So to sum up all discussion made here... Non-slotted temporary Forsaken Set wouldn't be a nice option for me. Why? Well if I was a new player, that would just spoil me until it expires and what then? Nothing really would happen. I think Forsaken Knight set is pretty decent for the start, what concerns me is the time and work put into making this set. Every new player needs a little push sometimes and a little more of motivation to go forward more complicated and bigger quests - I actually liked the idea of small quests after the introduction of the server in novice zone (by the way, Sedora still isn't working which makes me sad :() - it could actually help them get to know Forsaken City a little bit. Let me elaborate: you all know 3d-MMOs starting quests where they introduce you to a new town, show you where the NPCs are by making you walk to them - we could do the same here, maybe not making them walk, but just include map coordinates so they can learn how to use @warp too (yes, some of new players might not know it). Then direct them to the first step of leveling up (which is, for example what, pay_dun00?). After all that set of quests is done, remind them that after they once reach 255/255 they can make a Knight quest, where they'll gain some weapons and other parts of items to start with. Include quest room in the introduction quest, let them know what quests they can do, maybe make some of them a little more simple. Not to make them lazy, but just to motivate them to move forward. That mentioned idea about guild packs was amazing also - it would've brought some of players here, and in return it'd be helpful for them to start. I also agree in making event items more of a value than they are at the moment. In my opinion they should be a little bit better than donation items - I mean, events are what runs the server right? If no one joins events, no one will host the events, and who would join events if event items are not as special as donation ones? I'm not saying make them super OP, I'm saying make them slightly better, just so they know there are things ingame, that can help them climb up and are worth joining events/doing it. I love the way how the server is actually evolving at the moment, new quests are always welcome for everyone, but as people mentioned - do not go overly strict with "you must find NPC yourself". As it's been told, most of them have no clue where to even start. Wiki is there as an option ofcourse, I can try to make guides for newly added quests, I think and speaking of this, Wiki should be mentioned at introduction when people start, or maybe added as a message when you log in - just so they know there is a place they can lean on if they need some help :). I'd add some more but I forgot what I've had in my mind so I'll probably add it on later when I remember. xD