SweetTooth Posted February 15, 2017 Report Posted February 15, 2017 (edited) as you can see you haven't see LK G.Ring right? LK Guardian ring is used as Lk Crit type or Counter attack but I have it and I tried experimenting W/ it and there is a major hole or problem w/ it. So, Let's begin our discussion; Introduction what is Lord Knight? Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer. Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery. What is Counter Attack? Performs a stance that allows the user to block and retaliate a physical attack back to the attacker with a critical hit, ending the stance. The user must be facing the enemy in order to retaliate an enemy's attack. Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counterattack. While in the counter stance, the character cannot move.The counterattack doubles Critical Rate but that doesn't mean the user can hit the target without failure. So, Here is the Full Detail of Lord Knight Ring of the Guardian. Lord Knight Guardian Ring.Str +20, Vit +35, Max HP +10%, Max HP +10%, Walking speed +15%Reduce damage taken from Demihumans by 5%Increase damage of Magnum Break by 150%, increase damage of Counter attack by 300%Decrease damage of Spiral Pierce, Bowling Bash, and Brandish Spear by 100% I USED IT w/ Freyr’s Glimmering Blade STR + 20, Dex + 25, SP + 75Increase damage of Physical Attacks by 5%Increase damage with Bash by 20%Increase damage with Bowling Bash by 30%Increase damage with Magnum Break by 20%Increase damage with Counter Attack by 50%Add a 1% chance of auto casting Level 5 Parry on the user when receives Physical Damage. I used it w/ multiple card and i Find that (2 tg 2 paper) is the most effective card. Notes About Counter Attack. Offensive skills cannot be retaliated by this skill. The critical hit from this skill will still have an ASPD-based delay. Therefore, higher ASPD is required to use this skill effectively against fast-attacking opponents. All monsters, including bosses, can have their physical attacks blocked and retaliated by this skill. This makes it ideal for tanking. However, it is less effective against multiple opponents, as the user must be facing a monster to counter its attacks. In PvP environment, this skill is generally less useful as it cannot block skill damage. Major Questions and Problem How much is the Damage on MID geared TO FULL geared? = Its Around 20k=22k Cant you use it on other character ?= no mostly counter attack is useful on Sinx cause they have higher dps and attack speed. How about Magnum Break? it has 150% increase Dmg. = Well yeah but the dmg is only around 20k-25k w. inca and i have proper geared. (MAJOR PROBLEM You cannot use this as an alternative for counter attack cause you cannot spam Magnum break.) So, My suggestion: Make Another skill for G.ring so it will be versatile. because you cannot use counter attack on skills 1 more problem is its hard to face your opponent sometimes with counter attack Counter attack is only useful on Sinx and normal attack. Option of Skills to be added w/ when you cannot use counter attack on certain opponent. Bash with increased damage Traumatic Blow with increase damage ?? ?? ?? ?? #1(Another Update) Maybe Atleast make Auto-Counter Attack work even if the Enemy is Not attacking so Long as you are in range and you are facing them. It will be fun that way. or make Auto-Counter Work on Skills :) if its possible that is. :D #2(Update) Auto-Counter Attack works w/ Range Physical Attack So long as you are in range of Auto-counter attack. #3(Update) My Full Geared LK Auto-Counter Damage is Around 22k fix damage at Full Geared Opponent. Specification of The opponent Friggs F.king Set EMP Rings #4(Update) The Damage will be good if its around 30k or more (balanced damage) compare to sinx that has more faster dps and has damage on both right left hand weapon. (More Damage) #5(Update) Regarding the last update obove. Lord Knight Blessed Ring:Walking speed +15%Reduce Damage taken from Demihumans by 5%Reduce Vit def by 10%HP +10%SP +10%Str +20Vit +20Attack +15%Increase Damage done with Bowling Bash by 10%Lord Knight Cursed Ring:Walking speed +15%Reduce Damage taken from Demihumans by 5%Reduce Vit def by 10%HP +10%SP +10%Str +20Vit +20Attack +15%Increase Damage done with Spiral Pierce by 10% (highlighted in Red) LK Guardian Ring Should Also Have this for the compensation of Damage. so maybe we can add Increase Critical Attack by 15% or on Medium size monster. Choices: (Standard) Attack + 15% <------------------------------------------------------------(I like this more, below of this is only an option.) (Custom) Increase Critical Attack by 15% or Increase Damage on Medium size monsted by 15% #6(Update) About Ullr's Glory. I don't know if its for bless ring, curse ring, or G.ring. Why not make this weap as an alternative for Guardian ring.? you Can use spear stab, brandish spear and etc when you cant Auto Counter Them. Because Counter Attack can be used w/ spear. the only problem is this; Decrease damage of Spiral Pierce, Bowling Bash, and Brandish Spear by 100% #7(Update) There is this one video that shows that you can cast counter-attack even tho the enemy is not attacking but I Can't seem to do it? or does it have to do with his class? Feel Free to Test Counter-Attack :) . You can use counter attack without G-ring. :D We Need info about it. It would be really helpful. #8(Update) When I battle Sinx even w/ Berserk Full geared w/ thana. I don't take Damage at all. It's good counter measure for Sinx. cause no matter how much they hit you. you don't take damage. but its only good for 1 v 1 situation. not a good option w/ multiple battle. I was testing w/ some good people Like ; #Yatogami (The GS on Color green Suit :D) #OMG! what have I done? (The Sinx on Cute Red Ribbon) and; #WhoCares. ( The Sinx From Avalanche) OMG! What have I Done? Said: Its kinda Low damage or weak. he said. and WhoCares Said: he will die in 5-6 damage without Shield cause he is using 2 Weapon. <-----------------------(I forgot to note: I was on 2x Ord Lord That Time) so pretty much thats why. (Noted at:Feb 16, 2017) my damage that time was 32k cause he/she has no shield. But im not sure about this 32k and 5-6 damage tho. cause 32k Multiply by 6 = 192 000 so his/her hp must be 192 000 but i doubt that. I notice that every crit character like sinx. The Crit indicator doesnt go beyond 32k it has invisible number. thats what i think. her hp must be around 270-300k but sadly when we pvp i didnt kill him/her. PS. As you can see counter attack blocks the Sinx damage. altho not all of it some of it bypass me cause the DPS is more faster than the spam of Counter-attack. but its good enought to not die. its like 80% counter 20% bypass of dmg. thats what i think. :D #9(Update) So, This is what comes to mind. I think like Wiz Guardian w/ changes on Napalm Vulcan by 500% Int +20, Vit +20, Max HP +10%, Max SP +25%, Matk +20%, Walking speed +15%Reduce Vit def by 10%, Increase damage of Napalm Vulcan by 500%Reduce damage taken from Demihumans by 5%, 1% chance to auto cast Ganbantein when receiving any damage. Lord Knight Guardian Ring Should Also be like this. Str +20, Vit +35, Max HP +10%, Max HP +10%, Walking speed +15%Reduce damage taken from Demihumans by 5%Increase damage of Magnum Break by 200-300%, increase damage of Counter attack by 400-500%Decrease damage of Spiral Pierce, Bowling Bash, and (Brandish Spear by 100%) <--------------------- Should be removed. and --------------------------------> (Attack +15%) should be added. Option only: 1% chance to Provoke self when receiving physical damage. Here's my Thought About this on Why Counter attack should be 400-500% Like Wiz Guardian Ring That Counters Gr Users and will force them to use GTB or other armor. LK Guardian ring should also be like that. cause you will rarely use it. mostly on hitter like Sinx. Like ' Wiz Counters Gr user. Lk Guardian Ring should Counter DPS Hitters. and this is a high rate server so most opponent would be skill base. so you will rarely use counter attack. Ullr's Glory should be the main weapon of Guardian Ring. Remove the Increase Damage of Counter attack on Freyr's Blade and Insert it on Ullr's Glory. so we have a versatile class. So that LK Guardian Ring Build will not be useless. #10(Update) so Guy's I've been thinking, This is the Propose Effect of the Weapon for Ullr's Glory Hope you like it (Feel free to point out the problem. I will appreciate it.) :D Freyr’s Glimmering Blade [4] STR + 20, Dex + 25, SP + 75Increase damage of Physical Attacks by 5%Increase damage with Bash by 20%Increase damage with Bowling Bash by 30%Increase damage with Magnum Break by 20% <------------------------------(Shall stay but shall be added to Ullr's Glory.)Increase damage with Counter Attack by 50% <---------------------------- (Shall Be Removed and added to ullr's Glory.)Add a 1% chance of auto casting Level 5 Parry on the user when receives Physical Damage. Ullr’s Glory [4] Str + 20, Dex + 25 Max HP + 10%, SP + 75Increase Damage to Demihumans by 15%Reduces all skill’s after-cast delay by 5%Increase damage with Brandish Spear by 60%Increase damage with Spear Boomerang by 50%Increase damage with Magnum Break by 20% Increase damage with Counter Attack by 50% (UPDATED) Decrease damage with Bowling Bash by 30% Unbreakable. NOTE: so guys, if you had Ullr's Glory, (cause at the moment I don't have this.) What's the damage of Brandish Spear and Spear boomerang? is it weak or Balance or too strong? so, when GM updated this he can hear out thoughts and suggestion about this. ok tnx. #11(Update) Delay Between No Kiel and Kiel + Link one hand quicken. I was testing w/ My Chemical Romance. (some good people around) and He said. My Chemical Romance. : There is not much different between the delay of counter-attack if you use kiel or not. Yep, that's what i think also. even with one hand quicken. So, That means if i have lower Attack speed my dps will go lower. Conclusion: So, Kiel doesn't really matter when using Counter-attack. #12(Update) TK vs LK (Counter-Attack) Ok here is my thought I was playing w/ #Rage Sogui Earlier and this is the Counter-attack vs Tk base on experience. As you can see here. I can't Use Counter-Attack while TK is on a Massive Combo of kicks. So, In order for Counter-attack to work. You need to cancel his combo first w/ Magnum Break or Charge Attack. Conclusion: Chances of Counter-Attack to work is 50-50% You will never have the chance to use Counter-Attack if TK is on the combo cause DPS of TK is based on skill. but sometimes the luck is on your side when he normal i can cancel his combo time to time. (Only Slight change.... Maybe 20%....that 20% will make him unable to use his combo so we both look like statue w/ cooldown bar on top us. hahahaha) on the other hand, if he combo you, you cannot use your Counter-attack and you will have hard time positioning yourself considering the stun lock of his combo and so all. so, pretty much you will have hard time using counter-attack on tk if he is on the combo. PS. My damage that time was only 14k cause of Buffs of assump. and oh by the way it was fun PVP w/ you Rage. Thanks. (I'll keep in touch and will keep updating and posting more info) (I'll Edit this time to time) (Feel Free to Correct me if i'm wrong. :) it would mean a lot to me. It will be very helpful.) PS. Only The GM Team can test this out. I Can't Test this on my own I don't have the freedom to test the effects :D So, Feel free to criticize me for my mistakes here it would be helpful. and feel free to suggest your own effect. Edited July 20, 2017 by SweetTooth I'll Be Updating Time to Time :) Feel free to help me. :) make a suggestion too. 2
Maiimaii Posted February 15, 2017 Report Posted February 15, 2017 +1 to this, its not much useful right now but i know fRO staff doing something about it sooner or later. maybe make the ring for tank type? Or whatever? Idk yet xD
SweetTooth Posted February 15, 2017 Author Report Posted February 15, 2017 (edited) 27 minutes ago, Maiimaii said: +1 to this, its not much useful right now but i know fRO staff doing something about it sooner or later. maybe make the ring for tank type? Or whatever? Idk yet xD (Updated/Edited Above) Ya, i have tried it and we can say that sinx has more crit damage than mine. and sometimes its difficult to face them and re-position yourself. and you look like a Statue when you battle skill base opponent Cause you cannot do anything HAHAHAHAHAHA Magnum break is kinda useless here. I need your suggestion guys :D what skill would be useful w/ this Char. I made this G.Ring cause im a big fan of Crit type builds. But, its not very versatile and has a major hole. Option of Skills to be added w/ when you cannot use counter attack on certain opponent. Bash with increased damage Traumatic Blow with increase damage ?? ?? ?? ?? (Another Update) Maybe Atleast make Auto-Counter Attack work even if the Enemy is Not attacking so Long as you are in range and you are facing them. It will be fun that way. (Update) Auto-Counter Attack works w/ Range Physical Attack So long as you are in range of Auto-counter attack. (Update) My Full Geared LK Auto-Counter Damage is Around Fix at 22k at Full Geared Opponent. Specification of The opponent Friggs F.king Set EMP Rings Edited February 15, 2017 by SweetTooth 2
Yatogami Posted February 15, 2017 Report Posted February 15, 2017 Keep us updated on your findings so we would know what to discuss within the dev team, and yes I support your suggestion. I'll discuss it with Gen and Danger 1
SweetTooth Posted February 15, 2017 Author Report Posted February 15, 2017 (edited) 23 minutes ago, Yatogami said: Keep us updated on your findings so we would know what to discuss within the dev team, and yes I support your suggestion. I'll discuss it with Gen and Danger Cool :) thanks dude for supporting this suggestion. What I think is That ullr's Glory would Fit the Guardian Ring. It would serve as a Tanker Defender. Like the new weapon on Tokenshop. Bjorn's Blade for Stalker Guardian Ring Ullr's Glory should be w/ Guardian Ring/ Like this 2 Lord Knight Blessed Ring: Walking speed +15% Reduce Damage taken from Demihumans by 5% Reduce Vit def by 10% HP +10% SP +10% Str +20 Vit +20 Attack +15% Increase Damage done with Bowling Bash by 10% Lord Knight Cursed Ring: Walking speed +15% Reduce Damage taken from Demihumans by 5% Reduce Vit def by 10% HP +10% SP +10% Str +20 Vit +20 Attack +15% Increase Damage done with Spiral Pierce by 10% Guardian Ring Should Be also like this. Lord Knight Guardian Ring.Str +20, Vit +35, Max HP +10%, Max HP +10%, Walking speed +15%Reduce damage taken from Demihumans by 5% Attack +15% Increase damage with Brandish Spear by 10% <------------------- OR -------------Increase damage with Spear Boomerang by 10% <----------------------------------------- those 3 are options. OR ------------Decrease damage with Bowling Bash by 10% <---------------------------- Increase damage of Magnum Break by 150%, increase damage of Counter attack by 300%Decrease damage of Spiral Pierce, Bowling Bash, and (Brandish Spear by 100%) <--------------- this should be remove on highlight color red. that's what I think. (More Info Above on Main) (updated) Edited February 15, 2017 by SweetTooth 1
Specter Posted February 16, 2017 Report Posted February 16, 2017 Hey, I like the idea of making this ring for the ullr's glory, but there's a few things I'd like to point out. While I think that this ring is close to useless... because lets be honest, the only classes you can shut down with Counter Attack are SinX, TK and SG. I also think that a skill that completely blocks any incoming autoattack damage and on top of that it damages your enemy shouldn't be too strong, maybe increase to 400% counter attack should be enough (the damage shouldn't be higher than 30~40k on an enemy using friggs with usakoring)... while removing the 100% damage decrease on brandish spear to make this ring actually good. The voke on yourself is useless, you can use aloevera for lv 1 voke, if you mean lvl 5 or more provoke... hell no, too OP. I think your first post with all the updates is too long at the moment, took me a while to read it all lol. Good job on taking your time to share your thoughts about this ring though.
Pixel Posted February 16, 2017 Report Posted February 16, 2017 +1 to this! worth to read ^_^. We want the server to be balanced. 1
SweetTooth Posted February 16, 2017 Author Report Posted February 16, 2017 (edited) 2 hours ago, Specter said: Hey, I like the idea of making this ring for the ullr's glory, but there's a few things I'd like to point out. While I think that this ring is close to useless... because lets be honest, the only classes you can shut down with Counter Attack are SinX, TK and SG. I also think that a skill that completely blocks any incoming autoattack damage and on top of that it damages your enemy shouldn't be too strong, maybe increase to 400% counter attack should be enough (the damage shouldn't be higher than 30~40k on an enemy using friggs with usakoring)... while removing the 100% damage decrease on brandish spear to make this ring actually good. The voke on yourself is useless, you can use aloevera for lv 1 voke, if you mean lvl 5 or more provoke... hell no, too OP. I think your first post with all the updates is too long at the moment, took me a while to read it all lol. Good job on taking your time to share your thoughts about this ring though. hahahaha sorry I want to be specific and serious about this. I'd like to take suggesting more seriously for us and for the GM also. Good point about 400%. I'd like to point that also, that 500% might go overboard cause LK is a tank type class not like Sinx Pure damage. 400% will do. and Counter Attack is mostly Effective on Sinx Not TK and SG. TK and SG is Skill Base and while I battle 1, Counter attack only procs on normal While The DPS of Tornado KICk and ETC didnt Matter at all. yep it should be around 30-40k While at the moment I battle some people mid geared and my dmg is around 22k full geared is around 20k-22k No shield Sinx is 32k yea the provoke on self is only an option (Option mean only an idea not too serious) Thanks for taking your time to read this. :D feel free to suggest more. I also Like to hear from you guys. Just now, iKD said: +1 to this! worth to read ^_^. We want the server to be balanced. Thanks KD :D I'll Keep in touch for more update about this class. Edited February 16, 2017 by SweetTooth 1
Specter Posted February 16, 2017 Report Posted February 16, 2017 1 minute ago, SweetTooth said: and Counter Attack is mostly Effective on Sinx Not TK and SG. TK and SG is Skill Base and while I battle 1, Counter attack only procs on normal While The DPS of Tornado KICk and ETC didnt Matter at all. In order for TK or SG to use their skills, they need to autoattack, each autoattack has 20% chance to proc a Stance, then, you can use the skill (i.e. Counter kick stance --> counter kick and so on) So if you block their initial attacks and keep doing so preventing their Stances to proc, they cant use their skills (kicks)
SweetTooth Posted February 16, 2017 Author Report Posted February 16, 2017 (edited) Just now, Specter said: In order for TK or SG to use their skills, they need to autoattack, each autoattack has 20% chance to proc a Stance, then, you can use the skill (i.e. Counter kick stance --> counter kick and so on) So if you block their initial attacks and keep doing so preventing their Stances to proc, they cant use their skills (kicks) ya ^^ mostly Counter attack is 100% effective to Sinx Sinx is like 80% block - 20% bypass While TK and SG is 60%-40% or maybe 50-50 i guess. Base on experience. Thanks for taking your time to read this. :D feel free to suggest more. I also Like to hear from you guys. PS. But I guess I can do more and block them If my Ping was better that time. Im kinda laggy that time. hahahaha so my performance will be better if my ping was better. maybe it will be both 80-20% if my ping was better :D ^^ Edited February 16, 2017 by SweetTooth
SweetTooth Posted February 16, 2017 Author Report Posted February 16, 2017 (edited) Note: #10(update) Added Above. Feel free to read. #11(update) Added Above Edited February 16, 2017 by SweetTooth 1
Specter Posted February 16, 2017 Report Posted February 16, 2017 Parry on freyr's is alright, on ullr's it'll be too much, plus you can't use parry with spears. The buffs you mentioned above were enough. 400~500% counter attack damage, and remove the brandish damage decrease
SweetTooth Posted February 16, 2017 Author Report Posted February 16, 2017 Just now, Specter said: Parry on freyr's is alright, on ullr's it'll be too much, plus you can't use parry with spears. The buffs you mentioned above were enough. 400~500% counter attack damage, and remove the brandish damage decrease Oh i see, Thanks for mentioning it. ^_^ Ill update it. 1
Maiimaii Posted February 16, 2017 Report Posted February 16, 2017 Brandish does 20-35k each it depends on your card combos , but i can say that 27k is avg dmg . And spear boomerang does 15-20k? Not so sure. There you go idk if you still need this survey xD 1
SweetTooth Posted February 17, 2017 Author Report Posted February 17, 2017 1 hour ago, Maiimaii said: Brandish does 20-35k each it depends on your card combos , but i can say that 27k is avg dmg . And spear boomerang does 15-20k? Not so sure. There you go idk if you still need this survey xD Thanks for posting your thoughts about Ullr's. I really appreciate it. ^_^
Maiimaii Posted February 17, 2017 Report Posted February 17, 2017 1 hour ago, SweetTooth said: Thanks for posting your thoughts about Ullr's. I really appreciate it. ^_^ Oh, no no no i should be the one that thanking you because, that wasnt for free now pay me HURHEUEHEUEHEU
SweetTooth Posted February 17, 2017 Author Report Posted February 17, 2017 Just now, Maiimaii said: Oh, no no no i should be the one that thanking you because, that wasnt for free now pay me HURHEUEHEUEHEU OMG No!!! HAHAHAHAHA. I'll Pay you w/ my Love <3 <3 <3 <3 <3 <3 <3. is that enough? ^_^ 1
SweetTooth Posted February 17, 2017 Author Report Posted February 17, 2017 #12(Update) Added Above. 1
niemono89 Posted February 18, 2017 Report Posted February 18, 2017 (edited) Finally some1 purpose a boost up LK Gring status(big fan of sparta 2hsword cri-frenzy LK here :p) Good job on briefing it, really hopes it get implemented xd Edited February 18, 2017 by niemono89 Fast swing LK madness 1
dlsmizel Posted February 23, 2017 Report Posted February 23, 2017 On 2/16/2017 at 2:19 PM, Specter said: Hey, I like the idea of making this ring for the ullr's glory, but there's a few things I'd like to point out. While I think that this ring is close to useless... because lets be honest, the only classes you can shut down with Counter Attack are SinX, TK and SG. I also think that a skill that completely blocks any incoming autoattack damage and on top of that it damages your enemy shouldn't be too strong, maybe increase to 400% counter attack should be enough (the damage shouldn't be higher than 30~40k on an enemy using friggs with usakoring)... while removing the 100% damage decrease on brandish spear to make this ring actually good. The voke on yourself is useless, you can use aloevera for lv 1 voke, if you mean lvl 5 or more provoke... hell no, too OP. I think your first post with all the updates is too long at the moment, took me a while to read it all lol. Good job on taking your time to share your thoughts about this ring though. yeah... i didn't finish his post... best when you make updates on your forum is make a new comment. anyways, has anyone tried breaking emp using LK guardian?
SweetTooth Posted February 23, 2017 Author Report Posted February 23, 2017 (edited) 1 hour ago, dlsmizel said: yeah... i didn't finish his post... best when you make updates on your forum is make a new comment. anyways, has anyone tried breaking emp using LK guardian? sir, you can't use LK guardian to Break :) cause counter attack works like Champ's Root. It will only work when being attack. and Counter-attack only works on normal/physical attack. skill based skill doesn't work. :) and Counter-attack only works when facing the enemy forward. if you are being attack at side or back it wont work :D Edited February 23, 2017 by SweetTooth
Yatogami Posted February 23, 2017 Report Posted February 23, 2017 10 hours ago, SweetTooth said: sir, you can't use LK guardian to Break :) cause counter attack works like Champ's Root. It will only work when being attack. and Counter-attack only works on normal/physical attack. skill based skill doesn't work. :) and Counter-attack only works when facing the enemy forward. if you are being attack at side or back it wont work :D @dlsmizel needs to face the enemy. it has the same mechanics as backstab skill
dlsmizel Posted February 25, 2017 Report Posted February 25, 2017 Hold on. I remember now what's missing. We'll just test once I've done the changes and update you guys here.
SweetTooth Posted February 26, 2017 Author Report Posted February 26, 2017 10 hours ago, dlsmizel said: Hold on. I remember now what's missing. We'll just test once I've done the changes and update you guys here. oh cool ^^
ejralph11 Posted March 7, 2017 Report Posted March 7, 2017 hi please help me dowload forsaken ro my file is detected cps.dll why happen file?