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Nyanko

Coma, Break, & Acid Bomb Damage.

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Put it back to normal. Creators are useless now, priests take forever to coma, ws isn't worth it.

Nuff said. Fix plax.

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I completely agree. Even though I like sinx not being able to instantly coma you, and even though I don't play a coma-chance relying character, I would love to see it back. WS chances are way too low as well. Hell even Tarot breaking chances have been toned down which are supposed to break at 100%. They now break at ...1%? suxxx. fixpls.

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Hell, I'd even have to agree with this.

Creators are literally useless in their class now (except for FCP), and now that AD breaking is extremely low, I find no point in playing them. I used to enjoy breaking people's armors really quickly, and now it's not even fun. Reductions already make AD more weak, the chance to break with AD is making them a lot more weak. So yes, I'd like to have this back as well.

WS- applies to Tarot Card of Fate and AD as well. It's so hard to break stuff, so mainly people resolve to stripping instead.

Coma- although I agree with this, coma is back to the way it's supposed to be. It had an extra 0 at the end, so it made 4% = 40% and stuff. But yeah, it probably won't be fixed but I'd like to have it back regardless.

All the things I have to agree with, but my only concern for this is that the skills/cards/coma(?) may be scattered throughout source files like Basilica is. Touching one of them may affect some other skills as a backlash, so yeah.

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the anti-ad build is a bug, with that said, I see no reason at all why we should bring it back when it only benefits one class and completely renders another class useless. Well if the GMs could bring coma, ad and breaking back to normal, then i do hope they put basilica back to normal too...

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This topic isn't really for Basilica, but I'll explain anyways. There was a topic previously for Basilica, and it ended with Genesis saying that the skill, Basilica being scattered throughout source files for the server. Trying to change Basilica will most likely change other skills and other things as well, so we don't want to take the risk of that.

Plus, there's more advantages to Basilica than you think.

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I don't think fixing Coma/WS/Tarot whatsoever would be as hard as fixing Basilica. By changing Basilica, you'd have to completely change the way the skill works. Changing Coma/WS/Tarot would only require to change one or two parameters.

To the argument that the current coma chances are 'official': This is a custom server. kthxbai

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i hate to say it, AD break rate should change, but i kind of like the current coma rate (at least I've gotten use to it). Tarot break chance should totally go back to normal.

But who knows, to be honest, we might have a say on this topic, but will it really be change?

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{ bonus2 bAddEff,Eff_Curse,30; if(BaseJob == Job_Alchemist){bonus2 bWeaponComaRace,RC_NonBoss,1000} else bonus2 bWeaponComaRace,RC_NonBoss,100; },{},{}

Just an example of a possible code for edge.

What it says is, if the wielder is an alchemist/creator the coma chance will be 10% instead of 1%.

Equal modifications could apply to the other skills mentioned.

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{ bonus2 bAddEff,Eff_Curse,30; if(BaseJob == Job_Alchemist){bonus2 bWeaponComaRace,RC_NonBoss,1000} else bonus2 bWeaponComaRace,RC_NonBoss,100; },{},{}

Just an example of a possible code for edge.

What it says is, if the wielder is an alchemist/creator the coma chance will be 10% instead of 1%.

Equal modifications could apply to the other skills mentioned.

PLS.

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{ bonus2 bAddEff,Eff_Curse,30; if(BaseJob == Job_Alchemist){bonus2 bWeaponComaRace,RC_NonBoss,1000} else bonus2 bWeaponComaRace,RC_NonBoss,100; },{},{}

Just an example of a possible code for edge.

What it says is, if the wielder is an alchemist/creator the coma chance will be 10% instead of 1%.

Equal modifications could apply to the other skills mentioned.

That's for a job, not for a skill. You could in theory change the damage a skill does on a certain class when equipping THAT particular item, this has never ( to my knowledge ) been suggested. The AD breaking rate has been changed since Sunday ( along with various other Elite Weapon changes that we will announce shortly ). I don't recall any acid bomb damage changes being made, Ophelia the sprites for the elite weapons have been done long before you joined the staff by Sensation, the only problems to changing them is that people would need to exchange their current items, for a new item ( which displays a sprite ). We are still working on an effective way of doing so.

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fo sho. AD doesn't even break as fast anymore. you want class balance, gms? then stop nerfing out several classes.

How exactly do you jump to the conclusion that we ( intentionally ) are modifying classes ( or 'nerfing' as you put it ) to further diminish class balance. Perhaps instead of going around assuming and claiming fiction to be fact, you should enlighten us with some valid suggestions*. Constructive criticism is always welcome, but what you are doing is far from that.

*much like the ones you had done with the Elite Weapons, which I personally added.

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i didnt say it was intentional. im fed up of saying something is broke and being shot by the admins claiming its fine. its just really fucking things up and its been kept like this for awhile. ive told you guys, or genesis to be specific. and he denied it was broke. so. im not saying its intentional but i think you've added an update which has edited some skills unexpectedly. it needs fixing. im glad you paid attention to my elite weapon fixes, though.

anyway

you pay attention when threads are made. not when the problem first comes to light. can you please reply whether you're going to fix this and not on the things i say specifically.

Edited by Millenia
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I was pretty surprised the first time i heard that coma was actually working at 10%.

Cuz that's just to high, i was pretty sure coma was always working at only 4% since the start...

Either way, i can't play thank's to mac >.>

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a. i didnt say it was intentional. im fed up of saying something is broke and being shot by the admins claiming its fine. b. its just really fucking things up and its been kept like this for awhile. c. ive told you guys, or genesis to be specific. and he denied it was broke. d. so. im not saying its intentional but i think you've added an update which has edited some skills unexpectedly. it needs fixing.

e. you pay attention when threads are made. not when the problem first comes to light. f. can you please reply whether you're going to fix this and not on the things i say specifically.

a. "fo sho. AD doesn't even break as fast anymore. you want class balance, gms? then stop nerfing out several classes." To me, that sounded as if it was directed at the staff. "nerfing" classes, I don't really see any other way for us ( GMs ) to do such a thing if it were not intentional. If I misunderstood what you were referring to then I apologize.

b. I did a search, I didn't find any other topics about coma/break/acid bomb damage.

c. Genesis no longer handles updates. if a suggestion is accepted/denied or even implemented depends on the community, and the only way to get a verdict on that is if the community voices it's opinion. ( in this case, with a suggestion topic )

d. The point of a suggestion forum is for the community to voice their own views on the subject. If a certain change cannot be made then perhaps an alternative modification/addition will suffice. A perfect example would be what Sensation suggested, I had not thought of taking that route, but due to an alternative approach to the problem we might very well have something there.

e. How else are we to know what the general population wants if they do not tell us. What I might think is a good addition might not comply with what the rest of the community believes to be, which is why we encourage the suggestion forum and posting in it.

f. I don't really see your posts pointing to anything in specific ( I find some of your posts rather hard to fully comprehend sometimes, mainly due to the internet abbreviations and substitutions for words ) [ these, thankfully were not ], let me break them all down and see if I can figure out what you mean:

Inquiry: fo sho. AD doesn't even break as fast anymore. you want class balance, gms? then stop nerfing out several classes.

Answer: Yes, we do want what is best for the community and the general gameplay ( balance ). Regarding AD, skill based chances of breaking items were modified and increased Sunday morning.

Inquiry: nothx, that was a fixed bug.

Answer: If you were referring to AD missing due to the target wearing specific equipments then no, that protection of an exploitation of the skill should not be removed unless, of course, the community dubs it needed.

I hope this answers all your questions, and hopefully this will set an example for suggestions in regards to the type of mindset that will get modifications out there. :biggrin:

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