lol crim id love if status effects were implemented, on low rates i had a lot more strategy because of them
sadly on high rates i can see myself taking advantage of these things
even if for argument's sake they had a 5-10 sec effect max, that's enough for me to cause serious damage
as a sniper i could perpetually keep you muted with mute arrow and you wouldn't be able to do anything about it, i can use curse arrow and you'll b inflicted with bleed, curse and not to mention probable coma.
stun, sleep all of these just add to the long and probable list of enormous negativity that could seriously cripple pvp
hey if you can find a way to make it work then i'm behind you, because its hella fun to use strategy beside just switching armor/ gear, i personally was a murderer on low rates with status inflicting characters such as sniper and lk, if joint beat gave me the 2x damage effect that would topple everything by itself lol
the major difference why i don't think this would have the desired effect you'd like it to have is namely the Aspd factor available to us on high rates, with it status inflicting moves and skills can become or lead to a sure kill. stun alone would own at Woe, and minimum all you'd need is a WS to hammer fall everything at the entrance.
but as i said, if this finds a way to work then by all means..im just a bit skeptical myself though i'd love if it COULd work and not be an overly negative thing.
edit: i just read the posts above
while if this could work it would be cool, crim on a low-er rate having more vit would balance out the status effect, 99 vit = immunity
but higher vit would make status effects have a shorter duration.
however. if what is proposed above saying for example there would be a set stat point for total immunity (because there would have to be one), then i can only see Lord Knights, Paladins and few other classes really benefiting from it
because ratio to ratio it would make sence that 300 vit would be the stat to achieve for total immunity to stat effects, most classes cannot dare achieve this as they would lose vital stats elsewhere.
and should they make so bold a sacrifice, thanatos Card will utterly destroy them.
on a low rate where status effects had their mark in tactical gameplay, on this higher rate where virtually every card is accessible unlike there it replaces the efficiency and the direct need for some builds entirely. its just a sad fact of high rates
if this suggestion were modified somehow to say during woe times, status effects could happen at an extremely LOWWW chance, like thana drop card low, then that might be a bit better. but even then, things could get murky and unfair really quickly
and again this is source editing..