slacterinc Posted April 23, 2013 Report Posted April 23, 2013 im suggeting if GM cn make something so the warper player wont get away after hit another player(mostly pvp in dungeon)....so im suggesting like this...after u hitting a player,it will take a few second for u cn warp away( like 2 or 3 sec) so the warper player wont get away after hitting another player...huehue~.. gg
plok123 Posted April 23, 2013 Report Posted April 23, 2013 (edited) -1 Take it to the PVP room if you don't like warpers. And not everyone wants to get killed randomly. And when you're dueling someone in for_fild for example, and they warped, you clearly won. Edited April 23, 2013 by plok123
jameslamela Posted April 24, 2013 Report Posted April 24, 2013 -1 but if you suggest that this will be implemented only on for_fild01 i might agree...
-Si- Posted April 24, 2013 Report Posted April 24, 2013 -1 In example, you hit a player who did not want to attack you and you attack them, they are just farming. They can't escape and avoid a fight. So it is kind of..not a good idea.
gagosila123 Posted April 24, 2013 Report Posted April 24, 2013 Your idea not applicable in for_fild01 and other dungeon maps... Because this server has pvp room that you can't warp... so -1 for this..
Rayray Posted April 24, 2013 Report Posted April 24, 2013 I love it when the people that disagrees say that it might hurt the farmers O_O He said that warp should be disable if HIT BY A PLAYER, not mobs, I don't really see this hindering farmers unless you farm in for_fild01 Ok, this cannot be implemented, even if I like the idea. The reason is there are tons of players that warp out of a fight compared to the ones that finish the fight even with a losing effort. Hence, the people that would want this suggestion would get outnumbered by the people that would disagree since they need the warp. Even if we only implement this in for_fild01, people wouldn't agree on it. If you stayed in for_fild01 for long periods of time, chances are you will meet 7 warpers out of 10 players. As I said before in the other thread that wants this, people who disagreed on being unable to warp after getting hit or hitting other players are the ones that uses and abuses the warp command to run away. And it's not like we can force them to go to the PvP room. No warper would put themselves in a position where they cannot warp :p So in conclusion, this suggestion will never gain the support of most in the community because around 70% of them abuses the warp command. But for the heck of it, and since I get annoyed by it as well. +1
-Si- Posted April 24, 2013 Report Posted April 24, 2013 I love it when the people that disagrees say that it might hurt the farmers O_O He said that warp should be disable if HIT BY A PLAYER, not mobs. But in most farming maps you are able to get "Hit" by players. I get killed by players a lot when i am farming /sob
Rayray Posted April 25, 2013 Report Posted April 25, 2013 But in most farming maps you are able to get "Hit" by players. I get killed by players a lot when i am farming /sobFunny, that doesn't happen to me since my wizard default GTB when farming(since i know everyone is using wizard when farming).
Victoria Posted April 25, 2013 Report Posted April 25, 2013 Funny, that doesn't happen to me since my wizard default GTB when farming(since i know everyone is using wizard when farming). not everyone.. there are snipers out there BEWARE O.o
Rayray Posted April 25, 2013 Report Posted April 25, 2013 I hit them before they hit me normally, and mostly, people will ask this only in for_fild01 if possible.