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nines

Forsaken Nobel
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Everything posted by nines

  1. nines

    High Wizard Card

    Yah. If they got tao no reason to use it. But if they using rsx or angeling it helps. But you need berzebubs =.= and u basically loose ur dmg off using those so its a wash
  2. Just another qq topic anyways so many flaws in it. Could be taken off of ladder? Well why waste time scripting it then u got a huge field u can 1v1 on and a ton of other maps to. And genesis said before it's not a Pvp server it's a pk server
  3. You know you can fake duel right just the other guy stops ygging or doesn't wear a f soldier easy to cheat hard to prove unles its a champ they die to Id be happy with 1v1 in ladder cause my kd would kick ass lol
  4. Quit being impatient damn nga lol when I types nga my phone corrected it to NBA lololol iPhones more racist than me XD
  5. nines

    Red Ruckie

    Its same thing. just a different version. Ruckies are ftl. http://www.eathena.ws/board/index.php?showtopic=262226 If you could do shit like that for our server. PROPS MAJORLY
  6. @Apo Ohh please dont act like you dont know whats happening inside pvp room you've been playing here for a long time. Lol thats kinda funny when u just said that :P And no they don't have a hard time. They won't do as well but elite gear works just as fine. Gear doesn't make the player. A bad mechanic doesn't blame his tools. They may not put out as much damage but if they build their stats right it's pretty doable to kill the "pros" of the server.
  7. Card: Dragoon Assassin Carded: Helm Bonuses: Reduce After Cast Delay 25%, Increase Soul Breaker Damage 30%, Meteor Assault 30%. Increase Grim Tooth Damage 20% Thats a pretty beastly card. Lol Bonus wise it looks like a lot but the skills really suck and need 4 kiels to even make a major bonus for sb classes. Also just a dd using meteor wouldn't be that much just like a original dmg hit then continue hitting lol Card: Forsaken Ninja Carded: Weapon. Bonuses: Increase damage of all projectile skills by 25%, increase damage 13%. Hp+3% Matk+ 3% Upgraded damage % increase also since just tested and tg seemed basically the same. Adding hp and matk not major bonus also just a little side buff but will still help for Fs and Magic. Also leaves side options so can do everything really lol.
  8. Yah...just realized that as I posted lol.
  9. Forgot these. 28039,Forsaken_Soul_Linker,Forsaken Soul Linker,12000000,4000 // Teal Emp. Teal Sacreds, Teal Imp Card: Forsaken Soul Linker Carded: Weapon Bonuses: Hp+3% Matk+ 8% Chance to Strip Shield 8% All Stats+1
  10. ^ Yes. Even though my epicness made them awesome :P ( and apo / ryuk )
  11. Bump. Need more agrees/opinions/suggestions etc.
  12. nines

    Red Ruckie

    how bought make something original. =.= getting tired of the same fkin gear
  13. Easy to cheat ladder could have people line up and just let them kill each other. Plus no parties allowed in pvp has been accepted so this will do gud.
  14. nines

    Red Ruckie

    Looks nice. but since you said don't be harsh. Your fucking horrible you suck dude damn you know what proper shading is? do you know how to fkin use photoshop? damn you suck. and so does your face. But I like it :P
  15. AND THEN BONG CAMPER SAT IN HIS CORNER WAITING FOR BONG KOUCH TO COME OUT TO STEAL HIS LEGENDARY SWORD. ONCE HE STOLE THE SWORD HE WENT ON AND BROUGHT FORTH MORE DEMONS TO THE LAND AND LOCKED BONG KOUCH UP IN THE BASEMENT WITH HIS MOTHER.
  16. Prof Madness.
  17. The server had a funeral for Annie. Only 2 people a attended. And life moved on.
  18. Sadly they did not. So he went into a corner and cut him self to death. But the damage to Fro has been done.
  19. Because nines hacked the server.
  20. O.o on my taekwon when I kick I put out dps pretty fast while using sidekick and tornado kick. But as it is their are some people atm already doing 50k each hit flying kick. this class with the cards being suggested would add more strategic use to it regular fast dps or try to one shot? kind of like a champ with asura / toss. :P And yes more opinions please. I know people will be sketchy on the hp of the mobs and damage / aspd but. The cards are pretty big bonuses and partys can hold up to 30 people. Pug groups would be good lol. Also suggesting now. That the dungeon script be linked up with sql and mob_db, item_db so if a card drops it announces that a card has dropped and which character got the item.
  21. Reduce because you can either go regular kick build and max out dps super fast with tornado kick and all that and theirs already a card for the head to increase damage with it so it balances out to a perfect combo. And the blacksmith one is basically just a improved turtle general lol not going off class totally for these ones. Since there able to be used by all
  22. *Edited First post to include all classes / cards * // Dragoon Branch 28031,Dragoon_Crusader,Dragoon Crusader,20000000,10000 // Black Emp, Black Imperial, Dragon Wings 28032,Dragoon_Wizard,Dragoon Wizard,15000000,10000 // Black Emp, Black Imperial, Dragon Wings 28033,Dragoon_Gunny,Dragoon Gunny,10000000,5000 // Black Emp, Black Imperial, Dragon Wings 38034,Dragoon_Kicker,Dragoon Kicker,300000000,5000 // Black Emp, Black Imperial, Dragon Wings 38035,Dragoon_Monk,Dragoon Monk,10000000,5000 // Black Emp, Black Imperial, Dragon Wings 38036,Dragoon_Sage,Dragoon Sage,12000000.5000 // Black Emp, Black Imperial, Dragon Wings 38037,Dragoon_Assassin,Dragoon Assassin,20000000,5000 // Black Emp, Black Imperial, Dragon Wings 38038,Dragoon_Blacksmith,Dragoon Blacksmith,20000000,5000 // Black Emp, Black Imperial, Dragon Wings // Dragoon Cards Card: Dragoon Crusader Carded: Helm Bonuses: Hp+20% Sp-20% Def+100, If swordsman Class only gives 5% hp sp-10% Reflects 3% of all melee damage. (Credits to Apo) Card: Dragoon Wizard Carded: Weapon Bonuses: Matk+3% Increase Damage of Stave Crasher 15% Increase Damage inflected apon all enemies 5% Card: Dragoon Gunny Carded: Cloack Bonuses: Dex+15 Increase Damage of Rapid Shower 10% Reduce Casting time 50% Increase Damage of Tracking 30% Card: Dragoon Kicker Carded: Cloack Bonuses: Increase Damamage of All Kicks 20%. / Reduce damage of flying kick 10% hp+5% Card: Dragoon Monk Carded: Accessorie Bonuses: Low chance of auto casting zen/occult impact. Str+ 15 Dex+15 (Credits to Apo) Card: Dragoon Sage Carded: Cloack Bonuses: Reflect magic skills ( success chance 5% ) Reduce 5% damage from neutral, hp/sp+5% ( Credits to Apo ) Card: Dragoon Assassin Carded: Helm Bonuses: Reduce After Cast Delay 25%, Increase Soul Breaker Damage 30%, Meteor Assault 30%. Card: Dragoon Blacksmith Carded: Weapon Bonuses: Increase Damage inflected apon all enemies 20% Increase damage done to medium sized monsters 10%
  23. ^^ Edited the Merchant Class And the sinx armor. Remember these cards are going to be lowww drop rate even if one player were to get it not a big change really. I'd actually say it needs more bonuses :O And classes from the same branch can use the same cards. Clowns/Gypsies since they're basically the same shit they can use the same cards.
  24. Here's what I've got at the moment. Since these are all class based cards I'm thinking of adding new mobs to the list for general use cards instead of class specific. Could be like Dragoon Assassin Dragoon Knight etc they all use black and red or some shit. // Meh Classes Card: Corrupted Taekwon Carded Into: Shoes Bonuses: +40% damage to demi humans, +10 Str, +10 vit, 20% more damage with all kicks/Flying Kick. Card: Forsaken Super Novice Carded Into: Cloack Bonuses: Increase Damage of Mamomite by 10% increase damage of fire bolt 10% reduce damage from neutral 3% Card: Forsaken Ninja Carded: Weapon. Bonuses: Increase damage of all projectile skills by 20%, increase damage 10%. Card: Forsaken Gunny Carded: Cloack Bonuses: Increase damage of all skills 10%, sp+5%, reduce damage from neutral 3% reduce vit defense 3% Card: Forsaken Star Gladiator Carded: Helm Bonuses: Increase Flying Kick Damage 10%, Str+ 15, Vit+ 10, Increase Damage of Sidekick 20% // Mage Branch Card: Forsaken Wizard Carded: Shield. Bonsues: Increase damage of LoV 100% Increase Water Ball Damage 20% Matk+10%. ( Op because carded to shield ) Card: Corrupted High Wizard Carded: Weapon Bonuses: Matk + 5%, Increase Stave Crasher Damage 15%, 1% chance to strip shield Card: Forsaken Sage Carded: Cloack Bonuses: Increase damage of Heavens Drive/Thunder Storm/Fire Wall 10%. Card: Corrupted Scholar Carded: Cloack Bonuses: If equipted with Forsaken Sage Card increase another 15% // Merchant Branch Card: Forsaken Blacksmith Carded: weapon Bonuses: Increase Cart Revolution Damage 80% Hit + 50 atk+ 30 Card: Corrupted Whtiesmith Carded Into: Weapon Bonuses: +150 Atk. Increase damage of cart termination 5% ( If equip with Forsaken Blacksmith increase atk 30 hit+ 50 increase damage of tart termination damage 10%) Card: Forsaken Alchemist Carded: Weapon Bonuses: Increase damage of Bomb 50% Increase Damage of Acid Terror 30%. Card: Corrupted Creator Carded: Shoes Bonuses: Gain Immunity to Freeze, Stone Curse, 0.5% chance to coma while dealing physical attacks. (Credits to Apo) // Swordsman Branch Card: Forsaken Knight Carded: Helm Bonuses: Increase Spear Boomerang damage 25% (Credits to Ryuk), Pierce Damage 30% Card: Corrupted Lord Knight Carded: Shield Bonuses: Increase Magnum Break damage 100% Increase Brandish Spear Damage 100% if Equipted with Forsaken Knight add 20% damage with spear boomerang (op cause shield reduct is gone) Card: Forsaken Crusader Carded: Weapon Bonsues: Atk+ 50 Increase Shield Boomerang Damage 20%, Increase Holy Cross Damage 20% Card: Corrupted Paladin Carded: Shield Bonuses: Reflect 15% of physical damage back to enemy which inflicted it. Hp + 10% (Credits to Apo) // Theif Branch Card: Forsaken Assassin Carded: Helemt Bonuses: Increase Venom Splasher Damage 100% Increase Venom Knife Damage 150% Card: Corrupted Assassin Carded: Armor Bonuses: Increase Damage towards Holy 40% Increase Damage towards Small Sized 20% Card: Forsaken Rogue Carded: Cloack Bonuses: Increase Damage of Sightless Mind 50% Increase damage of Envenom 100% Card: Corrupted Stalker Carded: Cloack Bonsues: Reduce damage from all properties 5% Increase damage of double strafing 15% // Acolyte Branch Card: Forsaken Priest Carded: Helmet Bonuses: Increase Damage of Holy Light 50% Reduce After Cast Delay 20% Card: Corrupted High Priest Carded: Weapon Bonuses: Chance to coma 1% Hit + 30 Chance to Strip Shield 1% Card: Forsaken Monk Carded: Accessorie Bonuses: Increase Occult Impact Damage 50% Increase All combo skills damage 50% Card: Corrupted Champion Carded: Cloack Bonuses: Increase throw Spirit sphere damage 10% sp+5% // Archer Branch Card: Forsaken Hunter Carded: Accessorie Bonuses: Increase damage of all traps 100% Card: Corrupted Sniper Carded: Cloack Bonuses: Increase Damage of double strafing/Focused arrow strike/Arrow Shower 10% Increase damage of Falcon assault 100% Card: Forsaken Bard Carded: Shoes Bonuses: Hp+10% Flee+10 Increase damage to demi human 40% sp-40% Card: Corrupted Clown Carded: Cloack Bonuses: Increase Arrow vulcan damage 5% Reduce damage from neutral 10% Reduce vit Defense 10% Card: Forsaken Dancer Carded: Cloack Bonuses: Increase Fling Arrow Damage 30% Reduce damage from neutral 10% Reduce vit defense 10% Card: Corrupted Gypsy Carded: Weapon Bonuses: Chance to strip shield,weapon,armor,helmet 2%
  25. You could use the forsaken dungeon keeper cards, friggs, skolls, snow cap, and 3x of those cards. I just made a godly ass devo lol..
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