SweetTooth Posted January 10, 2017 Report Posted January 10, 2017 (edited) Hello Guys, Sorry If i Suggest to much and if I am a bit of Inconvenience to y'all. But, I just want to make "Fro" better. So, Here is another Suggestion. PS. Guys, this is different suggestion compare to the Sinx Katar. That suggestion is about bringing back the Katar Crit type. "This suggestion is All about All-in one Sinx Bless Set Suggestion". I want this Suggestion to be Specific as possible. I Thought of this suggestion for days and hours. I hope you like it guys. Thank you :) OBJECTIVE: to make Sinx Bless More Interesting and Fun. Not too OP or Nerf. But, Balance Comparing it to the Curse Set. IDEA: To Make Sinx Bless Set Have The correct Stat distribution, To Fix The Wasted Stat in The Items and to Improved it overall comparing to the Curse/O.Dex/Loki and ETC. Okay guys Lets begin our discussion. #1. Pertaining to the Bless Ring/Scarf/Jacket and ETC. #2 Compare it to the Curse Bless/Ring/Jacket Etc. If I were going to choose between the two I would Choose The Curse Ring because it has more benefit compare to the Bless. If you don't agree about this I have an illustration of stat Comparing the Crit of Bless. As you can see here, the Bonus Crit was not necessary because we already have high crit in the first place and we dont need to put luk anymore because we already have enough crit. So, My Propose Effect Would be Like this; Here is my Propose Effect. As you can see, I remove the Crit + 30 and replace it with 10% more dmg with critical Attack. why 10%? we should have put 20%? No, 10% is the balance one. but, I cant say for sure only gm has the Freedom to test this. Another Question. Why didn't you just put 10% more damage to demi-human or Atk +8%? Answer: 10% More damage to demi-human can be abuse by not just crit user but thana users. Answer: Atk+8% Would only serve as the same purpose as curse ring so it is not a good idea. So the best answer should be + critical damage. it has more sense that way. So that way, Sinx Bless Ring/jacket/scarf would serve a purpose. nowadays crit users will choose curse compare to the bless. because, the crit+30 isn't really helpful. Next One. O.Crit Vs. O.Dex As you can see, The O.Dex has The Significant Advanatage Compare to O.Crit. Vs. Question: The O.dex has only slight stat change and additional effect compare to o.crit there is no problem with it. Answer: No, There is a problem. O.dex can be used with thana and Loki with additional advanatage. Because With Loki: STR + 15, AGI + 15, VIT + 10, INT + 15, ATK + 5.Unbreakable.[Black Oriental Dexterity Sword] STR + 10, VIT + 20, Max HP + 10%Increase damage to demihuman by 10%. it has more additional effect and The O.dex has the Effect of Sniper Card. That Effect of Sniper Card helps the Survival of the O.dex Class. So, I research A lot on the Old Suggestion on this forum and going back to the past. There is an argument pertaining that O.crit should have the same effect as o.dex Like Sniper Card But It is not possbile because it would destroy the purpose of it. We already bring Back The O.Dex Back to life but many people complaining about the O.crit and its lack of stat. If we Boost the O.crit Stat to the point that it would over power the O.dex The O.dex would lose its purpose again. its like a Paradox So Going Back to Others People Opinion. We only need to thread the O.crit or the weapon softly so we won't make it too op. Old Fenrir's Effect Str + 8 Agi + 8 Luck + 8 Max SP + 15%Increase damage on demihumans by 5%Increase damage on Small sized monsters by 10% Old O.Crit Effect Agi + 20, Luk + 30, Str + 20,Critical rate + 30, Perfect Dodge + 10,Increase damage on Demihumans by 15%, ASPD + 5,Unbreakable. So, My Propose Idea Would Be Like This; Agi + 20, Luk + 30, Str + 20,Critical rate + 30, Perfect Dodge + 10,Increase damage on Demihumans by 15%, ASPD + 5,Unbreakable. + the New Effect I Propose ( Reference of Effect is Vanberk Card) As you can see, The Fenrir Has more additional now, but comparing it to loki, loki has more bonus than fenrir. O.dex with thana has more benefit of survival because of its sniper card. Perfect combination of O.Dex Hitter + Lifesteal. So, What would come first in mind when you hear the word Crit Card? Paper Card? No. Obviously its Vanberk Card. But, We don't Need the Additional 100 Crit. So, I change it to 10% More dmg with critical attack. So, Now Lets Comapre the Two Weapon with this Effect O.Dex+Loki = More Survival Because of Sniper Card Effect. O.Crit+Fenrir= More Damage Compare to Last time but won't survive that long compare to O.dex's Life steal. Would O.Crit Be Op that way? No, As an Experience Crit Typle Player. The Extra Effect on O.Crit (Vanberk+paper Effect) is not that op. it only triggers in certain percentage chance % We need to tread it so that i wont be too op. (Like maybe Lower than Vanberk's percent chance or Rangris 1% or lower.) That Way we don't destroy Both Weapon's Purpose. I Like to Hear your Opinion guys about this. Thanks For Taking Time to Read this ^_^ I Really Appreciate it. and Also Sorry for Suggesting Too much I just want to make Fro Better. Edited January 10, 2017 by SweetTooth 3
niemono89 Posted January 10, 2017 Report Posted January 10, 2017 (edited) Lets make a little twist :3 Axe weapons crit type(wearable by sinx too anyway) The only cons for axes equip onto sinx would be the compensation of aspd+crit bonuses. BUT the pros would be an overall total crit raw dmg among all types of sinx weapons :3 Hope GM'S, player will find a balance way through xd Edited January 10, 2017 by niemono89 Axes were still useful as always~
SweetTooth Posted January 11, 2017 Author Report Posted January 11, 2017 20 hours ago, iKD said: +1... GOOD SUGGESTION! Thanks ^_^
SweetTooth Posted January 15, 2017 Author Report Posted January 15, 2017 (edited) On 1/10/2017 at 4:58 AM, niemono89 said: Lets make a little twist :3 Axe weapons crit type(wearable by sinx too anyway) The only cons for axes equip onto sinx would be the compensation of aspd+crit bonuses. BUT the pros would be an overall total crit raw dmg among all types of sinx weapons :3 Hope GM'S, player will find a balance way through xd hmmmm its a good idea but the purpose of this suggestion is the re-balance of ring and weap :) we might get off-topic you can suggest it if you want :D Edited January 15, 2017 by SweetTooth 1
dlsmizel Posted January 16, 2017 Report Posted January 16, 2017 This is how I wanted people to make suggestions. Reviewed! Can you please list down a summary of effects below? So once we've worked on this, it will be much easier for me and Genesis. 3