
Zeitgeist
Forsaken Supreme Counselor-
Posts
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Everything posted by Zeitgeist
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DotA is way more balanced than LoL is. I still get a lot more kicks playing a dota game than a LoL one.
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I'm honestly surprised this account is still standing. Also, back to playing.
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I remember you from our old server.
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@storeall commands are generally unstable and a lag spike can mess up with the works, also can be abused to duplicate items. Healer and Repair NPC seem okay with me but just a chat window displaying some sort of message would not hurt, same for repair NPC. If we wanted to make it automatic, I'd say a floor triggered NPC that can heal people in an area would be more convenient. Then again I can foresee people abusing that by AFKing there to prevent others to heal. Repair in one go sounds ok if you're required catalysts to do it.
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I would say it's unnecessary, but we still need input from the community. The forum ticket system already get bogus tickets, unanswered tickets, and claims for people who look at other people funny. Seriously, I would say that it would only contribute to GM work hindrance since we'd need to swim through pages of spam and fake reports. Besides you cannot have a big typing space nor a way to upload screenshots in-game, which is something we ask in almost every ticket.
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Terrible copy of this: They took out the feel of it being a music video plus that dancer just fails to set the mood. Also the sound quality is making you cry, it's making my nuts cry.
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Anyone buffed with Kaizel gets 3 seconds of immunity related to map awareness (like when you warp to another map). Which means that as long as you don't cast nor move, for three seconds you can't get hit by any AoE skill/spell nor be targeted for an attack.
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What worries me personally is that these skills are geared to be used with a new damage calculation system plus with no possible way of attaining instant cast. 3rd classes could be implemented without the renewal system, yeah, but a lot of skill/item balance would be ado. Think this would be better tested with a open beta server but that's something that needs to be discussed with Gen.
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Saw your post at RMS too, so yeah. Touché there.
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It's a really neat chart. However, most people know of a bunch of RO related database search engines. Sites like www.ratemyserver.net and www.roempire.net come to mind. Both have search features including flee, hit, base/job experience (from-to a certain amount).
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Minor provocations, huge drama. Welcome to fRO. A message to y'all kiddies since you truly deserve it: Meditate this.. and get over stupid, childish, old-as-hell drama.
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Just a reminder to all of you who want to participate not to use the same information on the tournament that you do here - that is ID and password. Other than that, play nice and give other communities a good look of ours. Count me in, too.
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Recently we've encountered a database breach. Nick (aka Lork) somehow got a hold of the account database and has been messing around with player's accounts. The issue has been since resolved as of this very hour. We are asking all players to change their password ASAP and to inform other friends and other players to do so as well. We'd like to extend our apologies to the players for having their information compromised and reassure you this incident will never repeat itself. Any topics regarding the issue are not necessary, keep the information flowing from word-of-mouth.
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PPS is good enough to create distance to TSS. Even if the enemy gets and RSX armor, it's already dropping 30% MHP which is a great advantage for a champion. One backslide works as well to break the skill spamming. In fact, why sinx's don't just Slide and Cloak is beyond me. All the other classes tolerate ganging by walking away, I don't see why Sinx's/Champs shouldn't.
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We can kick people, but our view can only reach so far. Each LMS I've hosted, I've witnessed two fights going on in my range of view, tops. Besides, outside of LMS, Backslide/Snap bring the same issues into class balance; providing both classes with an effective method of creating distance at will.
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Even with a SP increase on both Backslide/Snap. Both classes that use it are always based off on STR, which means they can carry a good load of berries plus other PvP needs without any problem. Backslide/Snap were meant so that the classes that can use it could get out of trouble with ease. Since SP issues don't seem to apply here, I do vouch for the delay to be increased. Hell, if there's a reasonable delay for backslide, I would also vote for it to get a small range increase. That way backslide could still be used by knowledgeable Sinx's to avoid AoE damage or other dangerous situations. Most sinx's would even still stick to backsliding, cloaking and walking away anyways. As per snap, I say the same thing. Hell, it's even more of an issue that it can be aimed. Also, after doing Snap, you can't do an Asura Strike for the next two seconds, we could do the same with TSS. Now that we're in the topic, High Jump should get the same nerf. As per the original post:
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I vote for a stuffed Thanatos.
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This strikes me as painfully obvious. The server's economy is a direct result of player behavior.
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He was a stock FCPer that wasn't killed and the remaining participants ended in a tie He has m4d pl4y3r skillz.
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On a related note: congratulations on the new family member.
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Don't get me wrong. JPop usually just drills my ears, but I like how the combos matched the song, plus the special effects the authors added to the skills. Wish the actual game had a vs. mode though.
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Personally prefer the RBO combo vids http://www.youtube.com/watch?v=QQ1_kO-NJGA...feature=related
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A little part of me died in the inside.
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