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Increase Tao Effect For The Merchant Class.

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Posted (edited)

I sound again like a kid that just wants to really only use creator but here goes. I find it weird that the merchant classes got weirdly low hp. Yes, I know WS hurts a lot but so are the other classes but they got huge hp boosts(snipers and stalkers). not to mention that the valk weapon for stalkers(bow) got reducts too.

ill use my creator as an example. Right now, my creator got 200+54 vit, uses a king set, using 1 tao and 1 skoll. my hp is just over 220k. put that on my prof and he got more or less 250k(not sure but my prof has higher hp than creator with same stats and equip.

I believe it was suggested before, but I do not know what happened to that suggestion(found it in archives).

SUGGESTION: increase tao effect on merchant class from 30% to 40%. i don't think that is too much guys.

Edited by ZerO25
Posted

Yeah, I was trying to find the archive for you....but I can't find it ._. I heard they buffed the percentage, for us biochemist, before, but it didnt really help.

I would strongly agree +1 ;)

Posted

XD Biochemist users..

i'll support you!

+1

Posted (edited)

XD Biochemist users..

i'll support you!

+1

Means alot <3

Found the link but.....doesnt really support this topic ;(

Edited by Amicable
Posted

I think Gunslinger has the same problem since it doesn't rebirth, I tried experimenting with its HP and damage, but seems like I had to keep it just above 200k HP to have a good damage.

Since this is a similar case, I'll agree.

+1

Posted

oh the changes was only for WS.

- Fixed issue with Whitesmith not getting enough HP from Tao Gunka

Posted

I thought the last HP increase with tao gunka card was for merchant class, is it only for WS?

Or maybe even with the increase, creator class still has low hp, can someone confirm this?

Posted (edited)

my creator's vit now is a total of 213.. , i have 200k hp wtih 1 skoll, so it gets even lower when i switch cloaks. it really isn't enough. even a not so decent geared full asura could kill me if i dont switch to my dual devilings. and increasing vit more would make me more vulnerable to thana.

chemists needs to distribute stat points to every stat except luck. str for weight, agi for aspd(god i need a lot of it to coma people that wears super reducts), int for obvious damage(if you do not have the valk weapon, you will need a buttload of int for bolt damage too) dex for insta cast, and vit for hp. if you do all that, you will lack somewhere, either on your magic damage/AD, no agi means if someone goes on reducts you are practically dead, you cant lower dex of course and lowering str means fewer seeds and fewer bottles, lowering vit means you die in one asura or 2-3 spams of ds, an sb sinx doesnt even need to spam sb to me.

so a better hp increase, about 40-50% might really help creators. if it's too much we can always lower it. but right now, 30% increase is not enough.

Edited by ZerO25
Posted

True, it can always be adjusted if its too much, but since the complaints now are that its low then i'll play along.

Remembering the stats for bio, that was a lot, scattered into each stats so...

+1

Posted

i disagree creators hab urgent escape not like WS even if they use pnuema they can still be hit with melee and most creators use SinX card.

Posted

Creators can be hit by melee too, and we don't have pneuma on our weapons, so what's your point? and if you didn't read, I was asking to upgrade the tao for MERCHANT CLASSES, that means also WS. so most creators use sinx card, how is that an argument not to increase tao effect on them? you can use sinx card on your ws too if you want anyway.

Posted (edited)

i disagree creators hab urgent escape not like WS even if they use pnuema they can still be hit with melee and most creators use SinX card.

Creators can be hit by melee too, and we don't have pneuma on our weapons, so what's your point? and if you didn't read, I was asking to upgrade the tao for MERCHANT CLASSES, that means also WS. so most creators use sinx card, how is that an argument not to increase tao effect on them? you can use sinx card on your ws too if you want anyway.

Agreed, and not only that, I don't see YOU main on a biochemist before, Sai. So, I don't know why your disagreeing if you don't know how biochemists are played and how fustrated it is to lose damage for hp. Edited by Amicable
Posted

I suggested this because I saw an accepted suggestion before that is the same, but until now it hasn't been implemented. makes me think that we creators were forgotten :(

Posted

Bio's got Urgent escape and can even use sinx card. got a nice range/melee damage even magic. Evry char has its weaknesses my WS is weak against dispell not like biochemists they can urgent escape/cloaking to avoid such enemies. They can even use reducts like poring tower not like WS who needs to stay in GTB.

Posted (edited)

Bio's got Urgent escape and can even use sinx card. got a nice range/melee damage even magic. Evry char has its weaknesses my WS is weak against dispell not like biochemists they can urgent escape/cloaking to avoid such enemies. They can even use reducts like poring tower not like WS who needs to stay in GTB.

WS can easily use speed pots if needed, can also use sinx card if they wanted to. WS isn't that weak against dispell, as you mentioned you can use gtb for that. losing like 35% reducts isn't that huge for a WS. you can use skull aura and sgw so your reducts should still be pretty high even with gtb. WS also have ranged damage and awesome melee damage that cannot be reflected.

and btw why are you so focused on running away? we are talking about HP of merchant classes not the ability to run away. . and it's just a 10% increase from now, how the hell would that make creators godly?

I still don't get it why you keep bringing up urgent escape and sinx card. you can use speed pots for that as I mentioned, and even your WS can use sinx card. so what's the problem? you can do the same things. Just because a creator that uses urgent escape and sinx card owns you on a daily basis means that creators are OP. didn't you notice that you are the only one that disagreed with this suggestion?

having urgent escape and using sinx card doesn't change the fact that creators have low hp compared to others.

Tao increases hp now for 30%. if you have 200k hp with tao now, and this suggestion was implemented, it is just a 10% increase, which is 20k hp. it isn't much compared to what stalkers and snipers have.

Edited by ZerO25
Posted

i disagree too. -1000 Bio's got so many advantages compared to WS u got Magic,Range and melee not like WS who needs to get close to its opponent for him to damage. infact Bio's Got much better strategy and skill to combine for them to own their opponents... Blah blah and much more...

Posted

Again, I am not saying it for only creators, the topic is for MERCHANT classes.

and let's get started on the advantages you mentioned

1. magic- gtb defeats it

2. Range- you can pneuma against it, gr+rsx and dual devilings + gtb screws up both AD and magic,

3. melee- WHO MELEES AS A CREATOR? people do that to try and coma and strip you if you got the things i mentioned above, if you have fcp then it's pointless.

do you know how much you sacrifice if you do everything in one go? again, most creators needs to distribute stat points to every stat except luk. doing so will make you lack somewhere, either you lack weight to carry bottles and seeds, if you remove agi you cant have a plan b when they go full reducts, removing some int would lower your overall damage, of course you cannot lower dex, and lowering vit makes you vulnerable.

WS can also do range damage and the fact that you can actually use converters on your skills is a huge advantage.

And why do we keep comparing WS and Creators when this suggestion would benefit both?

why make it sound like creators will become OP when they got a measly 10% more increase in tao? if creators are so good like you guys mentioned, why not use the class yourself to see how little hp you can get?

Posted

hab u ever seen Rusty Trombone pvp? He doesnt complain whether his HP is low and about what ur saying about devs? It can be countered by Mammonite. And besides the Tao card alrdy enhanced WS's HP now. And besides i pvp with you earlier, u can even survive my full asura.

Posted (edited)

i disagree too. -1000 Bio's got so many advantages compared to WS u got Magic,Range and melee not like WS who needs to get close to its opponent for him to damage. infact Bio's Got much better strategy and skill to combine for them to own their opponents... Blah blah and much more...

LOL. if you want to compare WS and BIO ok then. WS has pnuema(with thor) + TH(range attack) + CT with WTF DAMAGE. and you dont need KIEL here, just attack speed. so you can use Fsold/Maya/ Poring TOWER(reduction).

how about Bio. yes we can be caster + range attack. but if you want melee attack(mamonite) you cannot have range attack and magic. and we need 3-4 kiel depending in your internet connection.

in this information. bio cannot match 1 v 1 to WS. if you use Acid bomb they can use pnuema. if you use casting skill. use gtb.

hab u ever seen Rusty Trombone pvp? He doesnt complain whether his HP is low and about what ur saying about devs? It can be countered by Mammonite. And besides the Tao card alrdy enhanced WS's HP now. And besides i pvp with you earlier, u can even survive my full asura.

hahaha. very funny. what do you think the damage of mamonite with LOW STR? do you imagine it? :D (bio)

and one more thing. what is benefit of bio class in this statement you said "And besides the Tao card alrdy enhanced WS's HP now."

zero wants to say that. put addition 10% in BIO. can you read his first comment?

SUGGESTION: increase tao effect on merchant class from 30% to 40%.

it means. the percent in WS will be the same. hayssssssss

Edited by Boklek


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