The targeted nerf in Clown/ and gyspy was violent to the gameplay for both classes disproportionately.
The nerf about MaxHP in Rings and DA, its up until, because the class can have option to tank more with less HP.
But The nerf to work only two kiel with Clown adn Gypsy its unfair, because all class can use and one only what cannot.
Second: the reasons what make coma a lot not is acceptable, because with 3 kiel have WOE and BG what the play no have time to use some tarot, still more coma.
Now be impossible play with gypsy and clown main and have a fair dispute.
First argument: The Tarot Chance (if u see the skill) is only of 40%. So, you can use 4 or 5 times and the skill dont work, because sometimes not have so luck to hit the tarot.
Second argument: If hit the tarot fate, The more chance is use the cards with low effect: 13/14. ( 4/10 x 13/14 = 0,4 x 0,9285714285714286 = 0,3714285714285714 = 37,14%)
The chance of card coma is 1/14 (one about 14 card possibles), so the game make the balance with the chances of cards. ( the chance of coma is 4/10 x 1/14 = 0,4 x 0,0714285714285714 = 0,0285714285714286 = 2,85% of chance of coma)
Third argument: The chance what before be low of one chance of kill somebody solo game pvp using 3 kiel, now with only two cards kiel working with gypsy and clown, the pvp gameplay be unfair and be impossible have some chance of solo some player.
The nerf only in one char leave the Job Class Gypsy and Clown dead, and kill the gameplay of the chars in WOE and PVP, leave the dispute unfair and predictable.
My suggestion is per less come back to work 3 kiel in Gypsy and Clown, since nerfs in MaxHP are enough to make the character more balanced.
Now with the two class (gypsy and clown) what is counter of Palladin be dead, the palladin no have more counter and the game be unfair and disproportionate.
The total chance of make some card of tarot is 39,99%.
https://irowiki.org/wiki/Tarot_Card_of_Fate