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Cirrus

Forsaken Nobel
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Everything posted by Cirrus

  1. Cirrus

    Dear Diary.

    Dear diary, Josef is so uptight OH EM GEE. RELAX SIR. IT'S NOT A MATTER OF LIFE & DEATH. The End.
  2. This. LK damage is so easy to Ygg through. Unless they have Thana and that other guy doesn't wear Skolls, well... 10-15k damage on Usakoring, with the occasional x2 isn't much. Sure they have alot of everything but that's just... boring? Attrition is boring too. Plus you still gotta switch fast and use verters for this to work anyway. Takes practice and that's an additional 3 slots and only people who are fast will be able to utilize forcing people back and forth Usakoring and GTB.
  3. LOL. Yeah some guy wants like Blue Emp + SGW I dunno.
  4. Cirrus

    Ladder!

    I agree with Kittie!
  5. Never has for me. :(
  6. Hi, title, offer, IGN, whatever! ♥
  7. Make the skill so that it takes the element your weapon is enchanted with? I don't know much about scripts but I don't think the effect is that way, like elemental enchantments going to your weapon only. Skill scripts should have their way because if not Asura would be elemental if your weapon has an element, wouldn't it? I agree though, this wouldn't make Pallies OP. Shield Chain needs STR to have higher damage, so it's a completely different build if they'd want to go STR. Offtopic, makes me think of FA on a Sniper too, and that it takes a completely stat factor as well. But that's been suggested and frankly I do not know where it went.
  8. Good Soup had a revival, didn't last long, Drax is still playing, Genesis still our Administrator, and welcome back anyway, I started later so I probably don't know you.
  9. From the way I read the chart, I assumed that she added STR while having 299+191 DEX already. But yeah, clarification would be nice, as well as the other details.
  10. Well that proves STR doesn't affect it at all. If... that's how I should read the chart. The thing I'm curious about is how ASPD is reduced, from which number does Slow Grace take away a % from. Clearly it isn't ASPD as a whole, in which case even just 30% is huge. Lol. What class did you test Slow Grace on? What weapon was it using, and what was the DEX, and I guess AGI of the "victim" ?
  11. Slow Grace wasn't edited in the server though. And if it did factor in bonus stats, it wouldn't need to be edited... we have stats up to 300 and items that give up to 40 of the stat. Caps wouldn't be feasible as well, after all, high stats, high rate, all fits. And if the server isn't using STR for calculating movement speed decrease, then it would be okay to assume the same formula works.
  12. I suggest that: Plant Bottles (IID: 7137) Marine Sphere Bottles (IID: 7138) be implemented in the Alchemist Shop (for_war 73 114), and: Condensed Red Potions: (IID: 545) Condensed Yellow Potions (IID: 546) Condensed White Potions (IID: 547) be implemented in the Tool Dealer in the same map (can't warp to it to check coordinates). Reason is simple, the most used supplies that a Biochemist uses offensively are Acid Bottles and Bottle Grenades, and these are readily available at the Alchemist shop for a Zeny fee. While Bio Cannibalize (has its uses) and Summon Marine Sphere have less direct (or useful) uses, I don't see why they aren't readily available, when they aren't even a part of our economy. With the Condensed Potions, I originally only intended to suggest Condensed White Potions, since who will use the lesser potions? But for the sake of being complete, I included them in (as with the reason why Red, Orange, and Yellow Potions are also in the shop, no one uses them... or not that I know of.) Oh and they're a good thing to Potion Pitch in the Annihilation Event, making Creators more useful in the team you'll be in. Prices, perhaps these will be alright: Plant Bottle: 10000 Marine Sphere Bottle: 10000 Acid Bottles and Bottle Grenades are at 20000 each and they're very useful, so why not make these less useful bottles cheaper. Condensed Red Potion: 150 Condensed Yellow Potion: 2200 Condensed White Potion: 3600 These prices are based on their weight capacity vs the normal potions, referenced with the prices in the Tool Dealer in the Forsaken City Mall. Red Potions are at 50, Yellows at 550, and Whites at 1200. You could more or less carry 3 Condensed Potions to 1 normal Potion, with their respective colors, with the exception of Condensed Yellow Potions, which would need 4 of it to match a normal Yellow Potion's weight. Normal Potion Weight to Condensed Potion Weight Red Potion : 7 weight :: Condensed Red Potion : 2 weight Yellow Potion: 13 weight :: Condensed Yellow Potion : 3 weight White Potion : 15 weight :: Condensed White Potion : 5 weight While it isn't a change that would have big impact, it would be nice if these were added into game play.
  13. Personally it's nice for WoE exclusive drops to be more available to the newer people who don't have any interest in WoE for a lower price. The economy will fix itself in time, with all the solutions that's being given. But I don't think a castle will be removed. I agree with nines!
  14. irowiki is correct, it's DEX that affects ASPD. Also, the article in there states that level 10 Slow Grace reduces ASPD by 30% and Movement Speed by 20%. It is also said that level 10 Dance Lessons reduces ASPD by another 10%. DEX & AGI give additional percentages, 10 of DEX/AGI to reduce 1% more ASPD/Movement Speed, respectively. The charts go up to a number of 120 and that's impossible with base stats alone in iRO, so I think it also factors in bonus DEX & AGI. If you want to see for yourself, here: http://irowiki.org/wiki/Slow_Grace
  15. Cirrus

    Provoke Skill

    I agree with Auto-Berserk activating around 50%. You get a damage boost for a small duration (since it IS very risky) keeping your HP below these numbers which augments your damage but at the same time threatens your survivability. No for party-targetting, and no with Aloevera using the Provoke level you know. More damage all the time isn't the best thing for a Lord Knight, they can do good damage under the right circumstances, which, as Anarii has said, a player protecting himself from a Coma from an Edge/Guillotine. This is more strategic than more damage more damage more damage.
  16. But we can heal quite easily here. Knockback and Basilica has it's obvious reasons. 40% is a huge reduction. You can perma-Skoll and not get killed by a full Asura Champ during WoE. Ranged classes become FCPers (Biochemists and Acid Bomb), Tarot slaves (Clowns & Gypsies), and Trappers (Snipers & Ankle Snare, without their long range strip they're more useless lol). Before irowiki changed the WoE page I read that there was a 40% skill damage reduction, and 50% long range damage penalty. But it didn't stack, and if you're skill was long range, it only reduced your damage by 50%. I'm not so sure now. But it would be nice to just stick it with 40% reduction. Not everyone wants to play a SinX or Champ during WoE.
  17. Cirrus

    Ladder

    I'm all for this. Lol. But a first place box with the first place berries/verters without the wings isn't there yet, so what to award the guys? This was done in a suggestion too, I think.
  18. Cirrus

    Paladin Guide.

    DDKs? Were they even added to the OCA database? It was an MVP before so it shouldn't be there. I guess the only way to get one is to find a player who's willing to sell.
  19. Cirrus

    NARUTO

    Noice Adam. I only read the manga. Lol.
  20. Cirrus

    Paladin Guide.

    Yeah Forum~ it's better by .02%. I'm really fussy so I still use 3 TG 1 Skel, lol. And yeah, a guide should just be what it's meant to be, a guide.
  21. Cirrus

    Paladin Guide.

    2 TG 2 Skels aren't the best IF the enemy has GR on. If not, it's fine. I have to agree with the 300 VIT thing though. Take off a bit for a lot of status points you could definitely save and put into other stats. It's not always about maximizing your HP that much. Pretty ok guide, of course there's much more to a Paladin though.
  22. Cirrus

    Freeze Meh

    LUK probably increases resistance to freeze, but not entirely immune? My PD Biochemist had a hard time freezing because of the high LUK, but it froze eventually.
  23. Cirrus

    Sprite Edit

    http://forum.forsaken-ro.net/index.php?sho...st&p=199702
  24. Cirrus

    Sprite Edit

    Hell yeah.
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