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Kusanagi

Forsaken Supreme Counselor
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Everything posted by Kusanagi

  1. I vote yes to those updates xP. Aura blade might require some more atack power as well (without time boost)- Just one small question... how come GD is overpowered? PD: god I hate this conection >.<, I already posted this
  2. I do... and they usually call for the whole guild to kill me thus I have to kill them on the spaw while running from the others >.<.
  3. alright we got the @duel arena aprove so guess that fixes a lot xP. Still people please not only vote, give your opinion too =(
  4. Kusanagi

    A new MVP

    I have tanked 4 thanast at the same time for 15 mins so trust me its easy to tank anything that cant 1 hit ko you
  5. Kusanagi

    A new MVP

    Exilie- Teleports the target to a random point of the map. But seriously make it Spiral pierce so Tankers can be killed and the party is forced to have more than one tanker =(. Wait what the hell... this comes in episode 13 >.<, that means when the "New World" is opened.... Its nice to say "Sit & wait" but for real, in any server to wait for this one to come I would expect not less than a year. A custom made would be better until then (yeah I know thats still 3-7months to make).
  6. Kusanagi

    A new MVP

    you meant invincible right? if thats to be aproved I swear I will donate even though I havent til now xD. And... where did you got that sprite? ._. , also that thing MUST have exile and permanent endure! if posible ; _ ; oh well I will sit and wait if thats a soon to come xD. But rly where did u got the sprite? ._.
  7. Kusanagi

    A new MVP

    well its suposed to be a mvp you will party for (no less than 10 people fighting it), so you need priest to resurect any character who dies and to heal the tank as fast as posible (meaning you need more than one priest). Berrys shoulnt be restricted but for sure no @storage.... the berrys are suposed to be used only by the tank whenver the priest are not capable of overheal them (that should happen only when they go resurect). The point overall is that this mvp will kill you at least once no matter what you do (even if the damage it does is non piercing def Spiral pierce will be able to pierce defense and kill anything). thats why its suposed to be the ultimate mvp, you are not suposed to defeat it unprepared.
  8. Check your skill list Holy light was modified to 425% damage. about the weapons... go ahead.... (all staffs already do + 15% magic atack btw).... Like I said a Boost on phisical power would be a good add to the options a priest have but magic would be just a waste.
  9. Kusanagi

    A new MVP

    Opinions about the perfect strategy I wrote up there? xD (I know it would be a mayor pain to code but isnt it good? ; _ ;)
  10. Kusanagi

    A new MVP

    I swear I will love you guys if you made the MVP ; _ ; here is a few sugestions on the mvp: Sprites: Use a modified Sprite of an existing monster.. maybe Naght Seiger Itself would do it (and original one would be awsome but well its a lot of work =[ ). Stats and Others 1-3b hp (if posible maybe it could show as "???") Atack power 200k~400k Anti crit (maning you need at least 200 crit to perfect crit) M atack 100k ~ 200k Atack & Skills -Lets make it a multi-tactical mvp with diferent strategies along the MVP hp (in other words to make it change patter after a % of HP more than once) - Dispell - champs are usually anoyed when they get dispelled and cant asura, also most buffs would need to be recasted (Asumption should be a need for this mvp in order to survive the Epic damage we recieve) - Asumption on itself - that way we need profs to dispell him - Reflect Shield - Anti asura and it would make profs absolutely necesary - Area Coma - Whenver this happens usually the characters atacking will die and then we would need priest to resurect. - Permanent Endure - I think this one is hard to code but should be posible... once this happens Snipers cant solo -Lord of Vermilion - we know this is one of the skills with the widest range, this should be casted at any random time without cast time. - Stop - This skill is casted by the bacsojin, it makes imposible for a character to move and imposible for asura to cast. - Eartquake 5 secs cast - 5 seconds to move or get hit... (also gtb) - Spiral Pierce - Considering the ridiculous ammount of power this mvp should have Spiral Pierce shoud instant kill a character (even a tanker) ensuring the need of a priest or yggdrasil leaf use. - Hell's Powers satan morroc cast this one and once it appears Resurection skill wont work on the character, although Redemption skill should work (I actually havent tested) - Evil Land although It should be a modified version this would heal the mvp and damage players (this mvp gotta be demon xP) - Pulse Strike that way he can push characters away when not waring RSX (since its demon I bet people will use Gloom) - Vampires Gift this will really suck for people who get Area coma at the same time - Spiral Pierce Since this mvp is meant to have a huge atack power Spiral pierce will ensure even a tank would die -Area Soul Drain , more berrys needed or a prof. - Equipment Crush he should randomly cast any of the crushing skills (helmet/shield/armor) - Exile Teleports the player to random location (good to ensure that theres not only one tank) - Invincible - well Im not sure if this skill is out yet... its used by the Great Demon Baphomet, once this skill is up nothing can damage the target this should be casted at the very end of the battle when its about to die (and should have a delay after it is used) - Power up Lvl 5 + Two handed quicken - This should happen along with Invincible, at this moment the party is forced to survive and tank long enough for Invincible to run out and finish the mvp (within the Delay of Invincible) Drops & Acces Drops should be worth as much as the teaming and time so It should have at least 5 rare items drop and 1 super rare item (extremely low chance to drop like 0.5%) here is just a list of sugestions - Naght Seiger twin blade's (well that or make naght seiger drop it >.>) - Golden Valk helm (I dont find it too much of a trouble ...) - Emperium Aurora (1-10% drop chance sounds fair to me... currently people overprice it too much) - ??? card (the effect would be a topic of discusion but this card should have a low drop chance and effects worth the time of hunting such an overpowered mvp
  11. Is it posible 1k flee?
  12. Man theres no need to antagonize.... Priest are not suposed to battle but that doesnt mean they cant, even in lowrates ive seen pretty good priest's (they actually kicked my butt back those times). And even en here Ive seen good priest (Seere next time I go pvp Ill be ready >.>), but the point is they are not mages neither champions, they arent supose to fight the way those classes do, they are suposed to be able to combine those abilities with theyre own (priest can endure practically everything), to create a much harder but less generic style of fighting..... My point is... Priest are not mages.... they have only one ofensive magic skill within theyre own class (that means excluding cards and equipmente skills), as for physical boots yeah why not, thats something that could actually make the class more interesting.
  13. I do not asume you are not geared, I asume you dont know what to use. Holy light does 625% Magic damage wit soul link the damage is 1025% damage, thats enough to hit up to 25~40k damage on enemys with no magic defense or GTB, In case you forgot theres the high wizard card wich nulify MDEF of normal monsters (characters are counted in this calculation), Ive seen newbies do 25k damage on me(once I got instant killed for using Undead armor >.<), why would yours do 10k?.
  14. get a soul link and even I would fear a good priest holy light.... I vote no Matack, but It would be interesting if they get a mace so they can do melee fight.
  15. Priest's are not meant to battle.... Its a challenge to make a priest being good to pvp so its your choice to take the challenge or chosee another class =/
  16. Unlike that.. yes It will patch ganging, the orignal rooms... have you ever seen them?, are full towns if you want to fight everyone you go to the center, If you want to have a fight with someone else just go to corner where no one will bother to find you... Currently we have 4 walls with a stand in the center how can you avoid being put into a "seek and destroy" list. and Yes Fkro is pk server, but with more places to pvp, the pks will reduce to the peple who are lvling (meaning they will fight on equal ground), we cant do anything about the leechers killing the people lvling but still its just another patch.
  17. Gee, super novices WERE meant to battle, low rates, mid rates, hig rates Super Novices have enough resourses in skills to actually fight but the hp they have is useless compared to any other class and the SP they have dont allow the the use of skills at high rate lvl (use 2 skills and then berry?). Most super novices can be considered a mage class that already makes them unbalanced against other classes but with the HP they have even a Mage can do better.
  18. exaclty thats the point, they go aim for those who are lvling usually, also the original pvp rooms have a much wider space making more interesting the pvping and giving space for everyone to fight. In the rooms we have now people just go randomly hoping the can do something before being ganged (be serious you think there's no ganging ._.).
  19. Tell me the way it can be abused, really I would like to know. The point of this from the beggining is to make more interactive arenas than the one we have, thus making pvp more general and not so exclusive for people with gears who can still go to the normal rooms and go for the normal ladder. :suicide_anim:
  20. Here I sumarized it for you and added it to the post itself Sumary: 1- you can acces to the lobby room of the pvp arenas thought a npc in F city 2- You choose either yoyo or nightmare mode in the same npc at fcity 3- once in the lobby you cannot access to any pvp room unless you are out of a party -rules of the nightmare mode- 1- you must be lvl 255 *also maybe other optional requisits like being elite of your class* 2- you start with 10 kill points, as you kill you win points but if you die you loose 1-*2* points 3- If you run out of points you will be warped out of the room you will be warped out. 4- If you have 0 points you cannot get inside any room in nightmare mode 5- you can be resurected inside the room but still you will be warped out If you get to 0 points -Prizes- 1- There will be 2 npc's for prizes one will only speak to the top 10 while the other will to any other 2- Unlike in the normal lader everyone can get a big prize but they need to have a certain number of points and be in the Top 10. 3- There will be small prizes for those who are not top 10 4- In case you dont have enough points for the top prize there should be smaller prizes so your points dont got to waste 5- All kill points will be deleted after a week of ladering (or maybe to make it diferent from our ladder you can make it monthly) Extra Info This has nothing to do with the original Ladder this will be as an extra Nigthmare ranking
  21. Alright I posted this Idea in another thread but it was oficially not a sugestion acording to rules posted by Zeitgeist, so I decided making a solid thread on the Idea Itself since it didnt seemed bad to me at all. Well for starters, the point was to implement the oficial pvp rooms that exist in ragnarok online, you can check how they are by going to the main inn of most towns (most know are pront and morroc). There you speak to the pvp master to acces the central of the pvp rooms (why not make it a npc that gets you there but its located on F city)but before they ask you one of 2 modes: yoyo= free mode thus your kill's do not count nightmare= penalty mode, your kills count and when you die theres a certain penalty. the penalty in the orinal is equipment drop but thats something people woulnt want to do and thus rendering useless the idea on itself so I though: there could be a diferent penalty for Nightmare mode, for example there could be a special nightmare mode in wich your deaths arent count bout every death reduces your kills by 2 and once you reach 0 points you cant enter any more. Like lets say, "A" person enters nightmare mode with = 10 kill points, A person is killed 5 times by "B" person. then you cant get in anymore because your counter is 0. In the contrary "B" person got 5 kills wich is 15 points for him and he can stay for as long as he wants until the counter is reset and everyone kills are set to 10 I would say this arenas would serve as a special pvp ranking... umm maybe instead of a prize for winners why not make depending on the points they got?... like: you need to reach a certain number of points to get "A" item but the npc will only talk to you if you are at least the number 10 in the nightmare ranking, also another npc that gives small prizes for those who are not in rank 10 or less (nothing really big... ygg tix maybe stuff as such) The reason why will be really hard for people to cheat is exactly because they cant kill a person without limits like in our normal pvp (once they dont have points they cant get in after all and also there should be a lvl requierement of 255 to get into nightmare mode). Also no parties allowed to get in.... mmm maybe as a last thing the deaht penalty could be zenny as well? Of course its just a sugestion but I find it pretty good dont you? ... Sumary: 1- you can acces to the lobby room of the pvp arenas thought a npc in F city 2- You choose either yoyo or nightmare mode in the same npc at fcity 3- once in the lobby you cannot access to any pvp room unless you are out of a party -rules of the nightmare mode- 1- you must be lvl 255 *also maybe other optional requisits like being elite of your class* 2- you start with 10 kill points, as you kill you win points but if you die you loose 1-*2* points 3- If you run out of points you will be warped out of the room you will be warped out. 4- If you have 0 points you cannot get inside any room in nightmare mode 5- you can be resurected inside the room but still you will be warped out If you get to 0 points -Prizes- 1- There will be 2 npc's for prizes one will only speak to the top 10 while the other will to any other 2- Unlike in the normal lader everyone can get a big prize but they need to have a certain number of points and be in the Top 10. 3- There will be small prizes for those who are not top 10 4- In case you dont have enough points for the top prize there should be smaller prizes so your points dont got to waste 5- All kill points will be deleted after a week of ladering (or maybe to make it diferent from our ladder you can make it monthly) Extra Info This has nothing to do with the original Ladder this will be as an extra Nigthmare ranking
  22. Im not rly up to date in that... just what is the diference in WoE2?
  23. Kusanagi

    Super Novices

    Well I bet everyone know just how underpowered super novices are.... I mean 20k hp... wth, no one deserve such nonsense... In the last server I was they made special wings that only SN could use and give "hp/sp x 5" that was the only way they could balance the huge hole in the novice class... Im not asking to be done the same way (although I believe its a good choice), but a least something to be done, like making the super novice chant buffs work better... or well other options
  24. not rly true... I remember when I started I just never saw Faghrid cast got taken... maybe once during the whole hour... Im not sure if by those times it was Limitless or Elysum the one holding the castle... Oh well its still true... everyone just rushes to the emp full speed and some stay at the door for laddering... however.... that is called going too far :shiftyeyes_anim: Just give them more hit, more power, some more aspd and a lot more hp
  25. corrected and added some more to lk.... oh shoot I promise Ill dedicate some more time later =_=
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