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nilo16

Forsaken Elder
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Everything posted by nilo16

  1. Sbk spam maybe to much cause its to hard to catch up once u combine it with backslide, I think if u gonna spam sbk then u would have to balance out backslide spam. So ppl actually stand a chance to get close. Its not fun when u get kited plus spam locked.
  2. I would like to join but right now im.in active I'll be back in march hope u hang out with u then
  3. Yep with the knock back its not what i thought it was.. If we can't remove the knock back i guess endure with a speed boost to cart boost Will help close distances .. Although personally i will still prefer Thor for pneuma and TT . Cause its still to easy to dispel at range and be kited around
  4. What u need is charge attack without push back I just saw description on rms is said charge at distant enemy and close the distance For charge attack
  5. What about giving charge attack instead
  6. Ah ok im gonna go search friggs quests tks
  7. Is friggs Sheila same as donation fallen king sheid .. Sorry im.new pls help with my noob questions If not the same whr can I get one Also what's the price for thantos in tokens
  8. So kiels are required adrelenin rush with 195 aspd is not enough?
  9. Oh yes sacrifice on angling might be what im missing out My hp pool is not that high but its still may just work. tks for that But with all the redux available f.Sheild(usa) , rydrics , and more redux even without ghostring the damage Is highly reduced. so can't force any switch there With sacrifice I can force them to ghostring perhaps . so skolls w ghostring would then make it easy to tank .. ghostring will negate sc and sacrifice to easy tankable damage And holy cross with no thantos is no threat so then default to ghostring - skolls
  10. Sweet that's good to know info. Im.a bit confused on how thana effect will reduce SC damage. Cause it would only be used against some out scolls yes .. If the person switches to skolls wouldn't u already switch wepon To a non thana one. cause now anyway u need a non thana wepon for sc and thana one for holy cross yes. Cause sc gets no bonus From thana. giving it thana will make them switch scolls yes but then They will switch out if rydric yes making sc viable. Also holy cross will hurt With a normal wepon switch. But right now we can't make enemy's switch unless we get holy cross with thana But when they just equip angeling and raydricx2 u don't really force them to go skolls with holy cross and sc damage is also Heavily reduced by dual rydric. Meaning enemy can just sit on one set of armours yes? so as to avoid it being so easy to just tank the damage with just one set armour( raydricx2 - angeling ) combo is why I was suggesting thana effect for sc or elements. I've played on server with converters effecting sc , don't know how it was done.and yes the damage will have to be toned down Similar to a spiralpierce balancing.
  11. With the use of ghostring , raydrics , range reduction and various damage redux. Has led to a virtual death of the sc paladin. If we could revive it how could we go about it I can think of 2 ways pls feel free to discuss 1. Make thanatos/ice pick effect work with shield chain . what that will do is at least force a slight gear change on cloaks where u will have to switch in raydrixs for skool. Ghostring already makes tanking it relative easy but now u have a little extra punch. Or 2. Enable converter elemental change to . It won't be a ignore def skill like Spiral or so so it should be easier to handle. just to keep in mind to make sc effective paladins will have to give up on tankyness . And be more str oriented so we don't have to worry about a case where I just added damage to a real tanky guy.
  12. Also does thantos work on Sheid chain . Else would be too hard and easily countered
  13. Tks Shino seems ur the only one answering my posts hehe.. Im deciding on the class I wanna play here I've been playing on tro past 3years But yet to decide on my main I usually play paladin , smith and GS So tks that a good thing that holy cross is being looked at its such a critical skill to a str based paladin I find the admins here to really seem to understand the idea of balance. I was so amazed with what they have done for GS ..thats what brought me here initially, But I see they have really balanced out snipers smiths with some really radical approach . Pretty amazing I must say Oh by the way u said they added damage to holy cross.. The valk odin weapon Description doesn't say that unless its yet to be updated or, u mean the overall 35% boost Tks
  14. So no one plays SC paladin is it that bad here:(
  15. Kool so Ct damages viable that kool . so im guessing it gonna be like a thana/isamurai - attros X 3 wepon for ct And tg/ valk instead of attros for Tomahawk. so can tomahalf debuff at range ? Meaning can it proc valk card or other effects Would u still need keils for spam , I figured adrelin rush would cover the delay .I know dispels kinda mess with it but just wondering if I were dispel proof
  16. Heh tks but I was looking for a server unique one. since my experience on high rate us very minimal. I've only played on 99/70 so im still gonna wait before I incest time and money What I mailt have doubts about is how good is ct damage cause I see dispel is easy here. also is Thow tomahawk damage better than ct here. Cause the fbh card for boots here is a huge boost but it won't effect ct at all, So I wondering is ct viable. Can it match BB or sonic blows Does TT proc dispels ?
  17. Also database for items really could include description once u open that specific item . and if possible we could make a market tab where it would list the prices and who's selling on what map. It just one of the functions i really loved form elsewhere
  18. Waiting for the pros to give us a good stat/strategy gearing guide
  19. Closed Was just discussing random things :D
  20. Ya I did see that post on other weapons looked nice , but I doubt they would be viable with current set up other than for situational switch use.. Cause like rifle u would only have access to tracking which would be viable at range with 100% cast redux.. Would just replace rapid fire with wepon switch ..not much of change.. Wonder if it was possible to make other skills available with revolver say if u had spread shot, place grenades, would add some interesting options to battle. .
  21. Lol okie :-D
  22. What's the safest way to refine ur wepon here.. what's the refining rate is it same as official ? For oridicon on smiths and enriched oridicon and how do u farm enriched ori :D I'm new here :P
  23. Kool tks this is a much better discussion :) so the idea us a slight change in play style I'll have to try, The nerd was lag plus the fact that Gs were op before Then I stand corrected ,. I misunderstood veracity post then cause I thought he said that the Nerf was just cause of of damage calculation lag and they were looking for Suggestions to get Gs back to that lvl without increasing spam. So I was thinking of these things but if the case is that Gs is now balanced And was op before then we just leave it :) adapt evolve or die :D
  24. Okie let me rephrase what I wanna compare is pre nerd Gs to post nerd Gs. although I don't see how taking auto guard low lvl would nerf paladin You do pose a valid point that any change will indirectly some where affect other classes I see auto guard is considered OP so lets think of something else . how about some way to keep ppl a bit in range.. How about a slightly higer hit chance so we can still cause some stagger other than losing it completely by RNG misses and spam delay So agreeing with u on that and would like to mention what I mean is , Don't compare saying wizards are weak , so Gs don't need buffs or LK is stronger So Gs need buffs. But if a change like the enlarge weight affects all classes definitely worth discussion. :) So but now to the main question PRE NERF GS AND POST NERF ARE THEY ON EQUAL FOOTING ?
  25. Any one playing a Sheila chain/ holy cross paladin. is it viable or martyrs. Just wins out overall What would be a ideal gear and stat set up
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