I agree with Forum~, Perishable, and OverRated, and I will also put my thoughts into every argument jorgesilvera has put up.
Noob Lord Knight population has decreased, that influx of Lord Knights were only skill-less, over-powered-item-abusing players.
8000-9000*5 damage with unlimited spam on a character with over 300k HP on 1 Tao, speed and weight bonuses, without sacrificing a shield for damage is not okay. As Forum~ said, you could do about 3 per second, and that's 120-135k dps.
Using a Kobold Archer Cap opens up vulnerabilities on a Clown/Gypsy (blind, vulnerable to stone curse, if not one of those 2, they're not using 3 Kiels and therefore cannot spam.) LKs can do the equivalent damage while still being protected from one of those vulnerabilities.
What Forum~ said about GR, and Edge.
To be honest, too much damage is sickening. All you'll get are full-damage noobs spamming berries hoping you'll die. I.E. recent LKs who forgot about any other skill other than Spiral Pierce. Frigg's has nothing to do with how LKs still have great damage.. Their effective HP would even be improved with the Frigg's Shield (reducts, high HP per VIT modifier, %HP.)
Storaging in the middle of the battle is bad practice, everyone should have some understanding about the economy of their yggs. There's an unwritten rule about what you bring, if that runs out, you'd have lost that fight (futhermore, this really happens in LMS, LTS, GvG, and the PvP Room.) When I fought Supreamus in for_fild01, I ran out of berries and conceded, even though I could have just restocked, because that's how real duels are fought. Your argument also didn't help how they still have 300k HP or more.
So... Assassin Cross & Stalker's don't have as much HP to tank as a Lord Knight, and Clowns & Gypsies give up a cloak slot to put in an Assassin Cross card. They're not really an evasive class, you think? Put on a SinX card, voila! An evasion skill on an LK! And you still can tank a bullshit-ton of damage thrown at you with your HP.
There's no point in mentioning main offensive skills, because as Forum~ said, every single class only has a limited useful skill set. A Clown/Gypsy's Sling Arrow isn't even that effective, they're basically stuck with Arrow Vulcan & Tarot, and if they go Soaring Bird, they lose Arrow Vulcan and go for DS/Tarot. LKs are well balanced, good damage melee skill, ranged skill, a push skill, knockback skill, status skill, et cetera.
Assassin Crosses get their damage by giving up their shield. 8-9k per Spiral Pierce * 5 * 3 a second while wearing a shield does not, and I repeat, does not, compare to a SinX doing 8~11k per hit, multiplied by 2 on a 50% chance, wearing a shield. Spiral Pierce doing 120-135k per second (40-45k per hit, the total of the skill is instantly dealt) is by far the worst damage I've ever had to berry through on proper gear since being thrown Thanatos-effect TSS (that's because I was tanking Asura as well.)
Lord Knights have it great already. I don't think the staff would lower it that much without testing. I'd still hate it fighting a skilled LK at this level of damage, but it's balanced as it is. If it's about balancing, I say, close this thread. If it's about participation, hell, step up your game and learn to play Lord Knight. Don't rely on cheap over-powered tricks so you get a sliver of hope in winning. I still have three LK Halberds, and I'm not letting them go, they're still too good to pass up if I really want to get into LK that deep.
If you're wondering what the other bonuses are, here, be my guest and see.
Lord Knight Black Halberd
Class: Spear (Spear skills yay.)
Attack: 600 (Elite 1h LK Spear: 100)
Weight: 200 (Elite:500)
STR + 20 (Elite: 5)
DEX + 10 (Elite: 5)
Max HP + 15%
17% more damage to demi-humans (Elite:7%)
And that's it for my input. Good day.