3 castles during American WoE is already a bummer. Not to mention an otherwise rare item economy got trashed because not much would care about taking a castle held by 2-3 guilds who have joined forces, and they got the commerce up to 100. Not saying it has it's "good" sides (that the better items became more available to the "less powerful" people.
Heh, you can't break an emp in 5 seconds flat, alone. Take time to know the server. Maybe, something that could work on another won't really work in this one, perhaps? The server gave people reasons why they should WoE. As Terroryst has said, if you want to WoE and be good at it, work for it. The rewards you will reap are good. Opening a few more castles won't solve the competition because frankly, a single SinX, or two, can roll a "lesser" guild if they wanted to. This would only mean more "fun" and riches for the bigger guilds who defend and send out their best to take castles.
For the record, all the people in my guild of 20+ WoE w/o salary, promise of drops, not even basic supplies. Although half are busy with school, we WoE for fun, challenging the big guilds who team up to hold a castle. To prove it's not impossible, and maybe, just show people that it can be done, and that they can also do it with their own guild.