Rayray Posted July 24, 2015 Report Posted July 24, 2015 Calm down people. Making guides is not a bad thing(hell I have tons of guides around). But the guides I made are mostly GENERAL information. Guides are not set in stone. So that's a big difference. People can choose whether they follow it or not. Help has limitations, that is indeed true to a certain point. My biochemist guide is out there, tons of people used it to make their bios. It happened a lot of times that a certain someone will actually challenge(well, randomly hit my biochemist) in fild without them knowing that it was me who made the guide. It was actually more funny when I heard them 5 minutes before that they are talking about my guide in the forums(one guy asked for stats, the one who hit said check the forums). They used my guide, probably built their character exactly how I put it in the guide, and yet I would still wipe the floor with them if I wanted too(and I did during that time, this was actually in @go 15, happened recently). Then they will probably go and say that my guide is wrong because they did not get the results I usually get when I play biochemist. The emp room imo is a bit pointless simply because it would probably teach them theory(what cards, stats etc) but not the how to use it. Add the fact that it is fairly easy to replicate the results you get on the emp in game already, and I would rather say that it is better not to waste resources on something that people will give up using after some time. Think about it, new people will use the emp room, and build their breakers. Then they go to WoE and fail at breaking(80% of them probably will fail). Most of them will probably quit breaker after that and never use the emp room again. It's the same thing on those people who just read the guides we made and never actually played long enough on the class.
Victoria Posted July 24, 2015 Author Report Posted July 24, 2015 (edited) I have made tons of Guides, and most of them are for the Wiki and not for certain job classes so you can say that people will somehow need it (especially newbies). They won't have to test anything because all of its contents is about how to do or get this and that, where to go etc. which is what I should be also making for the Breaking Testing Guide (which some of you indirectly discouraged me to do so because it will somehow make people lazy. I'll just be focusing on the more needed ones rather than those kinds of Guides for now) I just received an information that Abysmal Knight doesn't work on Skeggiolds but it works on Emperium, is this somehow true? Edited July 24, 2015 by Victoria
Rayray Posted July 24, 2015 Report Posted July 24, 2015 I have made tons of Guides, and most of them are for the Wiki and not for certain job classes so you can say that people will somehow need it (especially newbies). They won't have to test anything because all of its contents is about how to do or get this and that, where to go etc. which is what I should be also making for the Breaking Testing Guide (which some of you indirectly discouraged me to do so because it will somehow make people lazy. I'll just be focusing on the more needed ones rather than those kinds of Guides for now) I just received an information that Abysmal Knight doesn't work on Skeggiolds but it works on Emperium, is this somehow true? I won't discourage you to make a guide on how to test your breaking damage. I only oppose making an emp room anyway. Honestly, I never used abysmal knight card for breaking. I was never a full breaker, I only break on stalker when the need arises but I never used abysmal knight card. I myself was a bit skeptical before if it works and I can never bother to test as much as I did on my biochemist. So, in the end, I just removed it from my card setup and used the stuff that I can easily test with.
Carlo~ Posted July 24, 2015 Report Posted July 24, 2015 (edited) To know if a card works:Step 1: Buy a weapon with slot, or just decard your weapon ( Do not put any card yet )Step 2: Try hitting the monster and remember the damage(You can just list it if you cannot remember it) Step 3: Put the card you want to try on your weapon Step 4: Try hitting the monster again, and observe if the damage increased. If it increases, then it works. If it remains the same, then it doesn't work. Edited July 24, 2015 by Carlo~
Victoria Posted July 25, 2015 Author Report Posted July 25, 2015 (edited) To know if a card works: Step 1: Buy a weapon with slot, or just decard your weapon ( Do not put any card yet ) Step 2: Try hitting the monster and remember the damage(You can just list it if you cannot remember it) Step 3: Put the card you want to try on your weapon Step 4: Try hitting the monster again, and observe if the damage increased. If it increases, then it works. If it remains the same, then it doesn't work. Okay, I followed these steps, and as to conclusion, Abysmal Knight DOES work on Skeggiolds Here's the proof: My damage with a normal dagger ranges from 270 - 300 My damage using a dagger with 2 Abysmal Knights increased and now ranges from 330 - 440 I also made research on RMS also, and it seems that Skeggiold is a mini-boss, I am not sure if Abysmal Knight works on all mini-bosses but it somehow worked on this one. Click Here for the link Edited July 25, 2015 by Victoria
death16 Posted October 1, 2015 Report Posted October 1, 2015 -1. Where's the fun in that? This is actually 1 reason why i like this server. I've been here for a month and a half and i like it. Not everything is spoonfed unlike other high rate servers. It is nice like this. Its challenging. Its not given away for free.
Roi Posted October 9, 2015 Report Posted October 9, 2015 It's a really good suggestion, but tbh, -1 At the end of the day, in MY opinion, All breakers will end up with the same cards/builds and will take away the fun of "mixing" combos. And ALL the new breakers will break evenly as the "PRO" experienced old breakers.
Ares Posted October 9, 2015 Report Posted October 9, 2015 Really nice idea and well presented but I'm really doubtful about having an Emp Room. The people who are well experienced will say no to this and I agree to what they all say. BUILD is one of the important key factors of the game. People having access on too much information (also known as "spoon feeding") is not the best medicine to get better. People will stop researching if they get to have The Best Build for breaking the Emperium. I'm sorry to say but It's a no for me. :( 1
masang Posted November 25, 2015 Report Posted November 25, 2015 It's a no for me as well. Pro breakers took months, even years to know the right BUILD[Cards, Stats, Equips] to be able to compete when it comes to emp breaking.
test. Posted August 2, 2016 Report Posted August 2, 2016 -1 to this suggestion. Reasons behind this is, the mechanics itself of the proposed emp testing room. You cannot just compare damage from everyone else, that would cause chaos! Second, it sounds more of a monthly event to me, less the prize, because you get to know who breaks the fastest, and the other 29. 3rd, there are tons of reasons why people can break and how they enhance breaking, such as AoE skills from gypsy/clown, battle chant from pally, star gladiator's fighting chant/ union and other skills, and so much more.