Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble

qperteplex

Forsaken Supreme Counselor
  • Content Count

    587
  • Joined

  • Last visited

  • Days Won

    13

qperteplex last won the day on January 31 2018

qperteplex had the most liked content!

Community Reputation

69 Excellent

2 Followers

About qperteplex

  • Rank
    Hero

Profile Information

  • Gender
    Male
  • Location
    PH
  • Interests
    My girlfriend :D

Previous Fields

  • Ingame Character Names
    transgression

Recent Profile Visitors

9350 profile views
  1. dick

    1. qperteplex

      qperteplex

      u playing again idiot?

    2. Psyren.Consortium

      Psyren.Consortium

      what you think? you saw me.. I just installed to harass you coz ❤️

  2. If aesthetics doesnt matter: Top: LTD Valk expansion head gear OR specialty headgear (cards are subjective to build/skill if you need bijou or kiel cards) Mid: Debatable due to recent update. any LTD emperium aura would be a safe option since it is an all around aura (cards are subjective to build/skill if you need bijou or kiel cards) Lower: Blessed/Cursed/Guardian variant (Ring, Slayer sword, Scarf, Ribbon, etc.) It also depends what skill you will use (cards are subjective to build/skill if you need bijou or kiel cards) Armor: Dragonist Armor (Class specific ex. Champ DA, LK DA). You will need fame for this to function Weapon: Valk Weapon (Depends on class and build. Champ only has Dorcus while LK has Ullrs, Freyr sword, etc.) Shield: Friggs King shield. I'd say you would need 2 at the very least Cloak and Boots: Valk Cloak and Boots Accessories: Quest Accessories. Depends if you want survivability (blessed) or damage (cursed) Cards for non-headgear stuff you can browse around in forums or ask ingame. These cards wont cost you as much as 1 of the items mentioned above. I gave you the most expensive card option for headgear(bijou) and I repeat it is build/skill specific.
  3. it is NOT implemented in our server along with 3rd jobs or anything renewal its not a renewal feature
  4. qperteplex

    WOE changes

    1. It would be a burden for the GM team to switch castles every 3 to 6 months as you implied and I already mentioned its been years since we changed them. Ownership will be back to 0 once this is implemented and I am pretty sure economy will be back to 0. This is not much of a way to motivate people to play but its just something that needs to be changed since participants have been running in the same castle for years already. 2. I suggested this before (here) but I don't remember what was changed hehe. I think fsold was added as a drop for that castle. Might need to take a look into this again. 3. I am aware that this suggestion has its pros and cons. Its either competition is tight or it would be too easy to dominate all castles since there isn't a free one to take. Again, I don't mind if this one isn't considered. I suggested this coz I felt like there needs to be a bit of change somehow. There is little benefits a big guild can get from this. I mean we lose ALL our economy and go back to 0 castles which I personally don't mind. IDK about my guild though(Fight me Dong trash). #2 maybe if the other guilds attend. I mean last 2.0 was a really good effort considering that only 1 guild went through half of the barricades on their own. #3 possibly but its hard for that big guild to attack and defend due to unpredictable situations. Last asian WOE the other guilds had good attendance and defense most likely due to the holidays. They just made a few mistakes.
  5. qperteplex

    WOE changes

    Castle change Change all WOE castles just for new scenery (somewhat hehehe) Consistent set up for the new castles: Consistent number of castle entry points (e.g. Currently Euro Mers has 2 warp points to enter. All other euro cas should be the same if this is considered) Flag warp entry point location (Emp room > Pre emp > Flag warp > Post entrance) Improve 2.0 WOE drop This one should be treated better due to the set up (1 castle open) Castle count Maximum of 2 castles per WOE. Outcome would be American WOE will only have 2 castles open I know that this will have violent reactions so I will list pros and cons. Feel free to add on: PROS: Competition, Back to 0 economy all castle ? CONS: Lag due to mass numbers in one place at a time. Back to 0 economy all castle ? Overall, I think its time to change the castles coz we havent changed them in like 2 to 3 years if Im not mistaken. I strongly feel alot may not like 2 or 3 (Definitely 3) but I am fine with that. Would also like to hear your opinions about this. Thanks!
  6. I really don' know TBH coz I don't own any of these cards lol. Well its pretty obvious anyways what classes would benefit from these cards. Eira no doubt tanks like pallies. Those definitely use 2x skoll. Rata for magic classes that are mostly on redux nowadays. Never heard of someone make use or own an Eleanor card
  7. I thought most already know about these cards. I think there are just only 3 of these so called rare cards. I am actually not that sure if I got the effects right: 1. Eira card = +10% MHP. Every 2 refine, Max HP +1%. Footgear 2. Eleanor card = +5% ATK. Every 2 refine, ATK +1%. Armor 3. Rata card = +10% MATK. Every 1 refine, MATK +1%. Armor With regards to the suggestion, I think its good the way it is now even though I don't hunt these lmao. If it drops too often the price would be less valuable. Bijou used to be 20-30k and its drop rate was never changed. Look at its price now.
  8. Limited Edition Assorted Headgear
  9. Completely disagree. Market has more stuff to offer than just emps. In general, castles drop like 3 sought after items (emp, imp, eids). Only emp and imps are used often and are not even maximized yet til you LTD em. Castle drops I'd say makes up only 2% of what the market offers coz there is literally more stuff out there so the market does not revolve around those. Yes they probably are the best mid headgear out there but a good player doesnt need a black emp when they can just use a green one with the same stats. Price dropping is normal as well. I started 2013 and blue emp was like 1k back then but it slowly grew to 4k then 10k then to 15k and right now it dropped down to less than 10k and take note that the for previous prices, LTD didnt exist. Market right now is just stagnant coz we have alot of this and alot of that. We need a way to eliminate some of this stuff like use this emp for this item.
  10. I don't get the relation between economy and "emp prices are low". Can you elaborate further? I share the same perspective. I'd personally still get the best stuff to get end game gear. As long as the proposed aura will not exceed a donate aura or normal non-ltd emp, stat wise and aesthetic appeal, it should be fine.
  11. There should be no variety then coz players (mostly rich ones) pay for aesthetics (other than stats of course). That is why people pay more for this color than that color. Also donation auras would also be overshadowed by this. Probably off topic but I have a proposition for this: 1. Buff the donation auras so they are still on par with a legendary non-ltd one (if ever implemented that is) OR 2. Reduce the stats on all auras (I personally prefer this coz I'm tired of everything being over buffed)
  12. Im pretty sure cookie took WOE into account with his comment. Can you name these unbalanced TK/SGs?
×
×
  • Create New...