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Everything posted by masang
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Can you guys create me one? Would really appreciate it. :D - Would like a champ and a sinx in it. Would be great. - Color, mostly black, blue and white. A bit of red would be fine. Thanks in advance. :D
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I spent millions. I suggested the job level to be changed for cards purposes. Because some cards are correlated to job level IE: Ifrit.
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Are taekwons even allowed to do the forsaken knight quest? Haven't tried yet but if not, would be best if they get +200 stats from the quest. TKs are good, would be best if it'll be buffed in any way possible. If possible, increasing its job level to 255 would be great. IF possible. LOL. They obviously need a buff. Taekwon is one of my favourite class. Would be good if it gets buffed in any way possible. +100000 on this topic.
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This Suggestion Is For All The Farmers I Know
masang replied to masang's topic in Reviewed Suggestions
I started this thread to create a trend on how you can start in fRO. Imagine a rookie joining fRO knowing what to do. I doubt he'd stop playing because he has a path to follow through. Farming in abyss_03, tha_t11, seed room, Fdun are the options correct? I solely made a suggestion on seeds room to create a monopoly on the farming site. Because equips wise - abyss_03 - HWC, Complete set, Belts, L weap etc. Tha_t11 - HWC maybe enough, Fdun - Obviously you need the requirements for the dungeon. Seed Room - 300 int is enough, SG and LOV would do the trick. Payments? Us geared players can lend them 3 tokens to start an hour of farming. Wouldn't hurt. I understand that you don't want this suggestion to hurt in the long run, but in everything there's pros and cons. All you have to do is weigh which is better. In our current state? Fro is beginner friendly, but I think it's not enough. -
Try and use 8 LOD cards dual daggers with GTB on your shoes. Haha. This guide. I'm a year and a half late but this made me laugh still. XD
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This Suggestion Is For All The Farmers I Know
masang replied to masang's topic in Reviewed Suggestions
Makes sense, but there's a big difference between 100% & 30. As I've suggested the drop rate should be around 50% or so, not closely related to what you said which is 100% as well as berries. Again, supplies don't affect the price as a whole in this server. Honestly speaking, IE: Orange emps outnumbers green emps in our current state. But still, it's price is higher because sellers likes to sell it that way. Overpopulation for seeds is your main argument correct? Making the drop rate 50% would encourage newbies [Even pros] to farm more. Yes there will be more supplies but then I doubt that it will affect the community as a whole regarding the price. It's better than seeing people give up nor stay afk the whole day. I've read this article about "Frigg's Quest" to be the answer for people not to stay afk in game. Well guess what, even ring quest and stuff wouldn't get people to not go afk now because of the quest requirements. Thus, why not encourage people to go back to basic - farming? If you're a lot against my suggestion, let's hear your idea on how to get people motivated. -
New Legendary Weapons And Legend Spheres For Gunslinger
masang replied to niemono89's topic in Reviewed Suggestions
Nope. I just want to see taekwons having their own L. Weaps. -
This Suggestion Is For All The Farmers I Know
masang replied to masang's topic in Reviewed Suggestions
If you're saying that berry's demand is low, it's price supposed to be is low as well. Thing is, it still has the same value with seeds. Why? You're correct, not entirely drop related. It's just that, people are "USED" to buying these stuff at this rate. That leads to my conclusion, whatever the drop rate - price will still be the same. Increasing the drop rate increases the supplies. The way you say it with "GR" and "TGK" gave me a reason to see that you don't understand why I suggested the drop rate to be higher. Increasing its drop rate increases the supply and in my opinion doesn't decrease it's price as a whole. Saying that GR and TGK having the same drop rate doesn't even come close with my logic. I used berries as an example to show that its price doesn't increase nor decrease even if its supplies are high. -
Finally Started Playing Again, This Server Looks Promising.
masang replied to squidg0d's topic in General Discussion
Hi there squid. :D Hope to see you in game. :3 -
Make Expansion Hats Stack With The Vote Set Effect
masang replied to DemonFoxx's topic in Reviewed Suggestions
+1 to this idea. I can't see any reason why "Expansion Hats" can't be equally related to vote sets. I myself would use it on alts. /gg -
New Legendary Weapons And Legend Spheres For Gunslinger
masang replied to niemono89's topic in Reviewed Suggestions
+1 And is there or any way that we can make taekwon legendary weapons? Would be great as well. -
Mm, A Champ. That's what I want. :D
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Welcome Rein. Hope to meet you in game.
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This Suggestion Is For All The Farmers I Know
masang replied to masang's topic in Reviewed Suggestions
30% is a bit slow compared to 100% drop rate for berries on F. Dun. (Despite the fact that ayothaya_dungeon02 is a large map) It still has the same number of mobs, same spawn rate. - Currently Berries are still at 5:1. -
I second emotion.
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This Suggestion Is For All The Farmers I Know
masang replied to masang's topic in Reviewed Suggestions
If you disagree with 50% then 40% is also a good number. Or, why not just increase the drop rate to 50% during weekend's floating rate if we're talking about future purposes? Increasing drop rates of cards during weekends didn't affect its prices neither its availability. But then, it would also promote weekend farmers. That's why I suggested that it be implemented on a daily basis. 40% is good if you don't want the change to be that big. I think 40% is a safe haven. Supplies? Just right. Demand? Still the same. Win win. -
This Suggestion Is For All The Farmers I Know
masang replied to masang's topic in Reviewed Suggestions
Good point. Didn't think about rice too much so I've given a wrong illustration. Well the point is, geared players aren't farming not because the ratio is low. I even doubt they know about the ratio or whatnot. Geared players don't farm because they have enough tokens to just buy seeds from a dedicated farmer. -
This Suggestion Is For All The Farmers I Know
masang replied to masang's topic in Reviewed Suggestions
It won't hurt the price. Prices solely depend on the sellers. If all farmers would want it to be sold by 5:1, buyers wouldn't have any choice but to buy with the said ratio. It can even go to 4:1 depending on the demand. Lest, there's also a chance the price will go down because basically the higher the supply the lower the demand. This though is not applicable on a basic necessity. It's like buying rice in the Philippines. Even though the supplies increase, people NEED rice here that's why entrepreneurs can still sell them with a good ratio. -
Suggestion Regarding With Legendary Head Gears
masang replied to cedced26's topic in Reviewed Suggestions
-1. Not much to say. Not worth the change. -
I recommend putting pet equipment in your inventory. They're weight is 0 and it's in the equips so you can spam putting as many as you can and leave spaces for the items you want to farm. One of my favorite pet equips that I hold every time I multi farm, pet poring backpack. Finish the quest from Dr. Bones to gain accessibility for the NPC selling pet equips.
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To make it simple, here's my suggestions: 1. Disable PVP inside the seed room: - As we all know, Forsaken RO can be played for free. But if you want to grow strong, it's either you farm all day or donate. Seed is a basic necessity in fRO that's why farming seeds is one of the fastest way for newbies to have a chance in getting good equips. NEWBIES however doesn't have the right equips to be able to withstand a random storm gust from a geared player. Why would you even enable pvp in a farming area? Well, for beginners, paying for passes to be killed isn't a great move. That's why I've been seeing GEARED players inside the room. To balance it out, disabling PVP inside the room would be nice. PS: It's named "Seed Room", for farming purposes not for PVP purposes. 2. Drop rate: - Before you guys say that 30% is good enough if we'll look at how many mobs there are inside the room, think again. Let's say there's 500 mobs with the 30% drop rate on hand, that'll be around 150ish if you'll talk about statistics and all. That's not a good ratio for a paid room. It's true that farming in the room is fast compared to farming in fDun for berries but in my opinion, it's not fast enough. My suggestion, why not increase the drop rate to 50%? Let's make the seed room worth paying for. Advantages: 1. Newbies can farm inside the room. - Even without equips, 300 on int with a high wizard is enough to kill those mobs with SG and LOV 2. More seeds for Woe, Br, GvG players. Even for PVP 3. Monopolize farming sites - Currently, if you're a beginner in fRO, you would wonder where to start. That's why there's lots of guides on how to gain zeny, tokens, or whatnot. By doing this, geared players can show them where to farm. - [if this will be implemented, I'll personally donate tokens to those who want to try it out - for Beginners] 4. I want to bring back that feeling I have years back, people farming rather than being AFK.
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I cried when I was a kid just because I missed an episode. This episode - Agumon left in the digi world and the guy who owns him is trying to go back to save/rescue him.
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This is so good. :3
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