lowel2 Posted January 2, 2015 Report Posted January 2, 2015 (edited) Good day to everyone and Happy New Year! I'll get to the point as the title says I would like to suggest on an Emperium Breaking Ladder, just like in-game we have PvP Ladder which of course has its incentive if ever you'll be in the top tier (Rank #1 to #3) acquiring PvP Tokens. Since fRO announces the player's name after s/he breaks the emp why not make it a point system. The main purpose of EBL is to break the emperium of course and every break counts as one point to the "Breaker", and if possible the last break would count as two points the reason for this is to make it competitive for everyone who wants to join the EBL. Also for the prizes of the top tiers would be, if possible make another token like: "Breaking Token", which can be used to buy like wings or other decoration for his/her character, the stats won't matter. Edit: As for the prizes I think it would be wise to count the breaks before WoE 2.0 (Himinn) Edited January 3, 2015 by lowel2 1
thePast Posted January 2, 2015 Report Posted January 2, 2015 Because having more breaker and solo guild would be nicer than more people defending the castle :x 2
Aerofox Posted January 2, 2015 Report Posted January 2, 2015 I love the idea, but let's be honest. KD will win every time. lol
lowel2 Posted January 2, 2015 Author Report Posted January 2, 2015 Because having more breaker and solo guild would be nicer than more people defending the castle :x Well yeah, since right now guilds are having trouble defending their castles especially having @storage inside the castles, breakers and paladins can just re-stocks their seeds/berries anytime. So why not just promote it further and have EBL. :)
Garrosh Hellscream Posted January 2, 2015 Report Posted January 2, 2015 +1 I like this because it gives more sense to breakers like me. That's just my opinion. :)
sartorius19 Posted January 2, 2015 Report Posted January 2, 2015 If the prizes would only be as a "decoration", then i would agree. This ladder seems only to be incidental ladder during woe's anyways. But if there would be stats, then it would be a different story and will depend on the stats added on it and of course i believe, aura/helm would put in as prize for this. so it would add a lot of discussion thereafter.
ThePerfectHit Posted January 2, 2015 Report Posted January 2, 2015 I already just break for fun anyways, this would be a good bonus. Aslong as the rewards are like decorative items only I agree.
Desamor Posted January 2, 2015 Report Posted January 2, 2015 Then aswell get some 'Defend tokens' so it incitive guild to defend or at least try /rice.
qperteplex Posted January 2, 2015 Report Posted January 2, 2015 -1 As I would be usually on board with these sort of things as I have been loyal to breaking but this type of pointing system would only focus on breakers and no credit goes to the support or defense. This is why that break the emp event thing was removed. At least in PVP ladder, every char has a shot to be #1 but this sort of thing would over run WOE with sinx.
elykarmic Posted January 3, 2015 Report Posted January 3, 2015 Hmm. if that's the case. i think imma be active again and be serious on breaking emps again. :) if this suggestion gets implemented.
elykarmic Posted January 3, 2015 Report Posted January 3, 2015 ACE TEH MASTER ON BREAKING EMPS. ITEMS PLEASE ACE.
lowel2 Posted January 3, 2015 Author Report Posted January 3, 2015 -1 As I would be usually on board with these sort of things as I have been loyal to breaking but this type of pointing system would only focus on breakers and no credit goes to the support or defense. This is why that break the emp event thing was removed. At least in PVP ladder, every char has a shot to be #1 but this sort of thing would over run WOE with sinx. Yes I think that will be the case if this will be implemented in the future, over population of SinX. BUT is it really easy to BREAK especially with those who are PRO in defending. For me, I only suggested this because I think we lack events and since the event masters aren't that active in giving event I think it would be a +1 for those people who only LOGS IN during WoE. Also that is why there is a PvP Ladder so that every char will have a shot, WoE is very different its not about being #1, its about the GUILD, breaking and being in the ladder for SinX is just a +1 and for fame purposes only.
qperteplex Posted January 3, 2015 Report Posted January 3, 2015 Yes I think that will be the case if this will be implemented in the future, over population of SinX. BUT is it really easy to BREAK especially with those who are PRO in defending. For me, I only suggested this because I think we lack events and since the event masters aren't that active in giving event I think it would be a +1 for those people who only LOGS IN during WoE. Also that is why there is a PvP Ladder so that every char will have a shot, WoE is very different its not about being #1, its about the GUILD, breaking and being in the ladder for SinX is just a +1 and for fame purposes only. It would be extremely easy for a pro sinx to break if he has solid back up and support. In PVP ladder only your name would be on top but in WOE you bring the entire guild with you. Giving the sinx the only ladder in WOE as I see it is a selfish act as you overlook the others who brought you to that point. My opinion. Also, the sinx that breaks is already acknowledged seeing that his/her name is bc'd everytime he/she breaks for the guild. Just not in 2.0 though. If we want an additional event, they can bring back that emp breaking event to be automated like back then. They should just modify the emp as it was in early RO days. It would be a plant type so all our damage is "1". Thus, any char has a shot in breaking it. But thats a different topic :P
sartorius19 Posted January 3, 2015 Report Posted January 3, 2015 Yes I think that will be the case if this will be implemented in the future, over population of SinX.(1) BUT is it really easy to BREAK especially with those who are PRO in defending. (2)For me, I only suggested this because I think we lack events and since the event masters aren't that active in giving event I think it would be a +1 for those people who only LOGS IN during WoE. Also that is why there is a PvP Ladder so that every char will have a shot, WoE is very different its not about being #1, (3)its about the GUILD, breaking and being in the ladder for SinX is just a +1 and for fame purposes only. 1. I dont see how it would become easy for people who are pro in defending to break. raiding the emp is very different from defending it. Without support from other players such as members, u only have luck and skills to depend on. You might mean a different thing but its what i can infer from what u stated, 2. We have automated events now every hour + Gm's are trying to held events as they are active, though i only seen like 1-2 in-game when we have a ton of new event Gm's. It would only be a +1 for breakers but not for people who only logs in for woe. But having less events would be a different thing. Cause if your talking about events, it shouldnt be a job/work specified event. As only breakers will have a chance on this event. 3.Your statement here is a bit ironic imo. if u are talking about the guild, then what u want to suggest should be for the benefit of the guild, and i dont see any benefit for a guild having their breaker in the top 3 of the ladder. You already said it yourself, its just for a +1 and fame or an incentive for a breaker that you are suggesting. Nevertheless as ive said so before, i wouldnt mind this if its passed or not if its only decorations, Just cited things about what you have said that doesnt sum up in your original suggestion.
ChainBreak Posted January 3, 2015 Report Posted January 3, 2015 Maybe log the time of how long castles were held before breaking and do a ladder for the guilds who held the castles the longest. This would factor in not only breaking to gain control of a castle, but also discourage hostaging as it would be hurtful to your ranking. For this to work you would have to implement a decent incentive for the ladder though.
Roi Posted January 3, 2015 Report Posted January 3, 2015 I love the idea. +1 It won't hurt anyone making every break count. As long as the "breaking tokens" are only for decorative items/wings.
sartorius19 Posted January 4, 2015 Report Posted January 4, 2015 Maybe log the time of how long castles were held before breaking and do a ladder for the guilds who held the castles the longest. This would factor in not only breaking to gain control of a castle, but also discourage hostaging as it would be hurtful to your ranking. For this to work you would have to implement a decent incentive for the ladder though. Id agree to this. Its the whole guild that will be carried. + It will promote defending thus making it more possible to have higher econ and raise the chances of getting drops that may have an end result of lowering prices for the drops which will also be beneficial for all players.
lowel2 Posted January 4, 2015 Author Report Posted January 4, 2015 1. I dont see how it would become easy for people who are pro in defending to break. raiding the emp is very different from defending it. Without support from other players such as members, u only have luck and skills to depend on. You might mean a different thing but its what i can infer from what u stated, 2. We have automated events now every hour + Gm's are trying to held events as they are active, though i only seen like 1-2 in-game when we have a ton of new event Gm's. It would only be a +1 for breakers but not for people who only logs in for woe. But having less events would be a different thing. Cause if your talking about events, it shouldnt be a job/work specified event. As only breakers will have a chance on this event. 3.Your statement here is a bit ironic imo. if u are talking about the guild, then what u want to suggest should be for the benefit of the guild, and i dont see any benefit for a guild having their breaker in the top 3 of the ladder. You already said it yourself, its just for a +1 and fame or an incentive for a breaker that you are suggesting. Nevertheless as ive said so before, i wouldnt mind this if its passed or not if its only decorations, Just cited things about what you have said that doesnt sum up in your original suggestion. Actually #1 point is rhetorical. and as for #2, I am referring to the people who are "breakers" that usually onlines only during WoE. as for #3 ya its really ironic nothing to say there. Id agree to this. Its the whole guild that will be carried. + It will promote defending thus making it more possible to have higher econ and raise the chances of getting drops that may have an end result of lowering prices for the drops which will also be beneficial for all players. If you want to def the castle, its easy, REMOVE the freaking @storage on castles. that way the PALLIES who RAIDS the emp room will have a hard time entering because they will think twice before proceeding because they can't re-stock. That's the only problem in woe. It's VERY EASY to def, especially if you have good job balances. for example, get champs and pallies make the pally do a Battle Chant, get x2, and asura everyone. It's a matter of balancing the job really, if you really want to def. and as far as I know, you're one of those solo breakers, so imo you talking about for the "GUILD" is nonsense, no offense tho. 1
sartorius19 Posted January 4, 2015 Report Posted January 4, 2015 (edited) Actually #1 point is rhetorical. and as for #2, I am referring to the people who are "breakers" that usually onlines only during WoE. as for #3 ya its really ironic nothing to say there. If you want to def the castle, its easy, REMOVE the freaking @storage on castles. that way the PALLIES who RAIDS the emp room will have a hard time entering because they will think twice before proceeding because they can't re-stock. That's the only problem in woe. It's VERY EASY to def, especially if you have good job balances. for example, get champs and pallies make the pally do a Battle Chant, get x2, and asura everyone. It's a matter of balancing the job really, if you really want to def. and as far as I know, you're one of those solo breakers, so imo you talking about for the "GUILD" is nonsense, no offense tho. #2 exactly the point. that still leads only to breakers. If you remove restocking, u know how fast anyone without devo can die. even with seeds, ungeared or averagely geared players does die easily without devo and usage of lot of seeds. Specially when a group of players are on entrance. then if anyone would do that then when you are in emp room then u wont even have enough to last for a minute assuming there is a guild defending the emp. What i see in Woe now is not really that, its more on the number of players. its not VERY EASY to def if its that easy to def then why no guild cant hold a single castle without breaking in a whole hour of any of the woe?. i myself cant be killed by any champ inside even with 2x asura. specially when im defending. except in the case of lag or i am the only one left defending and tanking numerous players. I myself never woed for the last 3-4months. in addition i am not and never been a solo breaker. u might mistaken me for someone else. Also lets see the view if in the case of me being a solo breaker, talking about guild would never be nonsense, as being in a big guild and being a solo breaker will not do anything about talking about each other. I never known a rule stating that if you are on a guild you cant talk about solo breaker and if ur a solo breaker u cant talk about guild. Edited January 5, 2015 by sartorius19
AsBloodRunsBlack Posted January 15, 2015 Report Posted January 15, 2015 this easy lol ! xD +1 as long as the prize is not OP
Ares Posted January 15, 2015 Report Posted January 15, 2015 I have read this suggestion carefully and I think this has potential. I also took note of the other points that the contributors have said. Thank you and I'll try my best to have this checked and hopefully, implemented.
Sensation Posted January 20, 2015 Report Posted January 20, 2015 Good day to everyone and Happy New Year! I'll get to the point as the title says I would like to suggest on an Emperium Breaking Ladder, just like in-game we have PvP Ladder which of course has its incentive if ever you'll be in the top tier (Rank #1 to #3) acquiring PvP Tokens. Since fRO announces the player's name after s/he breaks the emp why not make it a point system. The main purpose of EBL is to break the emperium of course and every break counts as one point to the "Breaker", and if possible the last break would count as two points the reason for this is to make it competitive for everyone who wants to join the EBL. Also for the prizes of the top tiers would be, if possible make another token like: "Breaking Token", which can be used to buy like wings or other decoration for his/her character, the stats won't matter. Edit: As for the prizes I think it would be wise to count the breaks before WoE 2.0 (Himinn) What you're suggesting is quite damaging. WoE will become a single person event instead of guild event and a lot of one-man guilds will form, just for the tokens. Everyone already receives a prize for breaking the guild last, which is a castle with loot. Why do you guys want more than your name being broadcast across the server (which is nothing more than stroking one's ego for the luck of the last hit). In short, I personally think this won't be a good idea for the way the server, or rather WoE, currently is. This would be nice if one or two guilds have a castle that hasn't been broken for months, to encourage breaking the Emperium of difficult targets. 2
Zombee Posted January 24, 2015 Report Posted January 24, 2015 The idea is there, but could use some revamping. How about a Guild Ladder instead? Weekly AND Annually. Weekly resets ever week ( duh ), and the Annual ladder every 12 months. In terms of Emperiums broken for the guild, Castles WON for the guild & castles successfully held / defended ( e.g. Had said castle before the start of WoE, and still had it at the end of WoE. ) still a for the guild. I'm strictly a PvP guy, and only WoE'd on lowrates. So idk what exactly the rewards are, so reasonable rewards would have to be up for experienced WoE players to discuss. The annual ladder should encourage guilds to stick around longer, weekly to encourage guilds to participate. Annual could either be simply for a status thing, or have a nice prize for the top guild at the end of the fiscal year in which the Ladder was implemented. Weekly would obviously be less than the Annually IF a reward is given for the annual ladder. Wala~ A ladder that benefits EVERYONE and not one specific class / build. That way everyone involved gets credit.