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Genesis

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Everything posted by Genesis

  1. Welcome back!
  2. Genesis

    New~ Hi :)

    Welcome! feel free to drop any GM a PM if you have any questions!
  3. Well done coffee break! =]
  4. 2102!
  5. Good luck everyone! I look forward to seeing your creative combination! =]
  6. Oh! Those! We will probably reenable those. =]
  7. The Halloween candies no longer work. We are almost in January. That's why they don't work for you.
  8. Here is the problem. I said I would post them later today. There was a reason I didn't. NO ONE was given permissions to go through our GRF and post it themselves. It did not end there. The person you are referring to, contributes NOTHING apart from cause drama on the forums. This will no longer be tolerated. You are welcome to post your suggestions in a respectful manor. Going beyond that is not welcome. This matter is now resolved. Anyone that goes around broadcasting complaining about this or spamming the forums will have their main account banned. There is no "secret." There is a certain point, going beyond that is unacceptable.
  9. Winter just started December 22th, it ends March 20th. There is still plenty of time to add scarf replacements. In my experience, its always better to be happy for what you did get than dwell on what you didn't get. Specially when you are getting it for free and there is still time to add them later on.
  10. Right click weapon -> Shows changes. I can try to muster up an entire list of all the changes later on. No Suggestions on the weapons will be taken until at least 1 week after these changes.
  11. We had a minor setback with the Christmas expansion but it should be done by tomorrow and will definitely be worth the wait!

  12. Hi ForsakenRO, There is currently a bug on the voting center. Until this is resolved, you will not be receiving vote tokens for voting. However, you are still able to vote. I apologize for any inconvenience this may have caused.
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  13. Are your drivers up to date? This has happened to me in the past on a laptop. The issue was the card's driver.
  14. Well, I think an answer has already been given to this topic. I'll go ahead and close it.
  15. This is the problem with these topics, people make claims without knowing what they are talking about. Currently, eA is going through a transformation, half of the community wants to split, while half wants to stay. The only person actively working on 3rd class skills in L0ne_W0lf. However, as of yesterday, he has only been able to get a single job half-way done. Note, that this is without much testing, simply seeing if the skills work at all. Currently, the only project that has "working" 3rd jobs is 3ceam. However, they use the old mechanics, not renewal mechanics. Let me quote you an excerpt from their website: "The game play in this code uses the classic RO game mechanics... This project WILL NOT support renewal mechanics." This means that when it says "increase damage by 4,000" it means damage output will be increased by that much. It abides by the old system, not the new one. Furthermore, there have been numerous (and I do mean numerous) exploits found on 3ceam with the new skills. What I mean by "exploits" is on multiple occasions, people have been able to crash the server on demand. Lastly, 3ceam is no longer properly maintained. There have been 5 commits in nearly 2 months. We are relatively up to date. Many thinks are implemented, but not enabled (i.e. battlegrounds) this is because instead of adding something that will function poorly on a highrate, we'd rather wait a while longer and customize it to fit our theme. RO is free now. Anyone that continues to play a private server does so either because their friends play it or because they enjoy the customizations provided by said server.
  16. Genesis

    Volupsa Staff.

    The top of my todo list for the next update includes the fixes to the valk weapons suggested in that topic. Ironically enough, I was JUST talking to Veracity about how that is our top priority, discussing releasing the fixes as their own separate update to get them out faster.
  17. Unfortunately yes. Thanks!
  18. Genesis

    New Palettes

    Another issue is that certain classes do not have brown skin palettes, that's why we have always had 2 different ones. I really tried to look for an alternative to this but I couldn't find out. =\
  19. Genesis

    Infernal Capes

    People donate to the server to keep it running smoothly, which it does. You don't quite understand the sheer amount of work that would take. Easily weeks of work. Xtopher has a topic reevaluating the effects, I am waiting for more people to give their input before changing them.
  20. Genesis

    Infernal Capes

    As I stated earlier, its not a money issue. I get the impression you think I am trying to milk this. As I mentioned in various other topics, I considered creating an exchange NPC. However, there were two fundamental reasons why I chose not to. First, I have no idea (realistically none of us do) what the effects on the economy would be. Second, there are 18 capes, with 18 possibilities. 18 x 18 = 324. This means we would have to code 324 possibilities. Assuming they take up 1 line each (they sure won't, expect at least 10) they would be 3/4 of ALL npcs in Forsaken City. That's just to give you an idea of just how much work that would entail. Currently, we have no plans to create a exchange NPC. I understand your reasoning (as I expect you to understand mine) regarding this issue. By no means do I want you to feel unwelcome here, quite the opposite. However, you have been back for only a few days, while you are free to make suggestions I would stay away from directly or indirectly accusing me or any other administrator of what I understand as a exploitative money grab. If I could fund this server myself, you can bet I would never create a new donation item ever again. However, its simply not possible.
  21. Genesis

    Infernal Capes

    Just to be clear, we are not going to completely dump all of Shield's work. The guy stayed up till 6 am on SEVERAL nights in order to get these items done on time. I would be as respectful to him, and any other spriter, as possible. The majority like how the sprite looks, its a pain that its class specific but we have explained on multiple occasions why that is the case. The only changes that are being done to the capes is an effect boost, which Xtopher's topic is doing. If your plan is to change the effects, I would head over there. Again, the sprite of the capes is not going to be changed.
  22. Genesis

    Questions...

    We always intended it to be one IP one vote. This allows us to do so. Its relatively easy to go under a proxy and vote, helps us out too.
  23. Genesis

    [Solved]Zzzzz

    I'll try to add the new installers tonight/tomorrow. =]
  24. Genesis

    Infernal Capes

    I'm a bit reluctant to add this NPC. Apart from what I have stated. There are 18 capes, I would need to code each and every possibility. That's 18 x 18 = 324 possibilities. As you can imagine, quite a lot of work. It would probably end up taking up being at least a couple hundred lines long. PS: Xtopher, I would consider buffing the effects, you guys (people who play) would know what is needed more than a handful of people would. Feel free to make a new topic. I would add the new effects (if they were agreed to) today or tomorrow.
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