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sessions

Forsaken Council
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Everything posted by sessions

  1. Agreeeeeed. No reason to screw people using elite sets over any. If you were to try to carry like 2-3 elite armors it'd be like carrying 6-8 farmors which is a lil silly.
  2. To be honest Magic stalkers don't have that great of survivability. If anything they deserve the HP boost more than bow stalkers who have hp bonus, 1h bow, and reducts on that bow.
  3. Do you mean defense as in reductions? Cause that would be cool with me too. But more regular defense is never good with thanas and whatnot.
  4. hihihihiihhihihihiihihihihihiihihihihihihiihihihihihihihiihihihihihihihihihihihihihihihiihihihihihihihihihiihhihihihiihihihihihiihihihihihihiihihihihihihihiihihihihihihihihihihihihihihihiihihihihihihihihihiihhihihihiihihihihihiihihihihihihiihihihihihihihiihihihihihihihihihihihihihihihiihihihihihihihihihiihhihihihiihihihihihiihihihihihihiihihihihihihihiihihihihihihihihihihihihihihihiihihihihihihihi

  5. sessions

    Ninja Stones

    Honestly, I'd love to see that. Except my main complaint with Acid/Grenades is they are damn expensive I don't really mind the 1 weight they have seeing has creators have increase weight limit and you can carry plenty. So yah I agree with this suggestion.
  6. sessions

    Two Weeks? Ok.

    Yeah let's start being racist because you disagree with someone, that's a great way to do things. Anyway I agree with an increase in the yggs, since I'm guessing laddering for two weeks would take up more yggs than 1 week. Just a guess.
  7. I agree x100.
  8. I definitely agree with adding something to these wings. Some of these effects I like, some may need to be adjusted to better fit the class such as paladin adding holy cross damage<- I haven't seen anyone use this since ming played pally. But yeah I like the idea.
  9. I think that the bow should be bumped up to +30 int, and perhaps add stats from one other skill (vit maybe?) seeing as the bow has +30 dex and agility it would be nice to keep them somewhat in line. Plus due to the way you have to stat a magic type stalker (150 or more dex, high int, str for yggs, maybe 195 aspd, then vit) versus dex stalker (29x dex, 195 aspd, some str, rest on vit) you end up with like 50-70 more vit (I have like 200 on dex, 127 on magic)regardless on dex stalker so it'd be fair to give magic stalkers some increased vit. And then finally I'd give it level 10 Lightning Spear of Ice mainly to allow the use of another aoe skill to counter maya users. So I'd like to see it go from: +20 int, +20% hp, 35% matk, increase weight limit level 10 to +30 int, +30 vit, 35% matk, 20% hp, increase weight limit level 10 and LSOI level 10. As far as reductions go I don't know really I'm asking to add a lot already but I can't see how 5% is going to make a world of difference, especially since as always GTB will always win over magic classes so I don't see this becoming overpowered.
  10. Well this is probably because soul linkers can spam a skill that automatically resurects them. And yeah I agree with this, the soul linker highness has the potential to make linkers less defense oriented but when limited to 2 kiels those bolts aren't effective at all. Plus their damage is way lower than profs and without double bolt they are even worse. Right now the only use of soul linkers is to go kaizel/reflect which is annoying and fun and whatnot but it's not really practical for anything else.
  11. Honestly what I'd like to see is a few reductions added to the sword, like 5-10%? The ability to cast an aoe magic skill to go along with good old LSOI. And perhaps a little more damage or a reduced cast delay. Magic stalker used to be the preferred method of stalkering for a lot of people but it is hardly even used anymore. Oh just realized, maybe instead of matk bonus make it a higher int bonus to help out stalkers using Acid Demo. Also I'm bored of dex stalker dsdsdsdsdsdsdsdsds olook fcp is off *strips* dsdsdsdsdsdsdsdsds. It gets old. And uhm Magic Stalkers need more hp bonus than dex stalkers, they're fragile little guys since they don't have much room for high vit in their stats while dex stalkers it's like uhhh 29x dex, some str for yggin, 195 aspd, vit here we gooooooooo. On a final note I'd realllllllly like to see a sword that allows the use of strength based stalker builds like... good ones. Stalker is such a versatile class I hate to see it so limited as it is right now.
  12. Yeah sanctuary heal rate is pretty good now bout 32kish, but heal/potion pitcher both do 500k with 4 bascos. Scary.
  13. I disagree mainly because switching weapons allows you to "dispel" yourself in a way, if you realize that the armor the opponent is wearing counters your element then you can switch to another weapon to return to neutral. Then again you could just use a different converter but that's beside the point. But if you aren't carrying multiple types of converters this is the only way to change your element. Also converters aren't terribly difficult to farm in my opinion, Box of Storm are extremely easy but if you want converter scrolls it's a little more work.. but nothing too bad.
  14. I think the first time offense should be a couple weeks or a month maybe, after the second time with good evidence I say permanent. If you just blow your second chance that's your own problem.
  15. Yeah it doesn't end till 10ish

  16. No worries I be back wednesday.

  17. Hi Kittie I'm banned. LOLOL

  18. Stalker elite bow is still 2 handed.
  19. Cool beans. I'm not longer crying. :))))))))))))))))))))
  20. :( elite stalker bow isn't one-handed. Criessssssssssssssssssssssssssssssssssssssssssssssssss. Other than that, it's nice to see an update for the elite weapons.
  21. I'm not exactly sure what reductions you have if you are wearing skolls and getting hit by 50-70k FAS. On a sinx with no shield I usually hit around 60k per FAS with my incant weapon, and about 25-30k on someone with a shield. Also there is almost always the option to use Stone Curse against a sniper using 3 kiels to spam FAS. As of now Falcon Assault does like 6k damage, I don't see how buffing this skill would do any harm. As suggested an increase to around 20k per damage wouldn't make them any more powerful (especially considering the damage you take from FAS) it just opens up a new possibility that got killed simply because this is a High Rate. For the coma I see your point. I would only want the coma rate at a very low chance, to give snipers a sort of last resort. Also coma on a range class (or any class) already exists. You just gotta throw some LoD's onto a bow and fire away.
  22. I agree with reinstating long range strip, if it as all possible I would like to see something like a max strip range of 5-7 cells. I also agree on coma. Definitely agree with this. I agree with removing damage on traps altogether, and it wouldn't ruin WoE because snipers/stalkers both can still remove traps. Agree. Both falcons and traps (other than ankle snare/skid trap) are pretty much worthless now it would be nice to see these actually be used in PvP. Especially since they are unique skills/abilities for sniper and they aren't able to utilize them.
  23. Exactly what I do.
  24. Nevermind I fixed it.
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