Victoria Posted June 14, 2015 Report Posted June 14, 2015 I was gonna talk about using LOD Cards, but they said that they don't want to rely on Coma, they really do want to kill them with just melee damage. My final proposal on the stats for the strike eagle is as follows. ATK + 25% Increase physical damage by 30% or increase damage against medium monsters by 30% Str + 60, Agi + 30, Hit + 100, Max HP + 30%, Max SP + 30% 5% chance of auto casting Lex Aeterna on an enemy when doing Physical Attack Unbreakable This build will make you use Ifrit Rings to auto cast Asura, at the cost of losing one/two of your Str Accessories While this build ATK + 25% Increase physical damage by 30% Str + 40, Agi + 30, Hit + 100, Max HP + 30%, Max SP + 20% 5% chance of auto casting Lex Aeterna on an enemy when doing Physical Attack ?% chance of casting Asura requirements and Asura itself Unbreakable Will make you use Str Accessories at the cost of having a lower Str Bonus on the weapon and SP Bonus Any of this two would probably be good, but I am not really that sure with having an auto cast chance of Asura on a weapon, but anyways that is all I guess
Rayray Posted June 15, 2015 Report Posted June 15, 2015 I was gonna talk about using LOD Cards, but they said that they don't want to rely on Coma, they really do want to kill them with just melee damage. This build will make you use Ifrit Rings to auto cast Asura, at the cost of losing one/two of your Str Accessories While this build Will make you use Str Accessories at the cost of having a lower Str Bonus on the weapon and SP Bonus Any of this two would probably be good, but I am not really that sure with having an auto cast chance of Asura on a weapon, but anyways that is all I guess I don't rely on coma either, I just put it there so that my opponent go on and use gtb at certain times or risk dying. And cmon, if you really want to rely on just killing with melee as a priest, you are better off using champ then. There is no way around it, priest melee damage is mediocre, and we are only fixing the strike eagle because at the moment it has stats that benefit INT users and those are not needed because we already have the book. While that is true that you can use STR acc on the other suggested strike eagle, I am not sure how will that play out if I use it too with ifrit rings. Will I be able to cast asura more consistently(will the weapon and the rings stack together) or they won't stack? That's my issue here. Having the asura hit is something of a bonus whenever I use ifrit rings on the priest. The fact of the matter is, you will rely on the randomness of ifrit rings(tarots and stuff) and coma as a melee priest. You are just having the melee damage increase to prevent people from defaulting GTB against you. With that in mind, having just the asura and the skills needed go off on auto attacks seems OP. The reason is that when you are using ifrit rings, you shoot out skills randomly by a small percentage. Meaning you do not always get the skills you need for asura. If we put the asura, collect spirit sphere and fury only on the weapon, it will increase your chances of shooting off an asura by a significant margin, compared to when you are using just ifrit rings. This is not that OP when seen by itself, however as I said, there is no one stopping me from using coma cards OR thana. If we put JUST those skills on the weapon, I can just default the thana weapon and not need to switch around as I am sure that I will be hitting an asura easier. Basically, with the right cards and weapons, there is almost no counter play against it but strip the priest or just do not get into melee range(which is hard as priests have decrease agi too). Even more if it can stack with even JUST the blue ifrit ring.
Victoria Posted June 15, 2015 Report Posted June 15, 2015 I don't rely on coma either, I just put it there so that my opponent go on and use gtb at certain times or risk dying. And cmon, if you really want to rely on just killing with melee as a priest, you are better off using champ then. There is no way around it, priest melee damage is mediocre, and we are only fixing the strike eagle because at the moment it has stats that benefit INT users and those are not needed because we already have the book. While that is true that you can use STR acc on the other suggested strike eagle, I am not sure how will that play out if I use it too with ifrit rings. Will I be able to cast asura more consistently(will the weapon and the rings stack together) or they won't stack? That's my issue here. Having the asura hit is something of a bonus whenever I use ifrit rings on the priest. The fact of the matter is, you will rely on the randomness of ifrit rings(tarots and stuff) and coma as a melee priest. You are just having the melee damage increase to prevent people from defaulting GTB against you. With that in mind, having just the asura and the skills needed go off on auto attacks seems OP. The reason is that when you are using ifrit rings, you shoot out skills randomly by a small percentage. Meaning you do not always get the skills you need for asura. If we put the asura, collect spirit sphere and fury only on the weapon, it will increase your chances of shooting off an asura by a significant margin, compared to when you are using just ifrit rings. This is not that OP when seen by itself, however as I said, there is no one stopping me from using coma cards OR thana. If we put JUST those skills on the weapon, I can just default the thana weapon and not need to switch around as I am sure that I will be hitting an asura easier. Basically, with the right cards and weapons, there is almost no counter play against it but strip the priest or just do not get into melee range(which is hard as priests have decrease agi too). Even more if it can stack with even JUST the blue ifrit ring. I actually just compiled yours and kuro's suggested effect and added mine, and I wasn't actually 100% sure with the asura as stated on my other post, I just added it since you guys were talking about it and also because you suggested it, which made me think that you have a reason for adding it. But, it is doable, you said about the weapon and ifrit rings being able to stack, which can probably make them unstackable, if you use this weapon, then the ifrit rings will have no effect, but there is a flaw. Ifrit rings provide more than just asura itself, and like you said, tarot coma will make them use GTB which will earn you more melee damage. It is kinda confusing now since you are not consistent with your answers, you shouldn't have suggested to put asura on the weapon if you know that there will be a flaw if that effect was to be implemented. But anyways, let us let go of the past and keep moving forward. If that is so, then your suggested effect could probably be the best for the weapon, but they will need to test it with Str Accessories either, not everyone as THEY say wanted to rely on ifrit rings and wanted to use Str Accessories instead, if the damage output is high enough even with ifrit rings, then they could just switch to Str Accessories and kill their enemy faster without having to wait until coma/asura show up. If the damage is not that high and is just enough to kill but also enough to be killed, then the effect is up for implementation. (We cannot experiment it anyways, they will just have to tell us the results) 1
Rayray Posted June 15, 2015 Report Posted June 15, 2015 I'm not exactly saying it is a flaw, some people might just actually think it is way too OP, hence I stated it. I would rather have a suggestion implemented if it was fully tested out, rather than implement it first, then tons of people will say it is OP then it will get nerfed. It is rather counter productive. Would I like to have the auto cast asura on the weapon? Yes, but only if it does not stack with ifrit rings regarding the % where the skills for asura gets autocasted. Only in that regard. But as I stated, tons of people will probably say it is OP hence I went the other way. Just give the weapon a big bonus STR on the weapon, so that wearing STR acc is not needed, seems like an easier way to implement this since it won't need a lot of testing. 1
lllKurolll Posted June 15, 2015 Author Report Posted June 15, 2015 That's Why we have two suggestion, 1 for pure melee and 1 for melee and asura. one way to find out if it has a flaw is for A GM to Test it Out. If its unbalanced or Over-Powered. If the Asura is too over-powered. why not cast low -level ASURA. If I remeber asura has max level of 5.