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Spitfire

Unfair Thanatos Room System

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Posted (edited)

The rules state in the forum itself.I was fitting in as some of us possible does not compile as accordingly to some of the subsection with some poor word selection. Multi definition term tend to misleading or missuses by other, i am just state the grey area of the rules and using it as a complain. Or you might refer me as a misunderstand about you expression you as some people had poor choice of term as reply. But good choice of word as i can't find any multi definition term where i can explore as grey spot.

I am so confused right now.

As for Thana Room, i kind of like the dice idea Noi suggested. How about giving 5 secs for all players who are interested to hunt thana to enter a waiting room, and the system randomly picks one to go into the actual thana room? the usual fragment requirement applies to all who wants to enter the waiting room.

What if I enter this room with 12 clients split between my brother and I? And what about if I get an additional 10 or so clients from my friends? Sounds like I'll be monopolizing Thanatos room for a very long time... You see where I'm going with this? Leaving it to RNG is stupid.

1 per IP per day. This will ensure to some degree that a single person will find it hard to monopolize Thanatos room. This won't decrease the flux into the server either. They'll just be more widely distributed among different people.

Edited by Forum~
Posted

Combine the two: add an item that is available once per ip (can be done through the vote system in cp I believe) that is required to enter the waiting room.

Then let only one player from the waiting room through (chosen by rmgeezus)

Posted

Leaving it solely to IP has its problems too. I have no issue with IP restriction only that it is easy to bypass that restriction for some, and those who play in an internet cafe will protest.

Posted (edited)

Combine the two: add an item that is available once per ip (can be done through the vote system in cp I believe) that is required to enter the waiting room.

Then let only one player from the waiting room through (chosen by rmgeezus)

So, if I'm reading this correctly:

1. Vote to get a one-time-use item (costs 6 votes, the amount you get daily) that's required to enter Thanatos room.

2. This will ensure that players are limited to using Thanatos room by once per IP per 12 hours.

3. The item disappears once you enter the room.

4. Some sort of RNG will then occur with the people waiting inside and one will pass, others are warped back to Fcity.

5. As a reliability measure, I suggest that the result of this RNG should be broadcasted globally. Something like "So-and-so has entered Thanatos room!"

Sounds good to me if this is what you meant. This is shaping out really well.

Pros:

1. People have to vote to try at Thanatos. More votes = good.

2. People are limited to 1 per IP per 12 hours. Less monopolizing.

3. Same number of people will be fighting Thanatos as now except with this change, a variety of people will have a shot at it instead of a small rotation of the same players. This means price of Thanatos should remain stable.

Cons:

1. RNG sucks ass.

2. You can't monopolize Thanatos anymore.

Leaving it solely to IP has its problems too. I have no issue with IP restriction only that it is easy to bypass that restriction for some, and those who play in an internet cafe will protest.

I don't think accommodations can be made for everyone. At least with this change, the majority will benefit. I'm sure most people are playing in places like their home or school (with stable connection).

I'm sure within the database, a timestamp is kept of events that are created by your account. Can't imagine how one could bypass this.

Edited by Forum~
Posted

I'm sure within the database, a timestamp is kept of events that are created by your account. Can't imagine how one could bypass this.

Well I can give you an example. Home connections in PH have dynamic IPs. I don't know other places with dynamic IPs though.

Posted

Hmm i am not dodging you mate, just that i does not admit or deny i am mention you as in my comment. So pls do prove that my comment referring to you as in person. Having part of the sentence is can't hard do any prove as "I pity you" might be an example that i need to enhance my point only.

BOTH of for 1 thing i am sure PLS do reply cause i am here to discuss :th_ok: :th_ok:

You obviously are. My reply proved you wrong that is why you are dodging my comment. Again, I don't see anyone else referring to a similar topic as the 3 of us were. And I already deduced the things people would notice that you were referring to me. Prove me wrong then, kindly enlighten us to whom you are directing your comments about correcting another persons manner in this thread?If you got balls to do so though.

Again, tell us who you are directing your comments to. If it is not me I'll gladly stop and admit my mistake. Name drop it please.

Also, I don't know who this IGN "~Bottle~" is, so if your are just a troll or the thread starter hiding under a different name to protect yourself, you are really a desperate person. You also have not commented on the thread starters behavior is his other posts as the majority on the server mostly have negative feedback towards him. So I'm pretty sure you are him. My IGN and sig will tell you who I am.

I am so confused right now.

You are not alone.

Posted

Yes forum that was my idea.

Maybe the item can be made seperately though since I know of some people who already have a lot of vote points and could just use those (aka no new votes).

In other words a new variable/switch could be activated for every successful vote set(6 votes) which allows only buying the thana entrance key. Sort of like how we have different token ingame just a new "currency" of votepoints.

This would regulate the thana room and at the same time encourage more voting.

Posted (edited)

Well I can give you an example. Home connections in PH have dynamic IPs. I don't know other places with dynamic IPs though.

Well if this is what I think it means, I still don't see how you could somehow get more than 6 votes in a 12 hour period on a single account. Multiple accounts sure. I can vote twice (one per account), once on my home internet and another by tethering to my phone. But you would have to create a ton of accounts to exploit dynamic IPs...

And even if you had multiple entrance opportunities to the Thanatos waiting room, you're not guaranteed a shot at killing Thanatos because of the RNG system.

Edited by Forum~
Posted

They could still do what you suggested before, had multiple accounts in there to monopolize the RNG. Lot of work though.

Posted

Well even if you try to make a better system, there will always someone who try to exploit something about it. As long as its not an easy work, its worth a try.

Posted (edited)

They could still do what you suggested before, had multiple accounts in there to monopolize the RNG.

I suppose they could. However, the RNG would be sort of a roadblock for them. After all, exploiters are still leaving it to chance. They're just increasing their odds by putting multiple clients in. And then if they fail, all those clients are unable to do it for the next 12 hours.

Lot of work though.

Yeah, getting all those clients up, not to mention, gearing all of them to be able to fight Thanatos since they don't know which of their clients will be chosen by the RNG Gods...

Well even if you try to make a better system, there will always someone who try to exploit something about it. As long as its not an easy work, its worth a try.

Well said. At least this combined vote-RNG system would be fairer than the current implementation. I don't think we'll be able to create a completely fail-safe implementation but this is as pretty damn good as it's going to get. Edited by Forum~
Posted

ok, the thanatos room has been implemented for a reason, it was due to kill stealing in the tower. it was worse back then compared to now, i love the thanatos room.. it's fine as it is, dont need to change, you just need to plan better, outsmart other players.. coz that's what they're doing to you.. and Speed of course

Posted

The whole point of the Thanatos Summon Room was to stop rampant KSing in the traditional thana_boss map. People camp the hell out of the Thanatos Summon Room because if you get the card, you get a pretty nice reward. Something that is needed in PvP, as well as an item you can sell for a handsome amount of Tokens.

Thanatos room should be available to everyone, including those who play from internet cafes (so an IP restriction would not work). Its tough to make Thanatos more available than it is now without devaluing the card completely.

Posted

Thanatos room is only open for about 1 or 2 seconds after it was re-opened, this gives other people advantage since they were born with fast hands...well, why not make entering thanatos room a game of luck then, instead of speed? im suggesting to put a random 4-digit passcode before actually entering the room, and if someone managed to guess that passcode, then his/her name will be broadcasted...

Posted

Slightly off topic to post here but somewhat relevant.

Why is Thana room 1% at times? In the last two weekends, I've known the card to drop about 5-7 times, three last Sunday alone.

Shouldn't it be 0.01% like before?

As genesis stated, if the card drops, you basically get one of the best cards in game & you can sell it for a handsome amount of tokens

Surely it shouldn't have a drop percentage as high as that o____o

Posted

If it's the availability for everyone a RNG based system could still be implemented. That way the person that gets into the room wont be the same all the time and everyone will have the chance to get inside the room.

Posted

Thanatos room is only open for about 1 or 2 seconds after it was re-opened, this gives other people advantage since they were born with fast hands...well, why not make entering thanatos room a game of luck then, instead of speed? im suggesting to put a random 4-digit passcode before actually entering the room, and if someone managed to guess that passcode, then his/her name will be broadcasted...

sir i disagree with fast hands.. some player have the exact time of when will the room will be open so they are already have a big advantage even in a split second in talking to the npc it matters. so i suggest that the opening of the thanatos room will not be the exact time to avoid monopolizing.. give thanatos room from 2 hours - 2 hours and 15 mins interval.. in that case you know when will the room open but your not 100% sure what time it will open.. so it would give a better chance to those newbies like me.. IP ban is likely impossible for here in PH we played in Net Cafe and for me im using broadband every-time i disconnect my ip changes so i wouldn't go for IP ban.. instead its better to give a bigger interval. that's all thank you more power FRO :)

Posted

^ This is true in PH home connections. Their IPs are Dynamic and has a lease time. If we ban a home IP of theirs, it doesn't exactly ban the player, since he can just refresh his connection and get a new one. Business IPs are static though, so if we ban someone playing in a net cafe, we ban the entire cafe.

RNG seems the better. Unless we can implement a way wherein the NPC will randomly ask a set of items to be hunted first before you can enter.



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