Biomehanika Posted December 15, 2013 Report Posted December 15, 2013 I don't know if this has been suggested or not, but considering its the only midgear which is $60 I think it deserves a little boost. The current effects of Skull Aura is : All stats + 20 Reduce damage taken from Holy, Poison, Shadow, and Ghost properties by 10% Reduce damage taken from Neutral property by 7% Reflect 4% of physical damage taken I'm suggesting adding a little HP boost, not much, probably 3%-5% wouldn't be asking too much since recently Skull Auras, IMO, have been a little under-rated. Hopefully this can get some positive feedbacks from the community. 1
gagosila123 Posted December 15, 2013 Report Posted December 15, 2013 +1, yeah it worth to be boosted ...
Metalhead_666 Posted December 15, 2013 Report Posted December 15, 2013 +1 to this...if not hp boost,why not add a small amount of demi-human redux? but still need some sort of boost though :D
Maiimaii Posted December 15, 2013 Report Posted December 15, 2013 Only players w/ Skull aurora gonna +1 this suggestion aheuehue >:D
Veracity Posted December 15, 2013 Report Posted December 15, 2013 I think boosting the HP a bit may be reasonable and worth looking into. However, I can say for sure that we won't be adding any demi human reductions to it or to other items. That's something we avoid as much as possible since it can cause issues.
Biomehanika Posted December 15, 2013 Author Report Posted December 15, 2013 (edited) Yes Vera, I too agree that adding demi human reductions is a tad too much since the aura itself already has element reductions. Glad that the HP boost is acceptable. Edited December 15, 2013 by Biomehanika
llarenasonny Posted December 16, 2013 Report Posted December 16, 2013 I want skull aura, anyone have cheap price? Lol
Procastinate Posted December 20, 2013 Report Posted December 20, 2013 HP boost will make the price of the skull aura more reasonable and make it more attractive so that more donators will be willing to buy the item and feel satisfied that they got the worth of their $60 so yea maybe 6-8% so +1
Biomehanika Posted December 20, 2013 Author Report Posted December 20, 2013 HP boost will make the price of the skull aura more reasonable and make it more attractive so that more donators will be willing to buy the item and feel satisfied that they got the worth of their $60 so yea maybe 6-8% so +1 I was trying to be modest when I suggested 3%-5%, but if the admins can approve 6%-8% then why not? +1
jameslamela Posted December 20, 2013 Report Posted December 20, 2013 i agree on putting +5% hp on skull aura... its not so OP the way i see it. that aura is expensive by the way, maybe it would be reasonable for its cost.
nilo16 Posted December 20, 2013 Report Posted December 20, 2013 Im really not in favor of it cause it limits ur aura selection.. If I want to be my competitive best I need to have skull is a bit bad. I would actually want other auras to be given a price/stats comparable like skull or skull to be Brought in line with others so all donation auras remain viable competitive options. I like having options to choose from , having different strategies and approaches. So I hope we get more auras like skull with their own twist. Buff skull for the cost sure but also don't make it the only aura of choise Give us some more maybe a good offensive 60$ version. A utility 60$ version Eg : utility version would say cast stonecurse by 5% chance , or has cloak lvl 3 etc . Offensive version could have + 5% to all elemental damage for magic , say a proc that gives + atk for attck based classes
Procastinate Posted December 21, 2013 Report Posted December 21, 2013 I was trying to be modest when I suggested 3%-5%, but if the admins can approve 6%-8% then why not? +1 hahaha, well, if youve gotta ask, better sure we can make the most out of it ^^ I like having options to choose from , having different strategies and approaches. So I hope we get more auras like skull with their own twist. Buff skull for the cost sure but also don't make it the only aura of choise Give us some more maybe a good offensive 60$ version. A utility 60$ version Eg : utility version would say cast stonecurse by 5% chance , or has cloak lvl 3 etc . Offensive version could have + 5% to all elemental damage for magic , say a proc that gives + atk for attck based classes hmmm.. this would be a nice idea, but i think GM's would still have to decide and ask the community of what things to do so that it will be balanced. and in my opinion, going to Attack auras you have the ROP LHZ and Ribbon aura which gives a huge Boost on ones attack so maybe not for attacks and yes to utilities xD
Biomehanika Posted December 21, 2013 Author Report Posted December 21, 2013 (edited) Im really not in favor of it cause it limits ur aura selection.. If I want to be my competitive best I need to have skull is a bit bad. I would actually want other auras to be given a price/stats comparable like skull or skull to be Brought in line with others so all donation auras remain viable competitive options. I like having options to choose from , having different strategies and approaches. So I hope we get more auras like skull with their own twist. Buff skull for the cost sure but also don't make it the only aura of choise Give us some more maybe a good offensive 60$ version. A utility 60$ version Eg : utility version would say cast stonecurse by 5% chance , or has cloak lvl 3 etc . Offensive version could have + 5% to all elemental damage for magic , say a proc that gives + atk for attck based classes Truly we need more options, I do too agree that there should be more different effects types of $60 auras. But since currently this is the only $60 aura (and its a defensive one) might as well give it a light boost until they decide to add in more $60 auras. +1 Edited December 21, 2013 by Biomehanika
nilo16 Posted December 21, 2013 Report Posted December 21, 2013 Just boost other auras to 60$ stats Offensive ROP ,LHZ kinda don't really add anything much Simply cause of FBH(2) on boots maxing Demi human damage... So it need to be made into maybe it needs some love and work also
slacterinc Posted January 18, 2014 Report Posted January 18, 2014 +1 to this.as u cn see,ppl using skull aura is easily penetrate by other element other that its effect...its only use able when dealing with neutral skill such as asura,and AD and etc...bt mostly skill still cn penetrate that aura that is making a bit usless to have with... bt as u cn see,of course some ppl might put some card for reduction addition..bt that might be risk since u need to put some important card such as Fsold & Maya P...
Procastinate Posted January 19, 2014 Report Posted January 19, 2014 Bumping this section too so that more insights will be gathered :)
Rayray Posted January 20, 2014 Report Posted January 20, 2014 As a defensive aura, the skull aura is lacking in terms of HP boost, so I agree there.
Metalhead_666 Posted January 24, 2014 Report Posted January 24, 2014 +3-5% physical dmg huehuehueuehuehue this was already turned down. . .huehuehue
Biomehanika Posted January 26, 2014 Author Report Posted January 26, 2014 Physical dmg is a bit too much, HP boost 3%-5% no harm done.
markadik21 Posted January 26, 2014 Report Posted January 26, 2014 (edited) or Physical 5% will be also nc.. Edited January 26, 2014 by markadik21
Biomehanika Posted February 16, 2014 Author Report Posted February 16, 2014 This should be moved to reviewed suggestions since its already approved and implemented. Thank you!!!!