Norse_Joog Posted April 12, 2013 Report Posted April 12, 2013 Put back forsaken dagger quest please or make another quest weapon for Assassin that can be stack with the Donation Weapons Thank You!! ^^ 1
Shino Posted April 12, 2013 Report Posted April 12, 2013 I believe the Legendary Dagger quest suggestion has been accepted already. :3 1
Victoria Posted April 12, 2013 Report Posted April 12, 2013 wouldn't it be unfair to us that bought f.dagger for big amount of tokens ? :3 well, if that is so i should sell my f.dagger NOW xD
Norse_Joog Posted April 12, 2013 Author Report Posted April 12, 2013 yeah better sell it now very fast.. ^^
El7 Posted April 12, 2013 Report Posted April 12, 2013 Now i won't buy fdagger in the players because they OP it like 200-500. I'll just do the quest if they returned the quest for fdagger.
Shino Posted April 12, 2013 Report Posted April 12, 2013 If I remember correctly. The suggestion actually for legendary dagger is it would use Fdagger as a catalyst(kinda like capes on the ring quest). Now I myself do not know when we will implement this though.
ChainBreak Posted April 12, 2013 Report Posted April 12, 2013 That would suck since we would have to get Fdagger anyways. =/ Maybe you could make it so that a legendary weapon has to be used as catalyst, then there wouldn't be that problem. Or make it so that there's again 2 versions of the item so that Fdagger is not always necessary.
ChainBreak Posted May 14, 2013 Report Posted May 14, 2013 bump and some suggestions for the stats Based on the assumption that 2 versions will be available I would suggest the following: Donation: Enables Double Attack lvl 15 (75% chance) [increase dmg to Demi-Human by 10%] #not sure if this is necessary with the increased Double Attack Str/Dex + 20 Int/Vit + 10 Increase ASPD by 5 5% Chance to autocast Venom Splasher when attacking Enables Venom Splasher lvl 20, reduces timer by 80% Non-Donation: Enables Double Attack lvl 12 (60% chance) [increase dmg to Demi-Human by 8%] Str/Dex + 16 Int/Vit + 8 Increase ASPD by 3 5% Chance to autocast Venom Splasher when attacking Enables Venom Splasher lvl 16, reduces timer by 60% This would make use of the underused skill Venom Splasher. For the quest I would suggest a story that involves Loki, since there's already SinX weapons named after him. Also since a catalyst quest similar to the cursed/blessed rings was suggested I would suggest using a SinX Blade or L.SinX Blade as catalyst. That way the players don't need one of the expensive F.Daggers, but still can get to a strong dagger class weapon. The story around the quest could include the story of Loki tricking Hödr into killing Baldr (dunno if this is part of the ring quest already) or his shapeshifting abilities.
jameslamela Posted May 14, 2013 Report Posted May 14, 2013 bump and some suggestions for the stats Based on the assumption that 2 versions will be available I would suggest the following: Donation: Enables Double Attack lvl 15 (75% chance) [increase dmg to Demi-Human by 10%] #not sure if this is necessary with the increased Double Attack Str/Dex + 20 Int/Vit + 10 Increase ASPD by 5 5% Chance to autocast Venom Splasher when attacking Enables Venom Splasher lvl 20, reduces timer by 80% Non-Donation: Enables Double Attack lvl 12 (60% chance) [increase dmg to Demi-Human by 8%] Str/Dex + 16 Int/Vit + 8 Increase ASPD by 3 5% Chance to autocast Venom Splasher when attacking Enables Venom Splasher lvl 16, reduces timer by 60% This would make use of the underused skill Venom Splasher. For the quest I would suggest a story that involves Loki, since there's already SinX weapons named after him. Also since a catalyst quest similar to the cursed/blessed rings was suggested I would suggest using a SinX Blade or L.SinX Blade as catalyst. That way the players don't need one of the expensive F.Daggers, but still can get to a strong dagger class weapon. The story around the quest could include the story of Loki tricking Hödr into killing Baldr (dunno if this is part of the ring quest already) or his shapeshifting abilities. +1 use L.sinx blade as catalyst and not f.dagger. coz if they still do, f.dagger will be more much OP as usual...
plok123 Posted May 14, 2013 Report Posted May 14, 2013 Yes, +1 to L.Blade rather than fdag.. It is already hard to get hold of an F.Dag, what more if it's a quest item :)
ChainBreak Posted May 14, 2013 Report Posted May 14, 2013 I also got more ideas for the story. My basic idea was to include a smith of the ases. During the quest the smith wants to experiment a new upgrade process, but during his work the catalyst weapon gets broken and to fix it different materials must be gathered ( this could include enriched ores, normal ori/elu, coal. star crumbs etc etc). To complete the upgrade process the smith needs somthing more than just steel and fire (remember the L.weap. forging huehue) and to improve the weapon the smith wants something even better than the remains of a hero. This something could be Loki's blood that has to be gathered in an instance that portraits the battle between Loki and Heimdall. Loki gets wounded, but his blood is stolen by someone. Loki shapeshifts and retreats and while the battle goes on in the background we have to find the person that stole the blood and get it from him (who exactly I don't have an idea yet, but Lodur may be an option). The blood thief should be a strong, MVP-like mob that has to be defeated at the end of the instance to gain the blood needed for the upgrade process of the weapon. The smith completes the weapon, but due to the destruction in the upgrade process the weapon is shorter (a dagger :3) and because of Loki's blood the weapon also get's poison properties. Aaaaaand Tadaaaaa. Dagger quest is finished. >:3 It's just a suggestion, but something like this would be nice I think.
adam- Posted May 14, 2013 Report Posted May 14, 2013 I also got more ideas for the story. My basic idea was to include a smith of the ases. During the quest the smith wants to experiment a new upgrade process, but during his work the catalyst weapon gets broken and to fix it different materials must be gathered ( this could include enriched ores, normal ori/elu, coal. star crumbs etc etc). To complete the upgrade process the smith needs somthing more than just steel and fire (remember the L.weap. forging huehue) and to improve the weapon the smith wants something even better than the remains of a hero. This something could be Loki's blood that has to be gathered in an instance that portraits the battle between Loki and Heimdall. Loki gets wounded, but his blood is stolen by someone. Loki shapeshifts and retreats and while the battle goes on in the background we have to find the person that stole the blood and get it from him (who exactly I don't have an idea yet, but Lodur may be an option). The blood thief should be a strong, MVP-like mob that has to be defeated at the end of the instance to gain the blood needed for the upgrade process of the weapon. The smith completes the weapon, but due to the destruction in the upgrade process the weapon is shorter (a dagger :3) and because of Loki's blood the weapon also get's poison properties. Aaaaaand Tadaaaaa. Dagger quest is finished. >:3 It's just a suggestion, but something like this would be nice I think. I like this ^^, but the venom splasher thing I don't like in the dagger effects, since most people use F dag's for breaking anyways, the venom splasher isn't necessary and would actually hinder breaking performance
ChainBreak Posted May 14, 2013 Report Posted May 14, 2013 I see your point. Well maybe the following would be acceptable for breakers: After the battle between Loki and Heimdall both lose blood and we have to choose to follow either of the both. Loki and Heimdall retreat and we have to find one of the thiefs. Loki's blood gives the Venom Splasher effect Heimdall's blood gives the following effect: 5% chance to cast Assumptio lvl 5 on the player when receiving physical or magical attack (donation) 5% chance to cast Assumptio lvl 3 (non-donation) Or if you want more dmg instead of more redux: Increase dmg on Angel monsters by 20% Increase dmg on Angel monsters by 16% (The dmg vs Angel race could be explained by the spilled blood of the ase of light being unholy and stuff :3)
adam- Posted May 14, 2013 Report Posted May 14, 2013 Nah, I think both of those are a bit OP, maybe 10% Angel. Just my opinion
Victoria Posted May 15, 2013 Report Posted May 15, 2013 Making the L.Dagger Quest so hard like a storyline quest wouldn't benefit the newbies. like its the only Legendary Weapon that is hard to make :3 I agree with F.Dagger being a catalyst but it also wouldn't benefit the newbies. It will be more likely the breakers that have money could make that weapon. F.Dagger cost so much, thus it makes L.Dagger price very high than other L.Weap 1
watzzzzzz Posted May 15, 2013 Report Posted May 15, 2013 then if gm gonna return the sinx fdagger quest they will return the elite quest for all the characters,
Victoria Posted May 15, 2013 Report Posted May 15, 2013 If the GMs will return the F.Dagger Quest, the sinx breakers that bought them OP wouldn't benefit from the change. and also, if you're gonna make the L.Dagger quest so hard, might as well not call it Legendary Dagger since it doesn't belong to the other L.Weaps which has the same quest. might as well name it ANCIENT DAGGER.
ChainBreak Posted May 15, 2013 Report Posted May 15, 2013 That argument is like saying we need to compensate everything for players. They have the advantage of having a good dagger earlier and more experience with playing that build. They are not at a disadvantage.
bboygarrison Posted May 15, 2013 Report Posted May 15, 2013 If the GMs will return the F.Dagger Quest, the sinx breakers that bought them OP wouldn't benefit from the change. and also, if you're gonna make the L.Dagger quest so hard, might as well not call it Legendary Dagger since it doesn't belong to the other L.Weaps which has the same quest. might as well name it ANCIENT DAGGER. amen ^^ good thing fdagg is back now ^^ it's just so unfair, fdagg costed 100 tokens before.. now jackasses are selling so fdagg from 15~200... thats just unfair...
watzzzzzz Posted May 15, 2013 Report Posted May 15, 2013 (edited) its not unfair most of the old players did the elite quest. well if u were on the era of 2008 elite quest are one of the hardest quest back then. and if gm gonna revive the elite wat for the legendary quest? and i think this topic is just for those who cant afford the fdagger, there's still altenative it is your choice though Edited May 15, 2013 by watzzzzzz
SquidySquid Posted May 15, 2013 Report Posted May 15, 2013 and i think this topic is just for those who cant afford the fdagger, there's still altenative it is your choice though Just wondering. What is the alternative for dagger? I mean. For people who wants to use dag.
ChainBreak Posted May 15, 2013 Report Posted May 15, 2013 Desert Twilight is the best 4 slot, non-custom dagger that you can get ingame aside from Icepick [1]. 1
Victoria Posted May 15, 2013 Report Posted May 15, 2013 F.Dag doesn't give that much, so you can use any dagger you want to use. a breaker i know that breaks every WoE uses MAIN GAUCHE as his left hand dagger and he breaks well. F.Dag is usually just for double attack, and Any dagger can use Double Attack so might as well wear a 4 slotted dagger.
ChainBreak Posted May 15, 2013 Report Posted May 15, 2013 (edited) Normally when people want the dagger it's not for the left hand, but for the right hand. The Double Attack advantage can be significant if combined correctly with the correct cards. The dmg that can be achieved with Double Attack is higher than a critical hit, but the Double Attack has the disadvantage of the ''low'' 50% chance. For breaking the boni of stats doesn't make a big difference compared to the difference the cards make so the lefthand weapon does not matter all that much for breaking. If someone wants a F.dagger it's usually for killing players. That's probably also why adam- wants a dager type weapon that is of better use when breaking. Edited May 15, 2013 by ChainBreak