p3wp3w Posted October 15, 2016 Report Posted October 15, 2016 Any thoughts about this? This came up to my mind after several woes because of these big guilds. They can use their number to defend the brittle Emp, and at the same time, there's gonna be no difference on big guilds and solo guilds when it comes to breaking.
ShadeIromatak Posted October 15, 2016 Report Posted October 15, 2016 This has been the way for as long as I have played RO not just this server. I have been playing for about 10 years. I'm still nub though ^-^ BUT *I believe it would make WoE more balanced.* By making the castles easier to break it would allow for other guilds the opportunities to win a castle and receive drops and expand their guild so the numbers are not amazingly disproportionate between guilds as they are now (due to guilds joining together as I will speak about in the "*" below. The other problem I see with it is how much HP do you want to take from it? How much is too much? How much is too little? * WoE will be better balanced if there are multiple guilds (as it was in previous servers and this server a few years ago when there were multiple guilds) not just two juggernaut guilds. Due to the merging of guilds and other reasons this has made it harder for the server to grow because WoE is the main attraction piece for Ragnarok and everyone wants to participate, but too many feel left out due to the surge of only 3 main guilds and no smaller or even average guilds to participate resulting in leaving.
p3wp3w Posted October 16, 2016 Author Report Posted October 16, 2016 13 hours ago, ShadeIromatak said: This has been the way for as long as I have played RO not just this server. I have been playing for about 10 years. I'm still nub though ^-^ BUT *I believe it would make WoE more balanced.* By making the castles easier to break it would allow for other guilds the opportunities to win a castle and receive drops and expand their guild so the numbers are not amazingly disproportionate between guilds as they are now (due to guilds joining together as I will speak about in the "*" below. The other problem I see with it is how much HP do you want to take from it? How much is too much? How much is too little? * WoE will be better balanced if there are multiple guilds (as it was in previous servers and this server a few years ago when there were multiple guilds) not just two juggernaut guilds. Due to the merging of guilds and other reasons this has made it harder for the server to grow because WoE is the main attraction piece for Ragnarok and everyone wants to participate, but too many feel left out due to the surge of only 3 main guilds and no smaller or even average guilds to participate resulting in leaving. Exactly. And this prevents aspiring small guilds to participate in woe. However on the other hand, semi-geared players can't participate on woe because either these big guilds are already full with their main character and alts (which are both fully geared probably) or they expect high-tier geared players to join their guild. If you would ask me on how much deduction on HP should be done, i'll probably say atleast as much as 1min:45secs to 2:00 for a semi-geared breaker to solo break an emp would be enough. (Im talking about a crit breaker sinx with edp, cw, aloe, 2fbh,2gloom, 2ak,2tg,2paper,orc skel, desert wolf, L.crit, L.fen)
Carlo~ Posted October 16, 2016 Report Posted October 16, 2016 (edited) Given the current emp's hp, it is still hard to defend, even for big guilds. Small guilds still have chance. For example Untitled, it's just sinx and pallies but they still manage to get a castle. War of emperium is not just a breaking competition for solo guilds, maybe Emperium Race. Nothing can be done if guilds get bigger. It's what people want. But I'd like to see many guilds in fro. Yet, -1 for this. Edited October 16, 2016 by Carlo~
p3wp3w Posted October 16, 2016 Author Report Posted October 16, 2016 To whom are you talking to, that those big guilds are having a hard time to defend with? Was it those small guilds? Or was it the other big guilds? Moreover, let's again think about 3rdPP users. Auto-follow,auto-seed,auto-devo is still being unconsidered after these years when it comes to changing the nature of woe. Im not hinting on anyone, but please reconsider this possibility.
Specter Posted October 16, 2016 Report Posted October 16, 2016 I dont normally woe on big guilds, but i know it IS hard to defend the castles even with the current emp HP. Partly because guilds nowadays lack organization and have no other strategy than "use strong killer classes to defend", but that's another topic. There's nothing more rewarding than being able to defend a castle for 1 hour straight, and getting a guild with a lot of members is no easy task at all either, it would suck to get 40 ppl online and get the emp broken in a few seconds by two or three breakers. Also, even with the current hp, in last minutes it can be broken in a matter of seconds considering the ammount of breakers there are in the server. I'm sorry but I think it's fine the way it is now, -1. 1
mmband Posted October 17, 2016 Report Posted October 17, 2016 hence u have to remember ... by lowering the EMP HP ... means you are making the smaller guild who broken it ...( it happen alot of times ) unable to defend at all... imagine a guild like Untitled who are mainly composed of sinx+pally...manage to break it ... they only hope is having a redox prof/priest to defend a castle against 3 4 big guilds for like 1 min 30 second.... with each having 10+ sinx ... that emp will break in a matter of seconds .... if ur thinking about how big guild controlling the emp these days by really protecting it well ... defending for 1 hour ... well WELCOME TO WAR OF EMPERIUM! -1000000000000000000000000000
qperteplex Posted October 17, 2016 Report Posted October 17, 2016 On 10/16/2016 at 8:20 PM, Carlo~ said: Given the current emp's hp, it is still hard to defend, even for big guilds. Small guilds still have chance. For example Untitled, it's just sinx and pallies but they still manage to get a castle. War of emperium is not just a breaking competition for solo guilds, maybe Emperium Race. Nothing can be done if guilds get bigger. It's what people want. But I'd like to see many guilds in fro. Yet, -1 for this. Edited yesterday at 08:20 PM by Carlo~ 2 hours ago, mmband said: hence u have to remember ... by lowering the EMP HP ... means you are making the smaller guild who broken it ...( it happen alot of times ) unable to defend at all... imagine a guild like Untitled who are mainly composed of sinx+pally...manage to break it ... they only hope is having a redox prof/priest to defend a castle against 3 4 big guilds for like 1 min 30 second.... with each having 10+ sinx ... that emp will break in a matter of seconds .... if ur thinking about how big guild controlling the emp these days by really protecting it well ... defending for 1 hour ... well WELCOME TO WAR OF EMPERIUM! -1000000000000000000000000000 ^I just quoted them coz they mentioned us. LOL Gonna have to -1 this due to the reason stated by Cookie. Believe it or not, I was gonna post something like this a few weeks back but I did realize some factors as to why I changed my mind. Yes, It would be nice if multiple guilds were on WOE rather than 3 juggernaut guilds and a couple of mini ones(RTF, Untouchables and Untitled). Heck you couldn't even count us in as we only have 3 members(2 pallies and 1 sinx) on during the recent sunday WOE compared to RTF and Untouchables. But do keep in mind that this wont last long. OSFA had their time, Veneration had their time, Back to Basics had their time, Divide Et Impera had their time, Demolition Crew had their time and recently Public Enemy had their time. I can keep going on and on about the dominance of a big guild throughout my 4 years(almost) on this server but it would make this post even longer. TLDR; I like the current WOE Emp HP as it is big enough for a small guild to defend with the proper planning on offense and defense. Big guilds reigns come and go. -1
p3wp3w Posted October 18, 2016 Author Report Posted October 18, 2016 Then how about limiting the guild extension skill to lvl 3? Hueuehuehue
Rayray Posted October 18, 2016 Report Posted October 18, 2016 Lowering Emp HP won't help small guilds, it would just enable big guilds to retake a castle faster. Limiting guild expansion? Seriously, those big guilds did NOTHING wrong and we are nerfing/punishing them simply because you guys cannot take a castle? I've been mostly on small guilds, the only big guilds I WoE'd for is Influence and David's(Conqueror) guilds. We were able to break and even defend slightly when we are like 6 people on. I really see no issue here. Also, WoE is MEANT for big guilds. Seriously. When WoE is just bragging rights and some stuff(old emps), big guilds fight it out, while the smaller guilds make alliance to one of the big guilds. Now that woe is mostly meant just for drops, 80% of the people wanted to create their own guilds and get their own drops. It wasn't supposed to be like that anyway.