Jump to content
Polyphia

reconsider dispell(VR Card) percentage for StarGlad and Taekwon

Recommended Posts

Posted (edited)

Hi everyone,

please find  the attached picture.

I would like gm's to reconsider chances for dispell obtain from VR CARD to SG and TK because the same thing happen to sinx as the percentage is adjust from 1 % to 0.01%.

In my opinion, the adjustment made because the natural skill for sinx is using dual weapon and melee awesome damage dealer. so the damage per second is very good. Similiarity now applied to SG and TK also, they are melee awesome damage dealer and massive damage per second outcome.

My suggestion is to reduce chances 1% of auto casting dispell (obtain from VR CARD)  for SG and TK to 0.01%.

good day eveyone. bye

valkcardeffect.jpg

Edited by Polyphia
Posted

+1 and this char needs some nerf

  • Like 1
Posted
10 hours ago, Maiimaii said:

+1 and this char needs some nerf

Thanks for your feedback Maiimaii, 

as soon as he touch the player. the dispell is autocast.

Posted

we're working now on the other post on how to nerf the SG. but this suggestion might also be a good way to nerf SGs, +1

Posted (edited)

SG not op guys trust me I can't 1 hit anyone.

On topic: The dispel chance reduction might be a good idea.

Edited by Specter
Posted
55 minutes ago, Specter said:

SG not op guys trust me I can't 1 hit anyone.

On topic: The dispel chance reduction might be a good idea.

no worries sebastian "I BELIEVE"  SG not OP. ./sigh

Posted

The original reason why Sinx got that nerf is because of the huge amount of damage they do back then + being able to dispel + their main attack is their auto attacks.  Since SG is on the same boat now, this might be a good idea. 

Posted
5 hours ago, p3wp3w said:

we're working now on the other post on how to nerf the SG. but this suggestion might also be a good way to nerf SGs, +1

 

3 hours ago, Rayray said:

The original reason why Sinx got that nerf is because of the huge amount of damage they do back then + being able to dispel + their main attack is their auto attacks.  Since SG is on the same boat now, this might be a good idea. 

Y'all feel me right?

Thanks for the feedback guys.

Posted

I would agree to this as well.

Posted
5 hours ago, SweetTooth said:

+1 it needs to be reconsider. :)

 

 

2 hours ago, Ares said:

I would agree to this as well.

 

1 hour ago, c0okiee said:

+1 as well :D

 

6 minutes ago, rrrrrram0n said:

+1

Thanks for your feedback guys.

Posted

I normally GTB when I have devo on to avoid dispell but without devo, seems useless against them as they can just straight up pawn me without devo. They can also switch to an ifrit ring, which AFAIK can proc that tarot debuff(and maybe along with that coma tarot?! Need confirmation), which would need em to lose 1 lokis but still give off a significant amount of damage considering that 700% counter kick.

Don't get me wrong, SGs are #1 on my "Chars that are OP AF and needs toning down" list I just don't see this as the solution to it.

Posted
9 minutes ago, qperteplex said:

I normally GTB when I have devo on to avoid dispell but without devo, seems useless against them as they can just straight up pawn me without devo. They can also switch to an ifrit ring, which AFAIK can proc that tarot debuff(and maybe along with that coma tarot?! Need confirmation), which would need em to lose 1 lokis but still give off a significant amount of damage considering that 700% counter kick.

Don't get me wrong, SGs are #1 on my "Chars that are OP AF and needs toning down" list I just don't see this as the solution to it.

Thanks for your feedback. At 1st I was thinking it safe to put GTB while having devo, its jaw dropping moment because the pally cant survive the damage and dead. Thats why im making this suggestion.

Well its not ONLY 1 changes will do to make the SG balance, Maybe need 2 or 3 to make it works. This maybe 1 of the thing that need to consider while its done.

Posted
1 hour ago, Polyphia said:

Thanks for your feedback. At 1st I was thinking it safe to put GTB while having devo, its jaw dropping moment because the pally cant survive the damage and dead. Thats why im making this suggestion.

Well its not ONLY 1 changes will do to make the SG balance, Maybe need 2 or 3 to make it works. This maybe 1 of the thing that need to consider while its done.

Guess its not that bad then, +1 to part of the solution :D



×
×
  • Create New...