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Everything posted by nines
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Hmmm maybe give archers 197 aspd and cast quagmire on the target. Make soldiers do close confine And knights do bowling bash and a damage boost.
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and people bitch about me covering my self up lol
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Throw Tomahawk isn't a whitesmith skill....It's an item skill that anyclass who can use the weapon can use the skill. As for the suggestion its been made a long time ago and many better suggestions have been made on it. No progress as of yet though.
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...............Wow Jay.........just wow. You do realize aspd is 195. and people spam skills fast while the other people are ygging out of those skills and auto attack. People in freaking iRO run out of arrows just being in pvp with low aspd and not as fast spamming. Even with out weight limit carrying all the arrows just for me to probably pvp for an hour Id loose atleast 60 yggs.
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So that tomahawk is 3 atroces, a thana, a valk weapon, a kiel, another valk weapon, coma, and a god item.....Yah nice suggestion there maybe if Thor was on this server he would wield it. You've been playing the server for a while now Kax you should know what beyond over powered is. =.=
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Ok. Gunslingers: They don't need it. They got necromancer hood which is a 40% reduct if with guns so thats more than any hat will give them. Sinx: Since there physical damage basically sucks compared to everyone else now and they are only useful for breaking now Im gonna agree with giving them reductions back. There damage output wasn't that high on reducts but now they can hardly even pvp without dropping easy unless its sin vs sin. *Dont even mention sonic blow as a factor of them being useful easy 2 dispel easy 2 fas easy 2 kill all around* Ninjas: They have flip tatami and cicida skin shedding a long with soul and illusionary shadow. They don't really need more reason to be able to fkin not die lol. They can also shadow jump run super fast. Paladins:.....Just devo people who aren't idiots? Paladin is already really able to survive a lot they get 450k + hp easy get a peco and can carry a shit ton of supply also have a ton of skills/gear choices to fall back onto to take anyone out. The damage to paladins isn't that high....seriously lol they can gtb and take 8k hits still. And no 1handed bows aren't unfair. Change your tampon >>
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How about this. Make it so investing in safeguard actually does something? set Zeny,Zeny-@def_invest; SetCastleData getarg(1)+".gat",5,@TriggerD+1; SetCastleData getarg(1)+".gat",3,@Defence+1; // set new hp values for guardians set @Defence, @Defence + 1; set @AGuardian, 28634 + (@Defence*2000); set @KGuardian, 30214 + (@Defence*2000); set @SGuardian, 15670 + (@Defence*2000); //set @AGuardian,strmobinfo(4,1285) + (@Defence*2000); //set @KGuardian,strmobinfo(4,1286) + (@Defence*2000); //set @SGuardian,strmobinfo(4,1287) + (@Defence*2000); if (GetCastleData(getarg(1)+".gat",10) == 1) SetCastleData getarg(1)+".gat",18,@SGuardian; if (GetCastleData(getarg(1)+".gat",11) == 1) SetCastleData getarg(1)+".gat",19,@SGuardian; if (GetCastleData(getarg(1)+".gat",12) == 1) SetCastleData getarg(1)+".gat",20,@SGuardian; if (GetCastleData(getarg(1)+".gat",13) == 1) SetCastleData getarg(1)+".gat",21,@AGuardian; if (GetCastleData(getarg(1)+".gat",14) == 1) SetCastleData getarg(1)+".gat",22,@AGuardian; if (GetCastleData(getarg(1)+".gat",15) == 1) SetCastleData getarg(1)+".gat",23,@KGuardian; if (GetCastleData(getarg(1)+".gat",16) == 1) SetCastleData getarg(1)+".gat",24,@KGuardian; if (GetCastleData(getarg(1)+".gat",17) == 1) SetCastleData getarg(1)+".gat",25,@KGuardian; mes "You have invested successfully."; return 0; Pointless much? << Only increase the values on the guardians not on the Emp. And this is what the npc says when investing. mes "If you improve investment of defence, the durability of our Guardians and the Emperium will increase."; mes "So if you consider our future battles, an investment will be required.";
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(Smells people trying to save there own asses) Never said it was noobish in here. Hell yah its noobish to do it in game makes you a fucking pussy. Your all looking at it just as its a play style and it would put a limit? Ok how is putting on a gtb a play style....seriously explain that to me because I just don't get it. A play style is how you use your class and this class is an anti magic class so the play style is already built into it so why bother having gtb on the class? Because some people aren't good with it? Well you ever hear about taking off the training wheels? You'll never get better if you keep the training wheels on the whole time. And a limit to the class?.........................Ok wow Gtbing limits my class by making it so I die to asura like nothing......gtb makes it so any melee class or range class can own me like nothing. *Removes the limiter in this sense the gtb* Oh look im able to tank asura, thana, range, tarot, and magic all at once now that I took my gtb off. I feel much better and I've gained more confidence in me using this class I actually like this more. P.s Edu - The prof named Dudu was taught by Mike (My neighbor) who originally made Thesik known as the godly prof who can kill everyone and made peoples butts tighten up and gtb him on sight. Dudu used to use gtb and now he hates gtb on prof because of well....the reasons I just listed I think :O *(Wonders if anyone else would feel this way instead of posting there opinion before testing)* People....I know your all human but theres a limit to trying to save your own hides. Yay incoming omg nines ur such a troll such a flamer replies. But tell me im wrong. Do it you obviously know im right and your trying real hard to find a reason as to why I might in your logic be wrong so fire away ^^ Eh wtf ever Trans has already said no to the suggestion so not gonna go through. Just shut the topic >> bunch of babies.
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Id say just make the katar a fall back weapon for reduct classes also. Have it for that and sonic blow. Increase Grimtooth damage and soul destroyer damage. Also it isn't realted to this topic. But Dex swords should be dual wieldable but if equip a second one just put an if link there and do like if dex sword on left hand decrease atk 100. So it won't become an op factor. Dex sucks so it needs that.
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The bonuses shouldn't be that much. The class can already be pretty fucking annoying to kill if the person is playing it right. << I tanked a guy for something like 12 minutes before with just kaupe.
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There not projectile there consumable catalyst so they won't give any benefits. impossible to do that.
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The description on the npc wasn't changed I think. But on the item the description says it for all the classes.
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Way around it if unable to be done. Remake the ninja stones and make them un dropable un tradeable unsellable and a npc that will give a supply of 1000 each every time u ask for em and make npc only respond to ninjas
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Impossible? Its just increasing the values on the class.....
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Agree with Dani whos agreeing with Nines <.< >> give her my credit sob lol
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Sinx aren't op anymore. Only good sinxs can be considered an annoyance now. other wise they're cannon fodder now. but reducts isn't what i think the class needs.
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This deli aint delicious at all. None of this is kosher!
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I don't agree. this would make stalkers pretty op and also ninjas would be able to carry a fuck ton way more yggs. I would say that but no lol. Thats how other idiots would think :P I Agree because this would give a boost for the ninja class that really needs one since hardly anyone plays it and would give more options to the class. But I would suggest if added to the cloak to make it so it only works for ninjas. Now that I think about it there is no command for this. theres bonus bNoGemStone,n; but nothing for stones. So suggest to edit first part and edit the gems so if the class is ninja make the weight 0. Would still have to buy them stones though lol
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Profs can ladder fine, clowns can to >> wizard not so much but meh. Theres so many ways to cheat, And the gms are also players they don't just sit in there gms during woe...most of them are all in guilds that woe.
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Outside should count because i want to cheat easy.
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What is is now is easy to make useless. It can be lowerd to 8k by just a sgw =.= thats 6k dmg off
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20k+ stave? yah hes mind breaking him self. The highest I can get with incan is 14k with int belts on and volcano down. 20% isn't that much....you guys are thinking 20% more damage using regular math...in game it sucks ass and if you guys don't know this you don't test your classes very much you just card what people tell you to. 20% more damage to a skill isn't based off the amount of damage you do normally its based off the amount of damage the skill puts out and since stave doesn't have an actual damage % output the damage is not that much. And yes it isn't that much I've tested my class out to perfection and I know you guys can all believe that >> its not a big dmg bonus but +35 str is just stupidly put on there. Edit ~ The only real major bonus to adding dmg to the skill would be adding matk since its a conversion of matk to melee dmg. Sooooooooo it would op bolts also.
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Idc about gtb on other classes that much as long as I get good stave damage =.=. But if the class can null your magic thats just retarded. And btw to counter your coma / dispel shit. If the class can coma you if you gtb you die anyways. If the class can dispel you well guess what there anyone and if you gtb you very much well die.
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