mmmm Ill try the job in my server :P, doesnt sound to hard to balance honesty,
Champions and Suras : always been masive damagers, yet neutral element and demi human reducts will always stop them.
Guillotine crosses : I like the fact that the new poisons must be made and cant be bought from anywhere =), Cross impact CAN be used with daggers, however you could make it to have a side effect like draining 60% your Hp, or even better > give them non dex reductable cast time (8-10) seconds, thus making it a one time chance to kill.
Rangers: for god sakes the warg "inmobile" status MUST be nerfed to a very very low chance, since the warg automatically atack with that skill and making it virtually imposible to move.
Shadow Chasers: Mostly balanced, not much needs to be moved
Genetic: ..... they kind of need a boost lol
Mechanics: they seem fine overall
Rune Knights: Definetely must have a nerf in reflecting issue
Warlocks: Gtb will still own them, but they will become an issue in war of emperium, perhaps just a small nerf.
Royal guards: Most of the skills will become defensive, and many are made to be party-used, however they seem to have been made quite balanced [Third skills knocks out trans skills].
Sorcerers: they dont seem a problem at all.... most of theyre third skills were meant for Low rate so they dont affect high rates at all.
Arch bishops: GTB again, however they ARE usfull for theyre masive buffs, they may require a small nerf in the buffing issue.