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Everything posted by .Kyuubi.
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I think adding +500 ATK to the already +200 atk on the thors hammer would/should increase the damage significantly (with full buffs) and a 25% forsaken master forger cards boost increase would get cart term to where we want it to be
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I think an EASY solution to what % should be added to the boost to cart termination should just be to increase the amount of ATK the Thors Hammer gives (since cart term is atk based it would seem much simpler to increase the ATK modifier on the weapon than just increasing % based damage). what do u guys think? I think a 20-30% increase on each forsaken master forger card boost would be enough to increase non donor ws (atleast those without the thors hammer)
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lol im ok with doing 35k-40/45k ct damage
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The suggestion isnt to remove Throw tomohawk, its to remove Pneuma from the Thors Hammer and reduce damage from Throw Tomohawk because the 2 skills synergized together on a melee class is too overwhelming
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Long story short. The whitesmith class is currently overpowered and needs to be balanced. These changes are most likely going to happen because it isnt people that play different classes voting for the change, its us; the whitesmith class players. I've played WS longer than any of you on the server (believe me I have) and the ONLY reason you're even touching the class now is because they're overpowered.
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so you're saying that our ability to pneuma, put on RSX armor and spam tomohawk to our hearts content is balanced? the way i see other whitesmiths fighting now is pure tomohawk battles. the idiots even try to attack palies with tomohawk because they're like "OH THIS SKILL OP I USE IT ON EVRTING" learn how to play the class yourself. the changes that are being made are necessary for pvp balance. @fabre..stop..just stop
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I like the percentages of the suggested elite book changes and possible valk weap for star gladiators. +1
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alright so far its easy as shit to defend the woe 2.0 castle, i think the time interval between healing the guardian stones should be increased from 2-maybe 5or10 min both ghost and aggresive made an allience and could only break on stone at a time. we broke one stone, moved to the other and they resurrected it, we where playing a losing game and it felt like the where just smashing us into a wall over and over actually, i feel like the repair time should be increased to 15minutes. they're surper easy to defend and its not like they have a small amount of hp, with safety walls on such a small target all people have to do is stand around the stone and thats a super defense
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Uploaded with ImageShack.us get at me bro!!
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+1..!!! lmao. I agree with adding the @reset opposition command because you never really see any star gladiators in pvp or anywhere really, the only person i know that actually uses the class is Xtopher and even then he can only pvp against 3 classes, so i think this is very much needed.
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nah..you dont sound bias at all..nop not at all (sarcasm) ok so heres what i think, reduce tomohawk damage to a minimum of 1600%-1800% i think anymore than that and it'll become pretty much useless (i can help test if needed) and increase the damage output on the thors hammer for CT from 50% to 100% and each of the Forsaken Master Forger cards by 20% and see how that does. any comments?
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and unfortunately thats just what the source code for whitesmiths is, they take damage and dish it out (at close range) in no way shape or form am i saying that the class is not overpowered even if its just a little bit, im fully aware of it. nerf the damage and the class becomes useless buff em and they're more op than ever. so lets reduce the damage done by throw tomohawk and increase CT's damage(OR re work the forsaken master forger cards to increase CT damage by even more)
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dude i was facerolling people even before the oriental black swords where released. So this is DEFINITELY not the case here. i agree with bishop People think that whitesmiths do a horrid amount of damage but have u ever thought of the gear u where wearing when he fucked you up? i honestly do no more than 25k damage on someone who has mediocre redux on (i.e just wearing sacreds) is this REALLY anymore damage that a knight or champ can do with their ranged damage? no it isnt. Ok so far we've agreed to exchange pneuma for Endure, seems fair to me (ill actually be using the class unlike most of you) so why dont CT and tomohawk just swap damage variables?(i mean switch what ever damage both skills are doing at the moment i understand that finding the percentages for doing this isnt gonig to be easy or anything but its just a suggestion). and yeah chris u also have a fuck ton of hp on your knight too so why should LK have some of the highest hp in the game AND be extremely tanky?
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1.closing the gap on a whitesmith is not hard to do at all, its not like they can snap or have super run speed without speed pots. 2.i agree with this, i vote for the sp usage on both these skills be increased just little bit right and a whitesmiths spam rate is affected by his attack speed, now if you decrease agi and the smiths aspd drops down to say 189 (just an example) his spam rate would go down significantly. so sure u max your agi to have 195 without adrenaline rush, it still wont matter if u get agi decreased, understand?
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shows how much you actually know about the class. if you decrease agi on a whitesmith it doesnt matter what he does, without his adrenaline rush (which does infact get removed when their agi is decreased) the ws cant spam shit we have to rebuff and and waste yggs while we do so. a player that uses ifrit rings against a whitesmith just for quagmire will shit all over a smith any day. Edit: also i just noticed that throw tomohawk only costs 1sp. maybe the amount of sp used could be increased up to 35-50sp
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Defense?..maybe, attack? lmao yeah right. we carry the most yggs because thats exactly what we where meant to do. the class is all about being super sturdy and just out lasting everyone around us. in pvp every time we have to go restock on yggs/verters you've already died/ran from us about 3-4 times. a whitesmith also semi excels at one on one combat which is why they usually sit around and buff during WoE and GvG Actually if I storage all my gear and only use a single fset and close to no converters or repair materials, I can hold a good 650-800 seeds sure, remove pneuma effect, but i want something useful to replace it
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A whitesmiths main damage skill (cart termination) is Based off ATK and not STR or % damage like Turtle General or Valk Randgris so using such cards for damage would be idiotic. IF a whitesmith would card a valk r. card into his/her weapon it would be to go full redux with coma and dual client on a full asura champion to kill you. (yeah im talkin about you jordan..u fag) Whitesmiths where originally designed to buff his/her party members in PvP WoE and GvG and supply such members with items while simultaneously doing (somewhat massive) damage with Cart Termination which was their main/only viable attack. What kind of merchant class would whitesmith be if they wherent able to carry more supplies than an assassin, archer or mage? as far as i know the knight class can carry an almost equal amount of yggdrasil berry/seeds as a whitesmith and do even greater damage. As it stand now, without thanatos card my smith can do around 23k-35k (sometimes 45k) damage with Throw Tomohawk, which really isnt any more than what a spiral pierce, FaS, Bowling Bash or TSS can do. it all really depends on what the target is wearing. If anything i'd say Cart Termination STILL needs a bit of a damage boost. Maybe both Throw Tomohawk and Pneuma combined is a bit overpowered but WS rely VERY heavily on str belts for the ATK boost to where if you where to remove even one your damage would drop so low that it wouldnt matter if you equiped an anti-arrow clip to try and avoid ranged damage. your own damage would be trash. Ultimately you could dispell the whitesmith to remove his buffs completely and just laugh at him while he/she GTB's and takes increased damage from your own attacks. Apparently when said whitesmith equips an RSX armor and casts pneuma he cant be moved at all by a ranged class. whats stoping that ranged class from stripping (cause those basterds can strip) and or closing the gap between them forcing both into melee combat? theres more to ranged than just shooting arrows, try and be a little diverse.
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I honestly wouldn't mind having Endure over Pneuma (note: wouldn't mind, not prefer). I main the white smith class and I love it, even with the class being slightly over powered I would still consider them a minority class (lol) cause you really dont see them as often. A whitesmith that carried yggs inside his cart is a complete and utter retard, unless he plans on pure Throw Tomohawk damage (you need 8000/8000 cart weight to do high damage with High Speed Cart Ram). It's true that we can pretty much wear redux on the class and spam skills like a bat out of hell because of Adrenaline Rush but I dont think that this will be nerfed because it would be a skill edit. Long story short, Im neutral when it comes to this suggestion +1,-1
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what are the properties on the baracades? same as guardian stones?
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ANT IT ME KIKO I STILL HAB UR ACC (there was a hack a while back and so i had to change ur password to be safe get in game and messege me bro)
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I say we try a one hour woe with the new changes applied and if need be extend it for another hour (like the first test) just to see how everything goes. the castle is idiot proof to defend, u have e calls, the outside flag takes u directly to the emp room, and from there u go to where ever you're needed. Edit: also in the new castle it doesnt announce when people are killed or by who, it also doesnt announce who the emp breaker is
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