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Veracity

Forsaken Nobel
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Everything posted by Veracity

  1. Welcome! :) In answer to your question, tokens are the primary currency of the server. You can get them from donating, winning events and exchanging the event tokens to tokens, or selling consumable items and knight/legendary gear for tokens. The number in the brackets is the amount of tokens they're selling or buying for. Hope that helps! If you have any other questions feel free to ask. Happy playing!
  2. Very nice! Looking forward to seeing more. :D
  3. Hi, you can reset your position via the control panel: http://forsaken-ro.net/cp :)
  4. We'll look into making the star gladiator cape more useful. It probably will not be the exact stats suggested here, but we'll take everything into consideration. Thanks for your suggestion!
  5. You haven't provided a convincing argument yet to illustrate how your suggestion would not cause what I said. I know you responded, but it isn't very clear and from what I understand, I don't believe it would work.
  6. I already explained why in my previous posts, please take the time to re-read them if you don't understand still. :)
  7. I have heard that some renewal mobs will cause non-renewal clients to error because the size of the mob's sprite is too big for the older client. Since our server isn't a renewal one, although we have all of the latest maps/mobs/etc., it could be causing this. I'm not an expert but I think it may explain your problem. There are similar problems on certain Renewal maps as well which cause errors that our mapper is going to fix. For this we'd need one of spriters to shrink the size of the mob down by 10% or so, which should fix it from what I've heard. Either way, what is the drop you're trying to get from the mob? I can tell you if there's another way to get it or not. :)
  8. ChainBreak, I think that's a good suggestion. We are already planning on all new storyline updates to require you to complete the one before in order to participate. :) However, I do not think it would be the best idea to also do this for new legendary quests. This is because legendary quests are intended for newbies, while the storyline quest is endgame content that not a lot of newbies have done. So it would be harmful to newbies and benefit the already richer players, which I am not in favor of... though it isn't a bad idea, it just wouldn't work as intended in this situation. We could perhaps require you to have done certain other legendary quests or something, though... not sure how that would work out either. Also I think Masterniel's point was addressing how you are saying "But what about legendary quests for non donators to be as competent as those who donate. Wheres the just in that? For all the donators to be better than those who dont donate.". Non-donators who do the legendary quests and forsaken Knight quest are already on par with donators. These items are only a few stats less than the donations. This is the only way to have it in order for the economy not to crash and donation items to be made worthless. (Unless of course the questable items that are better than donations require donation items to make, in the case of the 'donation storyline items'...but this completely defeats the purpose of what you are suggesting.) We aren't insensitive, which is why we added all of the new knight and legendary equipment to address the huge disparity between donators and non-donators/newbies. We are infinitely better in terms of balance between donations and non-donations than we ever have been in the 5 years this server has opened, and I am sure it's much better than a vast majority, if not every other, RO server out there. What you are suggesting would have the opposite effect and crash the economy and cause unimaginable damage to the server, to put it bluntly. Maybe I don't fully understand what you're suggesting, but that is my current impression.
  9. You all are super talented! Amazing work. :)
  10. Review us on RMS! :) It takes a few minutes and helps spread the love. <3 http://tinyurl.com/forsakenreview

  11. Hiya, you can reset your position through the control panel! http://forsaken-ro.net/cp
  12. We really were intending for the mall to just be a mall. We've never had a designated space for vendors, but in the past many of them used to be at Prontera. People moved to the mall because they realized it was a high traffic area, and I do like the idea of having everything newbies need to buy in one area, whether it's from NPC shops or vendors. I agree however it's become quite crowded for such a small space. I suppose we can choose a new location for the mall, but I would have to check this out with Genesis. It would be helpful if you guys could suggest what maps could work well for this purpose. :)
  13. Oh no, I wasn't implying you were taking it too seriously at all! Sorry if it came off that way, I was just wondering what you meant by your example, but you explained everything very well. Thank you for your responses! Now that I understand what you're suggesting, here are my thoughts... I think it would have dire consequences if we made quest items better than donation items. What about all of those many, many items already out in circulation? They would become virtually worthless, and people have invested money in them. We can't help non-donators while completely destroying the value of all donation items - honestly, that wouldn't help anyone and would likely not only destroy the economy completely, but have horrible consequences for the server. Every item that is out there now would become worthless. I think you and some others may believe that we added the legendary quests etc. as a means for newbies to obtain tokens. To be honest, the purpose is the opposite - it's to eliminate new players and/or non-donators' need of tokens to get geared. By making items at least 80% as good as donation items (really, most of them are only a few stat points less), you no longer require tokens to get donation items. You can vote for the Forsaken King quest and get legendary counter parts for the rest. We are working on adding legendary versions for all of the major donation items, and eliminating the need for them among players who are new or cannot donate. The legendary quests are already wayyyyy easier than the Elite quest was, and they give better rewards. So if people think the quest is too hard, they'd probably be better off on super high rate servers where you can get everything in a day or so. It's impossible for us to appeal to everyone, unfortunately. I do think you have a point on the economy as a whole, but there is really very little we can do for it. Prices fluctuate, but if we tried to regulate prices, it would hurt more than it would help. The best solution for legendary items becoming less expensive I suppose would be to continue adding new legendary quests then.
  14. When do you get this error?
  15. I'm really confused. What are you suggesting? Giving quest items the same stats as donation items or making them better than donation items? What is an example of a "hard but not so hard quest"? The reason why legendary weapons/items sold for so much in the beginning was because no one had them and everyone wanted them. There was high demand with little supply. Now most people have them already, and there are lots of them out there, so of course the price is going to drop. Not sure how your example applies to RO or this situation.
  16. As already stated, we won't be enabling back slide in WoE. We'll look into snap being enabled though.
  17. We are planning some improvements to the Forsaken Dungeon, thank you for your suggestion! :)
  18. We will take this into consideration, thank you for your suggestion!
  19. There was another topic about this recently, too... but we have added a creative corner subforum which is for graphics, art, or anything else creative! :) We are looking into possibly starting a signature of the month competition again, but that may or may not happen.
  20. We won't be adding more GvG/BR events, as previously stated. We are working on something new that will keep players busy and be really fun! Though it is a lot of work, so it may take some time. :) Thanks for your suggestion, though!
  21. ZerO already mentioned that mounts for classes has already been accepted, though it isn't one of our top priorities, it's on our to do list. :)
  22. We'll make them available in game soon, though they may not be added as GvG rewards. Thanks for your suggestion.
  23. Hahaha... you are more than welcome to make a harlem shake video if you want! Have fun. :P
  24. We can add official sprites for the weapons, but that's about it for now. Thanks for your suggestion!
  25. This was covered in another suggestion. We won't be adding ghost element bullets or anything for gunslingers since they are already a very strong class.
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