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New Valkyrie Weapons, Events, And Improvements!

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Posted (edited)
frologo.jpg
 

New Valkyrie Weapons

 

nari.jpg

 

Nari's Harbinger [4]

Dex +20, Int +20, Decrease Cast Time to 15%,

Decrease HP by 15%, Receive more damage from demihuman by 10%,

2% chance to Cast Piercing Shot with increased damage by 300%

Allow use of lvl 10 Enlarge Weight Limit

 

 

sorrow.jpg

 

Sorrowbringer [4]

Str +20, Agi +25, Atk +5%, Increase damage to demihuman by 5%,

Increase damage to medium sized monsters by 2%,

Max HP +25%, Allow use of lvl 10 Enlarge Weight Limit

 

 

New Events

 

bloodbath.jpg

 

Bloodbath

Impress Dog The Cat with your skills on killing people in the bloodbath zone.

Get to the last stage in order to win!

 

 

madness.jpg

 

Circle of Madness

Another PvP enabled race to Dog The Cat.

Expect negative and positive powers from the boxes along the way.

 

 

 

 

 

Item Improvements

STORYLINE RINGS

  Reveal hidden contents
 
VALK WEAPONS AND RUNES
 
  Reveal hidden contents

BRUTAL, MAGICAL, AND STRIKING HEADGEARS

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fixes.jpg

  1. Removed a bugged Usakoring Card
  2. Fixed the Cursed Creator Ring variants that don't give 350% mammonite damage
  3. Battle Royale and Guild vs Guild have been added to hourly announcements
  4. Auto broadcast the reset of PvP Ladder
  5. Legendary Stalker weapons (Blade and Sword) now have the correct description and effects
  6. Disable skills inside Thanatos room the stop people abusing other players
  7. Fixed sprite error with Little Angel Wings
  8. Fixed sprite error with Deviruchi Pin
  9. Fixed sprite error with Purple Tengo Mask
  10. Fixed sprite error with Red Archer Hat

credits.jpg

  1. Previews by Barbie
  2. Coding by Genesis
  3. Events by Ares
  4. New weapons by Ares
  5. Improvements by Ares and Genesis
  6. Testing by Ares, Danger, Moogle, and Bishop
Edited by Ares
  • Like 2
Posted

Hope you guys enjoy these ;)

  • Like 1
Posted
  On 8/21/2016 at 2:09 PM, Veracity said:

nari.jpg

Nari's Harbinger [4]

Dex +20, Int +20, Decrease Cast Time to 15%,

Decrease HP by 15%, Receive more damage from demihuman by 10%,

2% chance to Cast Piercing Shot with increased damage by 300%

Quick Question : Is this weapon 2 handed or just 1 handed?

Posted
  On 8/21/2016 at 3:50 PM, camxavier said:

Quick Question : Is this weapon 2 handed or just 1 handed?

It is currently two handed. However, as always, we are looking for player feedback on any changes we do. :)

Posted

The design pf the rifle is two handed. Risky but rewarding as well.

  • Like 1
Posted (edited)

Sorrowbringer [4]


Str +20, Agi +25, Atk +5%, Increase damage to demihuman by 5%,


Increase damage to medium sized monsters by 2%,


Max HP +25%, Allow use of lvl 10 Enlarge Weight Limit




can a gunslinger really wear this weapon? As it's shown on the token shop.


Edited by Conner
Posted (edited)

Nari's Harbinger [4]

Dex +20, Int +20, Decrease Cast Time to 15%,

Decrease HP by 15%, Receive more damage from demihuman by 10%,

2% chance to Cast Piercing Shot with increased damage by 300%

So here's the review i made after test the weapon :

1. The Decrease Hp 15% and receive more damage 10% is too much ( i died by 1 Full buster by Gunslinger or 2 FAS by Sniper) considering it already 2 handed.

2. The item didnt have lvl 10 Enlarge Weight limit which is more burdensome for GS who have low STR ( i cant carry more than 150 seeds).

3. The Cast after using this weapon is so helpful for Tracking type and the damage is not so OP which is nice.

4. The Weapon can't be refined

I hope this review can be helpful for GM's Consideration.

Thank you ;)

Edited by camxavier
Posted
  On 8/22/2016 at 3:13 PM, camxavier said:

Nari's Harbinger [4]

Dex +20, Int +20, Decrease Cast Time to 15%,

Decrease HP by 15%, Receive more damage from demihuman by 10%,

2% chance to Cast Piercing Shot with increased damage by 300%

So here's the review i made after test the weapon :

1. The Decrease Hp 15% and receive more damage 10% is too much ( i died by 1 Full buster by Gunslinger or 2 FAS by Sniper) considering it already 2 handed.

2. The item didnt have lvl 10 Enlarge Weight limit which is more burdensome for GS who have low STR ( i cant carry more than 150 seeds).

3. The Cast after using this weapon is so helpful for Tracking type and the damage is not so OP which is nice.

4. The Weapon can't be refined

I hope this review can be helpful for GM's Consideration.

Thank you ;)

I agree with numbers 2 and 4.

1. Its meant to be like a glass cannon

3. I find it lacking if you ask me. if they could increase it about 30% more on the weapon(not the ring or else we wont hear the end of it again), it should make up for its softness. its powerful but can be easily killed. as for the reason why it should be increased a bit is so that people will be forced to use the rifle instead of using valis.

as for the weapon overall, its good enough :D

High damage but Low Survivability in team AND solo fights

Posted

+1 with what kyle said. I've tested this as well and it does lack the power for a glass cannon type and the lack of the lvl 10 enlarge weight limit as well.

Posted (edited)

Noted on the notes you guys gave. Were you guys on full when you tried achieving its full damage? And to be sure we're on the same page, what items and ewuipment were you wearing? Also, what class were you targeting with what equipment?

Edited by Ares
Posted
  On 8/22/2016 at 10:36 PM, Ares said:

Noted on the notes you guys gave. Were you guys on full when you tried achieving its full damage? And to be sure we're on the same page, what items and ewuipment were you wearing? Also, what class were you targeting with what equipment?

PM sent on skype

Posted

Please clear some flaws on the Circle of madness event. there's a cell or two where you can click the 'Dog the Cat' NPC even without circling around the map. this is kinda annoying

Posted
  On 8/21/2016 at 2:09 PM, Veracity said:

Star Gladiator Guardian

Str +20**, Vit +20, Max HP +25%, Max SP +10%, Walking speed +15%, Reduce Vit def by 10%,
Crit +100, Atk +8%, Inflict 15% more damage with Critical Attacks, 2% chance to cast Counter Kick with increased damage of 700% when doing physical damage,
Reduce damage taken from Demihumans by 5%

Quick question.

" 2% chance to cast Counter Kick with increased damage of 700% when doing physical damage"

---> Does this "2%" mean the 2% chance of it triggering while doing normal attacks OR "2%" of me doing counter kicks

I am sorry english isnt my first language. please allow me to site an example:

First.

*Attacking a Particular Job

-*COUNTER KICK STANCE INACTIVE

------> Doing just normal attack. will it still have a chance of me doing the 700% damage from counter kick, meaning ill just have to wait for it to trigger

So, will his trigger for the duration of me doing normal attacks with/withour counter kick stance or will it only trigger during me doing the counter kicks only.

Thanks>

P.S.

My apologies. bad English. :3

Posted (edited)
  On 8/23/2016 at 2:55 PM, junie2 said:

Quick question.

" 2% chance to cast Counter Kick with increased damage of 700% when doing physical damage"

---> Does this "2%" mean the 2% chance of it triggering while doing normal attacks OR "2%" of me doing counter kicks

I am sorry english isnt my first language. please allow me to site an example:

First.

*Attacking a Particular Job

-*COUNTER KICK STANCE INACTIVE

------> Doing just normal attack. will it still have a chance of me doing the 700% damage from counter kick, meaning ill just have to wait for it to triggerSo, will his trigger for the duration of me doing normal attacks with/withour counter kick stance or will it only trigger during me doing the counter kicks only.

Thanks>

P.S.

My apologies. bad English. :3

" 2% chance to cast Counter Kick with increased damage of 700% when doing physical damage"

I believe its like definition of vr,strip cards etc. When you recieve or making normal attack(phy att), its 2% chance to you Auto cast counter kick with 700% damage.

Edited by Nas
Posted (edited)

Genesis said that there are changes that happened to bayla's rampage?

He said refer to this update in the previous topic but I don't seem to find it here.

Edited by Conner
Posted


Magical Head Gears
All Stats + 10
[ Professor ] Matk + 25% Agi + 10
[ + Forsaken Prof Staff ] Enable use of Level 1 Stave Crasher


[ High Wizard ] Inflict 20% more damage with Storm Gust, Inflict 20% more damage with Lord of Vermillion, Inflict 20% more damage with Meteor Storm, Matk + 15%, +15% to HP
[ High Priest ] Inflict 20% more damage with Holy Light, 20% more damage with Asura Strike, Int + 10, Adds a 5% chance of auto casting Level 10, Decrease Agility on the enemy when hit.
[ Champion ] Int + 10 Vit + 10 Dex + 10, Raging Trifecta Blow, Raging Quadruple Blow, Raging Thrust, and Chain Crush Combo by 10%
[ Sniper ] Inflicts 20% more damage on all enemies, add 20% to HP
[ Clown/Gypsy ] Inflicts 15% more damage on all enemies, Agi + 10, add 10% to HP


[+ Forsaken King's Cloak, Forsaken King's Armor, Forsaken King's Boots]
Immunity to Freeze, All Stats +5, Max HP +5%




Loli hat isn't include in Magical list? The description ingame is different from what stated above

Posted
  On 8/24/2016 at 1:17 PM, Koai said:
Magical Head Gears
All Stats + 10
[ Professor ] Matk + 25% Agi + 10
[ + Forsaken Prof Staff ] Enable use of Level 1 Stave Crasher


[ High Wizard ] Inflict 20% more damage with Storm Gust, Inflict 20% more damage with Lord of Vermillion, Inflict 20% more damage with Meteor Storm, Matk + 15%, +15% to HP
[ High Priest ] Inflict 20% more damage with Holy Light, 20% more damage with Asura Strike, Int + 10, Adds a 5% chance of auto casting Level 10, Decrease Agility on the enemy when hit.
[ Champion ] Int + 10 Vit + 10 Dex + 10, Raging Trifecta Blow, Raging Quadruple Blow, Raging Thrust, and Chain Crush Combo by 10%
[ Sniper ] Inflicts 20% more damage on all enemies, add 20% to HP
[ Clown/Gypsy ] Inflicts 15% more damage on all enemies, Agi + 10, add 10% to HP


[+ Forsaken King's Cloak, Forsaken King's Armor, Forsaken King's Boots]
Immunity to Freeze, All Stats +5, Max HP +5%
Loli hat isn't include in Magical list? The description ingame is different from what stated above

Loli hat is already considered magical I think?

Posted
  On 8/24/2016 at 5:28 PM, Inflatable Sheep said:

The older predecessors of the new Brutal/Striking/Magical hats (Helm of Darkness/Angel of Ghost/Loli Hat/Etc) don't seem to have the King set benefits, I still get frozen.

Oh you're right, I hope they get the same effect, since they cost the same in the token shop

Posted
  On 8/23/2016 at 5:51 AM, test. said:

Please clear some flaws on the Circle of madness event. there's a cell or two where you can click the 'Dog the Cat' NPC even without circling around the map. this is kinda annoying

thanks for that. we'll fix that asap.

Posted

Brutal Head Gears


All Stats + 10

[ Lord Knight ] Str + 10 Agi + 10 Dex + 10, Hit +30

[ Paladin ] Inflict 40% more damage with Holy Cross, Inflict 40% more damage with Bash, Inflict 20% more damage with Grand Cross, Matk + 20%, Str + 10, Int + 10

[ Assassin Cross ] Enable use of Level 5 Bash with increased damage of 35%, Inflict 50% more damage with Venom Splasher, -10% damage from Demi Humans

[ Stalker ] Enable the use of level 10 Cold Bolt, Enable use of Rogue Spirit

[ Whitesmith ] Inflict 40% more damage with Cart Termination, Max HP + 10%

[ Creator ] Inflict 35% more damage with Mammonite, Str + 15, Max HP + 10%


[+ Forsaken King's Cloak, Forsaken King's Armor, Forsaken King's Boots]

Immunity to Freeze, All Stats +5, Max HP +5%



AOG not included??? Q_Q SADNU

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