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Zelot Overlord

Allow The Use Of Rcx On The Server

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Posted

In case some people don't know what RCX is I will give a brief explanation of what it is. It is a program that uses colored cells to indicate where skills are being cast. For instance you would see land protector as a 16x16 area of pink/purple cells, pneuma would be a 3x3 area of green cells. That way people can leave effects off and still be able to see what is happening during woe and other big GVG fights. This program in no way assists the play of the person it instead allows them to see what's going on and minimize the amount of lag due to AoE skills.

Posted

I'm not sure how this is beneficial in any way, because what I just simply do is toggle Effects ON and OFF instantaneously during WoE, because the sprites/effect of area skills and songs such as Land Protector, Magic Strings, and Deluge still remain visible in your screen. :)

So, uh, I guess I'm sort of against the idea, and at the same time support it for those people with low-end PC settings.

Posted

After googling it a bit, I found some others private server allow this tool.

But I don't know whether agree or not, because right now I put /effect on shortcut and just switch it when necessary.

Lets see others input as well.

Posted

The whole thing is though that you can't see the pneuma or safety wall that gets placed if you toggle the effects on or off, as well as the AoE skills such as meteor storm or storm gust. I only suggest it because it would help the people who are always lagging because of the number of people on the screen and the skills being used.

Posted

I dunno, I've gotten so used to not seeing effects that I mostly can guess where they would normally place pneuma against my bio. Same thing with the aoe spells tbh.

Posted

That's just you though. I know there's plenty of people who can't predict that sort of thing and die because of it. After a lot of practice and time you can get used to it but until then it's almost like playing with a handicap if you are using a slower computer.

Posted

Not all people can afford to have exellent computers, and some people even rent computers by hours to play, (and remeber you living in first world doesn't mean everyone plays the same way)

+1 since i think RCX doesnt give any advantage except reducing lag

Posted (edited)

Not all people can afford to have exellent computers, and some people even rent computers by hours to play, (and remeber you living in first world doesn't mean everyone plays the same way)

+1 since i think RCX doesnt give any advantage except reducing lag

+1 Although I have been playing without effects for years and can guess already if theres pneuma, safety and aoe skills around, If its can help reduce lag and help newbies..Sure, why not then.

Edited by railgun
Posted

I've used it on a different server before. And I must say it did reduce lagg and help me through woe, because my computer couldn't handle woe with effects on. However it was hard to use at first, especially when you don't know what those colors stand for lol.

The switching effect on/off doesn't work for everybody so I think it'll be fair to let them use this program.

Posted (edited)

I don't play with effects off, but for people that can't run the game during woe with effects on, its pretty useful, I've seen how it works and it helps a lot... +1

No matter how many people agree though, it's the admin's decision.

Edited by Specter
Posted

RCX is a gray area. The problem is you claim that it only does show the skills while having effects off and it does not give advantage over other players. However, reading on about it, I find other things.

– Zoom out further

– Show Cast Range

– Bowling Bash assist lines.

PVPing a lot, those 3 are HUGE advantages over people who don't use RCX. Which means if we allow RCX, everyone should use it or else they will be at a disadvantage.

One random advantage of RCX users in our server is during one of the events. It would be pretty easy to win hide and seek with it provided you are on the correct map.

Also, there is a "heal slave" feature, basically you can automate one character to follow and heal another. In short, a buff bot can be made using RCX. Allowing RCX would be a loophole then, because if they do get caught, they can just say "I am using RCX and it is legal".

With that said, as I always have been, I will have to -1 this. I was never an advocate of 3rd party programs, hell I hated macros being used even if it is embedded on the hardware itself.

Posted

The use of RCX to create a buffbot is impossible. RCX doesn't work that way. People use WPE and other macro's to create buffbots regardless, and they do it in under 5 minutes. As for the bowling bash aoe, you would have to customize the RCX to see it which takes some knowledge of scripting and code. As for the hide and seek, you would have better luck using sock.grf instead of RCX. RCX itself doesn't assist gameplay it minimizes lag and helps people play properly. The cast range isn't an issue because it only shows where some skills cast range is, and if people have been playing for longer than 3 days they already know where their cast range is so that doesn't even do anything for them.

Posted

The use of RCX to create a buffbot is impossible. RCX doesn't work that way. People use WPE and other macro's to create buffbots regardless, and they do it in under 5 minutes. As for the bowling bash aoe, you would have to customize the RCX to see it which takes some knowledge of scripting and code. As for the hide and seek, you would have better luck using sock.grf instead of RCX. RCX itself doesn't assist gameplay it minimizes lag and helps people play properly. The cast range isn't an issue because it only shows where some skills cast range is, and if people have been playing for longer than 3 days they already know where their cast range is so that doesn't even do anything for them.

Actually it is not impossible to automate stuff in RCX, as I remember it, some of the more recent versions of RCX that had this feature,. It was found out in the iRO forums, that is why using it in iRO is illegal. You not knowing this means you did not research enough regarding the said program.

http://forums.irowiki.org/showthread.php?t=33754&page=2

The post of the user named NeoSaro mentioned it too in that thread.

It doesn't matter if it needs tons of configuration to setup the Bowling Bash thingy. Fact is it is there, it can be used and can be an advantage over people who do not use the program.

Cast range and Further zoom will give you an advantage in WoE regarding placements actually.

How about the buff timers then? According to the same thread, it shows the buff timers of hidden people, meaning you won't even need to use maya purple OR box of sunshine to find people. Just having buff timers, even just on yourself and party members is an advantage over someone who does not use the program. However, it seems to show buff timers of everyone once you setup it that way(and tons of people already made guides for it)

The only way the Admins would actually allow a program like this is if it does not create a gap between users of the program and non-users. Judging by what it can do, even if we do not take into account the botting features of some versions of RCX, it still gives a distinct advantage over someone who does not have it. That buff timer is definitely a deal breaker.

Posted

A buff timer won't do anything regardless... How many priests do you see in woe? 1 maybe 2 at the very most. On top of all that when you enter a castle you click the healer NPC anyway so you get fresh buffs then as well. To finish that off if you decide to use anything other than a GTB you get dispelled as well, so the buff timers won't matter regardless. As for buff timers on everyone people swap maya purple and F soldier or don't even bother with maya purple anyway. There's no reason for the buff timers to be a big deal in the least. As for the "botting" that is used that's only with the most recent updates on RCX, I haven't even bothered with them since I haven't found a reason to. However there's plenty of other programs which people use even on this server that are buff bots. If you are forced to spend hours to configure it in RCX to make it work then you should be allowed to use it. Not like it will make a difference anyway. You spend what 2 seconds longer by alt tabbing to buff yourself? I don't see what the issue is. Bowling bash has a 3 cell range that's a given for anyone who has read the skill and played the game. Anyone caught by an LK's AoE without knockback can move out of it in a second anyway. The range isn't so big that it is a make or break for the class. The LK has to walk up to you in order to use the skill anyway not like he's hitting you from across the screen like a sniper.

Posted

A buff timer won't do anything regardless... How many priests do you see in woe? 1 maybe 2 at the very most. On top of all that when you enter a castle you click the healer NPC anyway so you get fresh buffs then as well. To finish that off if you decide to use anything other than a GTB you get dispelled as well, so the buff timers won't matter regardless. As for buff timers on everyone people swap maya purple and F soldier or don't even bother with maya purple anyway. There's no reason for the buff timers to be a big deal in the least. As for the "botting" that is used that's only with the most recent updates on RCX, I haven't even bothered with them since I haven't found a reason to. However there's plenty of other programs which people use even on this server that are buff bots. If you are forced to spend hours to configure it in RCX to make it work then you should be allowed to use it. Not like it will make a difference anyway. You spend what 2 seconds longer by alt tabbing to buff yourself? I don't see what the issue is. Bowling bash has a 3 cell range that's a given for anyone who has read the skill and played the game. Anyone caught by an LK's AoE without knockback can move out of it in a second anyway. The range isn't so big that it is a make or break for the class. The LK has to walk up to you in order to use the skill anyway not like he's hitting you from across the screen like a sniper.

You are only thinking of WoE regarding buff timers when it can be used anywhere else.

Just because they took the time to configure RCX to automate stuff then we should allow it? That has to be the worst argument regarding botting i have ever encountered. I don't want to create a loophole regarding botting and RCX if we do allow RCX. If it can be configured to automate auto buffing, it won't be hard to configure it to do other things.

No matter how small the advantage is, it still gives one over people who do not use the said program. It still aids the player using it. Which basically is why we ban 3rd party programs.

Posted

Ehh personally it doesn't matter to me since I have a good computer and don't lag. I'm only suggesting this for the players who have really bad computers and are lagging all the time. Either way it's impossible for the GM team to detect RCX use since it's not server side. I just figured it would help reduce the lag for players. However if the GM team doesn't want to allow it then that's their choice. The advantage of using RCX far outweighs the drawbacks.

Posted

The laptop(more like notebook) i use to play fRO is more crappy than most. RO is a very, very old game, I used to play it when 512kb RAM is the thing. I doubt any low end pc will have that, it is usually 1gb or a minimum of 2gb. With that, just turning off all other apps and turning off effects should let you handle the lag(because mine does).

If the GM team decides to let RCX in, it should be on their own. What I mean is the GM Team could decide to release a client(or full server files) with RCX that the GM team configured themselves, so that users will not configure it on their own. That way, only the core features of RCX is in, and any other features are out. People cannot also use RCX as an excuse when they do get caught using its other features.

Posted

I think a better solution would be is utilising a second client and GRF with minimal effects implemented that are being used for RCX.

That way players have less lag, almost identical effects being display for said skills but a little less reconfigurability. Also less chances to abuse certain mechanisms of the program.

Because, if only 1 or 2 people find out how to do those Bowling Bash scripts and release it, then whole guilds will (ab)use that, also counts for changing heal parameters for AD for example.

Personally I am against the original suggestion, but I do think a point is made to reduce lag in critical times of heavy skill usage for those with toasters as computers.

Posted (edited)

I haven't been on the server for around 2-3 months now but is there somewhere where it says RCX isn't allowed to be used? If someone could just link me I'd appreciate it.

Edit: I'll say what most of you won't bother saying. If you can't fully control players using things like macro/bn/sprite edits, what's the point in even talking about this and what GM team will "allow" at this point? People will still use them and the only people who will be able to prove someone's using RCX is by having proof of what the user is able to see on their screen.

Meet.

Edited by 速い 
Posted

This is a 3rd party program which is not allowed in this server. I don't recommend players to use this. You may not agree with me but these programs are unfair to the legit fRO players and these prove to you that you're dependent on 3rd party programs.



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