One of the problems of implementing the suggestions is the specification of the suggestion. People want 'something' new, somewhere in the RO world, for a certain amount of quest items (this ain't even always added either).
It would be so much more helpful if people would define their suggestions in SMART goals, as good as possible, the time specification is purely idealistic and most of the time not even realistic for us to adapt to.
Nines sometimes does this already and makes it easier for the development team to complete the suggestion into an implementation, I used him as an example so that other players can see how we prefer how it is done.
As for other people outside the staff coding, it's hard, they somewhat have a copy of fRO in their hands and there are enough issues with servers duplicating each others hard work in almost perfect details already. So basically, trust issues apply here.
Another reason is that the code has to be tested, adapted to the communities wishes and of course be fixed if there are any bugs in there before launching the new quest/event/item release.
- My idea about the damage ladder wings, it's fine if you are able to do and receive more damage, if certain other damage reduction items aren't usable any more (shields, cards, combinations of the two, hats etc.), possibly add a movement/casting speed reduction in it.
- MvP events will always be dominated by either 'rich' players or the best MvPing class, resulting in people complaining about it being unfair and certain people/guilds gaining a monopoly position. Though a possible solution(not entirely sure if it's possible), is forcing people to be in a party for the selected area, have loot options being on even share, so that everyone has a chance on obtaining the token.
- About the vanity hat items, when I read about it I was thinking about the solar god helmet. The way that item is build is quite nice and that idea can be expanded into something more fun/bigger/harder. A very nice good looking super awesome hat (redundancy ftw?) requires both MvP, chain quest and WoE drops/items to be completed. But as to not to make it completely impossible for new players, add the drops to a few monsters with a 0,01/0,001 drop rate. This way everyone is able to get it, though you (and possibly your guild) needs to do effort to complete this vanity item.
- About reducing the cost of vote items will always be a discussion, but I personally think that older and less used items are more of a collection item to wear than to actually use in the current gaming content. For those items I could understand and accept a decrease in cost as they are virtually not being bought that much any more. This way people get those items slightly cheaper, people keep voting and there will be a chance more players join and the server grows & stuff? Plus new players won't have to farm/wait for an extended amount of time to get competitive, gear wise, with the old(er) players.
- Endless tower reward, see the vanity item suggestion above, increase the drop rate of the items required to like 1-2% and perhaps a chance to obtain consumables (seeds, berries, potions) to compensate for getting all the way up there and having used so much.
- The slot enchanted was abused before and that is why it has been removed, so yes it can be 'OP'. Fixing it would require spending a decent amount of time on it, time which could be used to implement/fix other suggestions.
- Last but not least, rescue Bob is my personal event, the only one that I kept personal besides the other events that are released already. I prefer to keep it that way to be reminded by the community. For more details, visit my thought train inside my head ;p
So yea, this is my perception of the things mentioned in here.