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Rayray

Making Class Ranks Actually Useful.

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Posted

I got this idea when I thought about Taekwon rankers. They get a boost if they are in the top 10 right? What if we give the other ones that uses the ranking system some boosts as well, namely the two merchant classes, WS and Bio?

For WS, the original effect of the rankings(through forging) is that a weapon made by a ranking WS gets +10 Mastery ATK. Now, obviously we cannot use it since this is a high rate and no one will use a WS made weapon here.

For alchemists, a brewed potion by a ranked alchemist gets 50% potency, meaning it heals more. That is useless in a high rate setting since the heal is already low, and this does not affect pitching skills.

So I have a suggestion for both.

1. WS rank: Either give the ones on the rank a bit of an increase in attack on the character that is on the WS ranks. Not too high of course, just enough to make the rankings competitive.

2. Make a ranked brewed potion heal alot more. Obviously it shouldn't replace seeds/berries. So I was thinking that a ranked brewed potion be able to heal around 1/4 of full hp. I maybe one of the few, but I like crafting in MMOs. I even farm on my biochemist instead of my wizard. This would let me, and some of the alchemists that are rather playing support to have some pve fun.

Posted

+1 not sure about WS but the bio ranking sounds good. but I think to make it fair though, it should be reset again like its brand new. this would encourage biochemists to rank.

Posted

+1 love the ws idea

so the ranking system gonna work same as before like forging and potion crafting?

Posted

Not that bad idea.

+1

Posted

We have this sort of system in the Dragon's Fury system. But the system is different in a way but you wll get + stats if you enable Dragon's Fury.

Posted

But that focuses on PVP and raids, as you need to gain pts through the dragon fury system instead of the rankings.

Posted

+1 love the ws idea

so the ranking system gonna work same as before like forging and potion crafting?

Yes. you gain pts by forging and crafting potions.

Posted

Alright. I think this is doable.

Posted

I really like the idea, but considering the situation of our server, an item that heals 1/4 of your HP will only benefit people using "autopot". Unless you mean 25% max HP heal by using potion pitcher, that's a different story (still OP now that i give it a second thought)

Posted

I really like the idea, but considering the situation of our server, an item that heals 1/4 of your HP will only benefit people using "autopot". Unless you mean 25% max HP heal by using potion pitcher, that's a different story (still OP now that i give it a second thought)

Well I actually think it won't. As I said, well not explicitly, I only wanted the change on the HP brewed pots. 1/4 hp healed is useless for people who uses autopots and the like since they will have to bring one more healing item for sp, meaning they will have issues on weight. I only wanted the hp stuff for the raids or pve content honestly, so that I won't burn my seed supply on those stuff. With almost everyone having 200sp due to dual fbh, people really won't stack those hp pots just to do autopots because it is stupid to do so.

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Posted

Good point, +1 then



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