Biomehanika Posted December 15, 2013 Report Share Posted December 15, 2013 I don't know if this has been suggested or not, but considering its the only midgear which is $60 I think it deserves a little boost. The current effects of Skull Aura is : All stats + 20 Reduce damage taken from Holy, Poison, Shadow, and Ghost properties by 10% Reduce damage taken from Neutral property by 7% Reflect 4% of physical damage taken I'm suggesting adding a little HP boost, not much, probably 3%-5% wouldn't be asking too much since recently Skull Auras, IMO, have been a little under-rated. Hopefully this can get some positive feedbacks from the community. 1 Link to comment Share on other sites More sharing options...
gagosila123 Posted December 15, 2013 Report Share Posted December 15, 2013 +1, yeah it worth to be boosted ... Link to comment Share on other sites More sharing options...
Metalhead_666 Posted December 15, 2013 Report Share Posted December 15, 2013 +1 to this...if not hp boost,why not add a small amount of demi-human redux? but still need some sort of boost though :D Link to comment Share on other sites More sharing options...
Maiimaii Posted December 15, 2013 Report Share Posted December 15, 2013 Only players w/ Skull aurora gonna +1 this suggestion aheuehue >:D Link to comment Share on other sites More sharing options...
Veracity Posted December 15, 2013 Report Share Posted December 15, 2013 I think boosting the HP a bit may be reasonable and worth looking into. However, I can say for sure that we won't be adding any demi human reductions to it or to other items. That's something we avoid as much as possible since it can cause issues. Link to comment Share on other sites More sharing options...
Biomehanika Posted December 15, 2013 Author Report Share Posted December 15, 2013 (edited) Yes Vera, I too agree that adding demi human reductions is a tad too much since the aura itself already has element reductions. Glad that the HP boost is acceptable. Edited December 15, 2013 by Biomehanika Link to comment Share on other sites More sharing options...
Metalhead_666 Posted December 16, 2013 Report Share Posted December 16, 2013 ooohh....okay then :D Link to comment Share on other sites More sharing options...
llarenasonny Posted December 16, 2013 Report Share Posted December 16, 2013 I want skull aura, anyone have cheap price? Lol Link to comment Share on other sites More sharing options...
Procastinate Posted December 20, 2013 Report Share Posted December 20, 2013 HP boost will make the price of the skull aura more reasonable and make it more attractive so that more donators will be willing to buy the item and feel satisfied that they got the worth of their $60 so yea maybe 6-8% so +1 Link to comment Share on other sites More sharing options...
Tommyteng88 Posted December 20, 2013 Report Share Posted December 20, 2013 hell yeah ! +1 Link to comment Share on other sites More sharing options...
Biomehanika Posted December 20, 2013 Author Report Share Posted December 20, 2013 HP boost will make the price of the skull aura more reasonable and make it more attractive so that more donators will be willing to buy the item and feel satisfied that they got the worth of their $60 so yea maybe 6-8% so +1 I was trying to be modest when I suggested 3%-5%, but if the admins can approve 6%-8% then why not? +1 Link to comment Share on other sites More sharing options...
jameslamela Posted December 20, 2013 Report Share Posted December 20, 2013 i agree on putting +5% hp on skull aura... its not so OP the way i see it. that aura is expensive by the way, maybe it would be reasonable for its cost. Link to comment Share on other sites More sharing options...
nilo16 Posted December 20, 2013 Report Share Posted December 20, 2013 Im really not in favor of it cause it limits ur aura selection.. If I want to be my competitive best I need to have skull is a bit bad. I would actually want other auras to be given a price/stats comparable like skull or skull to be Brought in line with others so all donation auras remain viable competitive options. I like having options to choose from , having different strategies and approaches. So I hope we get more auras like skull with their own twist. Buff skull for the cost sure but also don't make it the only aura of choise Give us some more maybe a good offensive 60$ version. A utility 60$ version Eg : utility version would say cast stonecurse by 5% chance , or has cloak lvl 3 etc . Offensive version could have + 5% to all elemental damage for magic , say a proc that gives + atk for attck based classes Link to comment Share on other sites More sharing options...
Procastinate Posted December 21, 2013 Report Share Posted December 21, 2013 I was trying to be modest when I suggested 3%-5%, but if the admins can approve 6%-8% then why not? +1 hahaha, well, if youve gotta ask, better sure we can make the most out of it ^^ I like having options to choose from , having different strategies and approaches. So I hope we get more auras like skull with their own twist. Buff skull for the cost sure but also don't make it the only aura of choise Give us some more maybe a good offensive 60$ version. A utility 60$ version Eg : utility version would say cast stonecurse by 5% chance , or has cloak lvl 3 etc . Offensive version could have + 5% to all elemental damage for magic , say a proc that gives + atk for attck based classes hmmm.. this would be a nice idea, but i think GM's would still have to decide and ask the community of what things to do so that it will be balanced. and in my opinion, going to Attack auras you have the ROP LHZ and Ribbon aura which gives a huge Boost on ones attack so maybe not for attacks and yes to utilities xD Link to comment Share on other sites More sharing options...
Biomehanika Posted December 21, 2013 Author Report Share Posted December 21, 2013 (edited) Im really not in favor of it cause it limits ur aura selection.. If I want to be my competitive best I need to have skull is a bit bad. I would actually want other auras to be given a price/stats comparable like skull or skull to be Brought in line with others so all donation auras remain viable competitive options. I like having options to choose from , having different strategies and approaches. So I hope we get more auras like skull with their own twist. Buff skull for the cost sure but also don't make it the only aura of choise Give us some more maybe a good offensive 60$ version. A utility 60$ version Eg : utility version would say cast stonecurse by 5% chance , or has cloak lvl 3 etc . Offensive version could have + 5% to all elemental damage for magic , say a proc that gives + atk for attck based classes Truly we need more options, I do too agree that there should be more different effects types of $60 auras. But since currently this is the only $60 aura (and its a defensive one) might as well give it a light boost until they decide to add in more $60 auras. +1 Edited December 21, 2013 by Biomehanika Link to comment Share on other sites More sharing options...
nilo16 Posted December 21, 2013 Report Share Posted December 21, 2013 Just boost other auras to 60$ stats Offensive ROP ,LHZ kinda don't really add anything much Simply cause of FBH(2) on boots maxing Demi human damage... So it need to be made into maybe it needs some love and work also Link to comment Share on other sites More sharing options...
slacterinc Posted January 18, 2014 Report Share Posted January 18, 2014 +1 to this.as u cn see,ppl using skull aura is easily penetrate by other element other that its effect...its only use able when dealing with neutral skill such as asura,and AD and etc...bt mostly skill still cn penetrate that aura that is making a bit usless to have with... bt as u cn see,of course some ppl might put some card for reduction addition..bt that might be risk since u need to put some important card such as Fsold & Maya P... Link to comment Share on other sites More sharing options...
Procastinate Posted January 19, 2014 Report Share Posted January 19, 2014 Bumping this section too so that more insights will be gathered :) Link to comment Share on other sites More sharing options...
Rayray Posted January 20, 2014 Report Share Posted January 20, 2014 As a defensive aura, the skull aura is lacking in terms of HP boost, so I agree there. Link to comment Share on other sites More sharing options...
markadik21 Posted January 24, 2014 Report Share Posted January 24, 2014 +1.. it will be nc if 5% HP Link to comment Share on other sites More sharing options...
Royals™ Posted January 24, 2014 Report Share Posted January 24, 2014 +3-5% physical dmg huehuehueuehuehue Link to comment Share on other sites More sharing options...
Metalhead_666 Posted January 24, 2014 Report Share Posted January 24, 2014 +3-5% physical dmg huehuehueuehuehue this was already turned down. . .huehuehue Link to comment Share on other sites More sharing options...
Biomehanika Posted January 26, 2014 Author Report Share Posted January 26, 2014 Physical dmg is a bit too much, HP boost 3%-5% no harm done. Link to comment Share on other sites More sharing options...
markadik21 Posted January 26, 2014 Report Share Posted January 26, 2014 (edited) or Physical 5% will be also nc.. Edited January 26, 2014 by markadik21 Link to comment Share on other sites More sharing options...
Biomehanika Posted February 16, 2014 Author Report Share Posted February 16, 2014 This should be moved to reviewed suggestions since its already approved and implemented. Thank you!!!! Link to comment Share on other sites More sharing options...