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Zeitgeist

Forsaken Supreme Counselor
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Everything posted by Zeitgeist

  1. Seeing as people can see the stalkers at any time, that they can shift+click to move their sprite's orientation or simply use a skill like Magnum Break to face the stalker, I'd say it's only fair that Backstab is given a boost. It's really hard to place on at the midst of a battle and, so far, it isn't worth doing it.
  2. Direct flaming thread? No, thanks. Valentine's day is also about friendship, so let's try and be more friendly around here, aye? -Warned, closed-
  3. Happy Friday 13th.
  4. I think I just got a new class to play.
  5. No. 0:15. That.
  6. I enjoyed my N64 back in the days but I never recall going apeshit about it. Also, I always found the goron mask so... disturbing...
  7. Oh, come on, Mike. You never saw the N64 kid before?
  8. Enough of re-quoting on big letters, all of you. The fact that some people disagree on the functions of certain classes is not a valuable reason to shun their arguments. Some classes were geared to be for support, others for offense, some were made as a middle point between them. I do believe Gipsyes and clowns fall onto that category, why else would their songs be AoE? Direct PvP is not the only focus a class should have, not because you can't pull the DPS a Sinx does, the class sucks nor does it need a buff. Just look at how people play FS HPs here, do they combat one-on-one? No. Do they wreck havoc in teamed battles? Sure as hell they do. Kuyuti's statement is quite correct, IMO. Clowns/Gypsies do have the supportive advantage, that advantage is there. Not because people don't want to take those advantages that will we end up buffing their offensive skills. Finally: We're trying to balance classes out, not to reinvent RO; keep that in mind. While we do take your suggestions into consideration, and while we do take in mind your expertise in the class, we also keep in mind what Gravity developers intended to do when they made the class. Also, keep the "holier than thou" attitude to yourself, just because you've played a class more than someone else does not give you the right to dismiss other's arguments. Keep the thread orderly and without the snide remarks.
  9. Looks really balancing to me, class-wise. People could just add other balance-geared skill/item changes so that I can organize them on a list and present it to Gen.
  10. I think you misshaped Gloria Domini for Martyr's Reckoning.
  11. Due to recent issues with the LMS events, the staff has decided to add a new rule on all LMS based events (LMS, NDLMS and TLMS), it goes as follows: Each LMS event will have a 30 minute maximum timeframe for players to fight in. That means: After the hosting GM has enabled PvP, all players have exactly 30 minutes to fight and decide who is the last player/team standing. If it were to happen that two or more players/teams stand after the 30 minute frame has ended, a tie will be declared and there will be no prizes. This new rule was created to prevent players from purposefully delaying these kinds of events. We apologize for any inconvenience this may bring to your gameplay. Regards ForsakenRO's staff
  12. http://www.youtube.com/watch?v=8A-g1_nOeT4
  13. Well, it does seem like a nice idea for the non-hardcore PvPers. We'll look onto it and see if we can make it so @duel has no delays there. -Accepted-
  14. Removing all buffs except FCP; a sound plan. -Accepted-
  15. Zeitgeist

    Mint NPC

    A solid idea to help the hardworkers. We'll work on the prices of the ores. -Accepted-
  16. All weapon choices for GS's sounds like a solid idea. -Accepted-
  17. 1.- Possible, but then again, we'd have to overrule element modifier debuffing since it actually takes a catalyst to do it. 2.-Not possible. Sure, every class gets the advantage of this, but a RSX'd Paladin is the only class who can recover from strip and still be immune to breaking, it'll only buff them up more. 3.- Possible.
  18. Not many replies, but good suggestions nonetheless. We'll take it into consideration for class balance.
  19. This didn't have much response, but we'll take it into consideration for class balance.
  20. We're planning on canceling vending on all cities. Create a custom map for the merchant mall, which should be a bit more organized. Perhaps limit the usage of @at to one per IP so we get less fake vends. -Accepted-
  21. All in all seriousness, we could add some sort of preview to the voting items on the voting site, so situations like these are reduced. As for the wing color changer, it's still a possibility since those items are bound to accounts. -Accepted-
  22. Well, fortunately for us, the economy is not on a bad shape as of now. We'll be keeping this suggestion as a backup in case it does. -Accepted-
  23. HP mods are on their way. However, natural HP boosts cannot be made due to buffer overloads, instead, we'll make it equipment-based. Some cards will go under modifications which will benefit only the weaker classes. -Accepted-
  24. Zeitgeist

    Creators...

    Homunculi were given a 255 level table if I'm not mistaken, so they are pretty powerful. Not to mention a creator can get various advantages from having a good Homun AI. However, buffing the plants up seems like an interesting plan, we'll take it into consideration.
  25. It's good and all but I didn't shit bricks.
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