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mrferret

Having a Market's Guild (The one that controls most of the market price of things)

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Posted

This is not something that everyone will agree on due to a lot of players love to lowball when buying and Overpricing when selling. The way I see it we need an NPC to control the market price.

1. Baseline Pricing - The NPC will list certain item and each item you select will tell you the "baseline" price of that specific item. Players will determine whether to decrease, maintain or increase the value of the item but do remember no one likes lowball and overpricing stuff (eg; IF non-Limited Imperial Helm has a baseline price of 500, then players can buy at 450 or sell at 550-600). Having this "baseline" prices will help newbies and veterans players alike to determine the price to sell it on (avoiding price scams from Lowballer Buyers/ OP Sellers). Plus, the GM can change the "baseline" prices whenever they choose to according to demands of the item. 

2. How Hoarding Affects The Item Prices - Some players/ guild hoards most of the items which makes them hard to get. Hoarding affects the tokens and item not rotating. This is unhealthy for the game's economy. It's killing the game's market. This is not what we want the game to be. If they continue to do this then we wont get to own any of the items or tokens even if the game is not low on them.

3. Able To Know Total Number Of Item In Game - The NPC will also list out the total items exist in game. This helps to prevent hoarding and OPing the value since the game is not low on that specific item. It wont show who owns the item just the total number of that item exist in game.

I really hope that GM will look into this cause this what makes the in game market dead. Hoarders and the unnecessary OP sellers dont understand how marketing works and mostly selfish. They mostly ruin the market by using multiple alternate accounts/ characters to BC the price and spamming them like no tomorrow. If you guys have anything to comment or add please do reply this thread. Thank you and Happy Holidays to everyone!

  • Like 1
Posted

I know implementing this will take a long time. So, I'm not hoping that much but it's good if we have this in game. Would be a game changer in the Game's Market.

Posted

#1. Having a baseline price is a good idea as its an easy way for everyone to keep track the average prices. But it's a tough job for the GM to keep updated with the market.

#2. True. But some players might not really hoarding items, it's just that maybe they aren't that active or temporarily inactive.

#3. Sounds good. But i don't see it as a very important feature atm. And we're not sure if it's possible to track all the existing items in game.

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  • Thanks 1
Posted (edited)

This would be a great long term type suggestion ❤️ 

Half agree to this suggestion too :3

Coz sometimes I'd like to OP certain mvp drops for ring quest, esp Gring quest type ❤️ 

Well, just try to catch good buyers(not always wrong, tbh ❤️ )

 

Edited by niemono89
it differs around seller+buyers lmao
Posted
4 hours ago, Maschine Studio said:

#1. Having a baseline price is a good idea as its an easy way for everyone to keep track the average prices. But it's a tough job for the GM to keep updated with the market.

#2. True. But some players might not really hoarding items, it's just that maybe they aren't that active or temporarily inactive.

#3. Sounds good. But i don't see it as a very important feature atm. And we're not sure if it's possible to track all the existing items in game.

Thanks bud...

3 hours ago, niemono89 said:

This would be a great long term type suggestion ❤️ 

Half agree to this suggestion too :3

Coz sometimes I'd like to OP certain mvp drops for ring quest, esp Gring quest type ❤️ 

Well, just try to catch good buyers(not always wrong, tbh ❤️ )

 

Well... If it's in demand you can OP them but need a baseline price. That's why no. 3 exist. 



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