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Showing content with the highest reputation on 03/08/15 in all areas

  1. -09:34 PM March 03, 2015- Went to a bar with office mates. -12:18 AM March 04, 2015- Met a random guy, already drunk but still can manage. -02:52 AM March 04, 2015- Decided to call it a night. -03:38 AM March 04, 2015- Checked-in somewhere with that random guy. -07:15 AM March 04, 2015- *Thanks Teru for doing this with me* (p.s. I mean the screenie)
    4 points
  2. I am not fond of seeing my name killing people over and over again :c I suggest for a command to disable it as my bigger priority is to see the castles taken over by other guilds so we can rush em right away and not to scroll through the floods of kills. Not to mention the spam of chats or gibberish from my guildmates. The enable option is there for the players who prefer to kill. I don't have the luxury of keeping a 2nd client open while I use my main as it would cause my PC to lag or even crash at times just to see the chat. So if it would be possible to have this command instead. Cheers!
    1 point
  3. This will be a guide on DMG card stacking, how it works and how to maximize your dmg output. First thing you need to know is that there are 7 type modifiers that will affect your damage. Those are: -Race -Size -Element -Special -Specific -Critical -Attack All dmg increasing cards apply to a certain modifier or in some cases even two different modifiers. The golden rule in card stacking is that same type modifiers add and different type modifiers multiply. Following this rule the following template for dmg calculation can be created Ra Siz Elm Sp Sfc Crit A = total dmg (1)*(1)*(1)*(1)*(1)*(1)*(1)= 1 or 100% Now if we add a card to this template we can look at how the dmg changes. cards: Hydra Hydra Hydra Hydra (1 + 0.2 + 0.2 + 0.2 + 0.2) * (1) * (1) *(1) *(1) *(1) *(1) = 1.80 or 180% Now using different cards Hydra Hydra SkelWorker SkelWorker (1 + 0.2 + 0.2) * (1 + 0.15 + 0.15) * (1) *(1) *(1) *(1) *(1) = 1.82 or 182 % That way we can see that even though the 20% Hydra cards can help the dmg, adding some 15% cards that apply to a different modifier can increase the dmg even more. Now let's use a very common card setup Incant TG TG TG (1) *(1) *(1) *(1 + 0.2 + 0.2 + 0.2) *(1) *(1) *(1) = 1.60 or 160% or Incant TG TG SkelWorker (1) *(1 + 0.15) *(1) *(1 + 0.2 + 0.2) *(1) *(1) *(1) = 1.61 or 161% Also you should watch out that the race modifier cannot become bigger than 2 (200% or +100% additional dmg) This means if you use 2 FBH cards on your boots your race modifier will be (1 + 0.5 + 0.5) = 2 or 200% Now if you try to add more cards (like Hydra or Goldenring) that apply to the same modifier the effect of those card slots will be lost. That means since most people use 2 FBHs anyways you can't use more race modifier cards to increase your dmg. You should try to use cards with a good % bonus which apply to different modifiers. If you play SinX you should also note that all 8 card slots apply to the mainhand dmg. Hope I could help. ^-^ Updated.
    1 point
  4. The United States, where the server is hosted, had a Daylight Savings time adjustment last night. Please note that the server time is now an hour ahead, meaning the times of WoE and GvG/BR may be different for you now depending on where you live. You can view the updated server time above the bulletin board near the Help Desk for reference. Please let all of your friends know as well! :)
    1 point
  5. 1 point
  6. Elixer Tsssk tsssk why no one play my game when i'm gone eh!? >:o
    1 point
  7. Drunk When you have to hold on to the grass to keep from falling off the earth. AAAaaaarrrrrghhh! (like a pirate but in more pain) Hangover .......I was very drunk last night... I forgot what is hangover..meansssss!@#$%%% ARHGGHHHHHH!!!! *Vomits* D; IGN: Invictus XIII
    1 point
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