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Everything posted by Biomehanika
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A great idea at the cost of a glistening good, superb +1
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Requesting Relocating Npc And Turning Off Pk
Biomehanika replied to Biomehanika's topic in Reviewed Suggestions
Took you long enough to claim that this is your guild hideout. And quite honestly I don't know who made the claim first, so rather than having to argue about it I'll back out to make things easier. So as of now you would need to suggest which coordinates you'd want your NPC's to be in. -
Giving more looks for a particular item, I have to agree. Though like the lot of you have said, way more work for the GM's. But i couldn't disagree with this idea, fantastic in fact. So a +1
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Me like the names, thumbs up!!
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New Pvp Wings, Auras, Monster Hunter Missions And More!
Biomehanika replied to Veracity's topic in Updates
Ok cool!!!! -
New Pvp Wings, Auras, Monster Hunter Missions And More!
Biomehanika replied to Veracity's topic in Updates
I just compared the effects of both the skull and myth. Skull Aura : Max HP +3% All Stats +20 Reflect 4% of physical damage taken Reduce damage taken from Neutral property by 7% <========= MYTH FLAME NO HAVE!!!! Reduce damage taken from Holy, Shadow, Poison, Ghost properties by 10% Mythical Flame : Max HP +3% All Stats +20 Reflect 4% of physical damage taken Add a 10% resistance against Water, Fire, Wind, Earth properties So its safe to say that we have an option to go for which kind of element resistance we want, but what about the 7% Neutral resistance from Skull Aura?????? Myth Flame NO HAVE!!!!!! T_______________T -
Talk about overusing, majority of the helms that we see these days are also overused in plenty of servers as well. Which is unless we have people who can actually draw out helms and suggest them.
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I just checked with genesis and bought 1 earlier, they're not the same and have different IDs.
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New Pvp Wings, Auras, Monster Hunter Missions And More!
Biomehanika replied to Veracity's topic in Updates
Holy shit, myth auras is 60 dollars.... -
As for names I would leave it to the community to come up with whatever they like.
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Well my idea isn't to replace the current VH that we have but to add a new look of VH so that the community will have more options to choose from. We have to be reminded that not everyone will like the new look. =)
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jackets and rings have the same effects, they just added in the jackets to give you a choice to choose between the jackets or the rings.
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I personally liked the colors, but if there is a need to recolor the helms to suit palettes in game then I don't have any objections.
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Like adam said, you can get them right off e/rAthena. I've got them way back like 5-6 years ago. This is a suggestion to add a new set of Valkyrie Helms with new colors, not for Imperial Valks. Just because I made a suggestion with new sprites doesn't mean that everyone can jump in and say "These should be the new Imperial Valks cause people worked hard/paid more to obtain them." And what about the people who can't afford Imperial Valks? Wouldn't it be unfair to some of them when they thought now they can actually have something cooler to buy and look at and then BAM, its made into Imperial Valks. I am actually suggesting something really simple, which is to give the community, especially those who is not disgustingly rich a chance to opt for something affordable with cooler looks when they cannot go for rare items such as the Imperial Valks. And also, not everyone will like the new sprites if its being made into Imperial Valks. Some will probably prefer the old looks, and some might not. Which is unless the Admins decides to code another NPC which lets you change the looks and colors of it, but of course not these sprites which I suggested Not everyone gets the best of both worlds really. Its either rarity/power over looks or looks over rarity/power. There is a difference. Its your choice. I would like to point out that I strongly disagree that this be made into Imperial Valks or giving them the colors of the current VH that we have. There are reasons as to why I suggested this cause one of them is the colors. And I did point out something else at my first post :- Not everyone will like the new helms, they can either use the old ones or they can change it according to what they prefer. As for the Imperial Valks, if possible, I would love to see that it be made into a separate topic/suggestion. I will gladly find some other sprites if there really is a need for adding new sprites and colors for the Imperial Valks. I really hope that I don't offend anyone with this cause I feel like I have to set it straight between Imperial Valks and normal Valks. Thank you.
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Where To Get That Silver Valkyrie Helm
Biomehanika replied to Norse_Joog's topic in General Discussion
Yes po, float affects the drop rate~ -
Requesting To Have Gray Sacred Wings And Raw
Biomehanika replied to markadik21's topic in Reviewed Suggestions
+1 Since having a variety of colors would give peeps more choices on what they actually like, would be cooler if there are more colors suggested. -
Well this is actually a Cyan according to the description, but I think it looks Teal enough :D
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So to be honest the VH that we have is actually getting kinda boring ( in my own opinion that is ). I would like to suggest adding the ones with a new look to give the community more choices to pick what they want. Please do leave your comments and what you think, thank you. :D Edit v1 : Almost forgot, of course this will have the same stats as the Valk Helms that we have right now. Edit v2 : Or we can have the option to change the current VH that we have to these new ones ( if ever it gets implemented ), and still be able to use the old options to change the colors bla bla bla etc etce via the Valkyrie Exchanger, its all up to what people want :D
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Buff The Blessed Ring For Prof Because It's Under-rated
Biomehanika replied to Ackerman's topic in Reviewed Suggestions
Oh ok, cause if the 5% were to be removed cause of energy coat then the 5% on the HW ring will have to be removed as well and that would be a shame. -
Buff The Blessed Ring For Prof Because It's Under-rated
Biomehanika replied to Ackerman's topic in Reviewed Suggestions
If I'm not mistaken, all rings have demi human reductions by default. -
It is possible, its just illegal since its against server rules. Just a hint, if you found out a way to do it just keep it to yourself =)
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Requesting Relocating Npc And Turning Off Pk
Biomehanika replied to Biomehanika's topic in Reviewed Suggestions
added another map to be changed as well -
Requesting Relocating Npc And Turning Off Pk
Biomehanika replied to Biomehanika's topic in Reviewed Suggestions
I've already approached Genesis before making this and he said to make a suggestion but he didn't mention anything about filing a ticket. The NPC isn't bugged, its just not edited yet to make it save your preferred spawn point. -
I would like to request the following relocation of NPC's in dicastes01 :- Kafra location : dicastes01 157 191, and also to make the kafra save your spawn point according to your own preference like what we have in aldebaran and most of the popular towns. Healer : dicastes01 161 191 Another last request would be to turn off PK mode on the map. Thank you. Edit : Another map would be mora : Kafra : mora 116 172, and also change the kafra to the edited one as well Healer : mora 121 172 Last but not least, would it be possible to move the Continental Messenger in aldebaran to another spot? If its possible then I suggest it to be moved to aldebaran 127 143 Thank you again.
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This should be moved to reviewed suggestions since its already approved and implemented. Thank you!!!!
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