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lllKurolll

Priest Or Battle Priest

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Posted (edited)

High Priest Strike Eagle Valkyrie Weapon. June 8, 2015

So, this is the story guys. I was at the forum and searching some trends and etc. then I visit the Forsaken Token Shop where you can see the list of Donation item. Then I came across to this weapon .. "Strike Eagle". I read the description and its like semi-physical and semi-magic? I often saw battle priest on other server before.

So, Why not make it Pure Physical dmg and remove the magic? we already have eirs book right? for the magic.

why not remove the magic and change it to other things like Enable the use of certain skill or Increase the crit rate or enable low level EDP on it?

and increase the Chance of Lex aeterna for better physical dmg. (and Priest do not have physical skill to be used on enemy, only the automatic skill, ifrit rings, etc. the dmg is nerf like a Super novice's normal attack and reduce the dmg and no Skill bash, that's how I imagine it.)

just a suggestion I came across to :D ^^ :th_ok: :th_ok: :3

I never see Battle Priest before in this server ,, why not implement it?

here's the thing battle priest can only occur when they have thana and geared. how about the semi-geared and Legendary users. even though, they have thana they kinda NERF.

I suggest this for more Variety of Class and types for battling each other for more fun and excitement.

:th_ho: :th_ho: :th_ho: :th_ok: :th_ok: :th_ok:


UPDATES REGARDING THE DAMAGE. (June 14, 2015)

For This; This is The Final Chapter of Experimentation.

#1: The Gear of My Opponent.
Class: Lord Knight

Gear: Semi-Geared/LOW-GEARED.
HP: 300k
Pndl4Ui.png

#2 The Stats of The Priest: I Mainly Focus on STR for the Possibilities of it.

jrXmRxo.png

Final: The Damage Testing.

#1 No Damaging Card/ No FBH on Boots

eYQlRE0.png

#2: 1pcs Turtle General Card / Without FBH

ponYLod.png

#3: 2pcs Turtle General Card and 2pcs FBH Card The Damage is doubled because of Magnum Break.

MyOyX61.png

as you can see, I only used STR Gaunt here both is 35 + 35 = 70.

#4: 3x Turtle General and 2x FBH // This Time no Magnum Break

LoHNVAc.jpg

#4.1: 3x Turtle General and 2x FBH // This Time Magnum Break

qFpstYW.png

#5: 4x TG / 2x FBH. Final Damage Output of No Buffs No Converters

ziZBVnY.png

FINAL DAMAGE OUTPUT OF ''STRIKE EAGLE'' WITH BUFFS, CONVERTERS, ALOE.

OLF5qsc.png

AS YOU CAN SEE, THE FINAL DAMAGE OUTPUT IS TOO LOW, EVEN ON LOW-GEARED PLAYER.

I KILLED HIM FULLY BUFFS FOR 7-10 SECONDS WITH LEX ATERNA ALSO.

THATS TOO SLOW IF YOU ASK ME.

WHAT IF MID-GEARED PLAYER?

ASURA TESTING DAMAGE:

sO6twwt.jpg

AS YOU CAN SEE IT DIDN'T KILL HIM

AND HE ONLY GETS SLIGHT DAMAGE WHAT THEEEEEE???

But, because I used 2x fbh. it would damage him highly if i removed 1x fbh and change it into SP card.

But, I think it will never die, it will regain some little HP.

PROPOSED EFFECT OF THE WEAPON BY THE PLAYERS/PEOPLE OF THIS SERVER. (June 14, 2015)

Rayray's proposed effect

Kuro's proposed effect

Okay so I gathered the effects that you guys proposed, And I have come up with this one:

  • ATK + 25%
  • Increase physical damage by 30%
  • Str + 40, Agi + 30, Hit + 100, Max HP + 30%, Max SP + 20%
  • 5% chance of auto casting Lex Aeterna on an enemy when doing Physical Attack
  • ?% chance of casting Asura requirements and Asura itself
  • Unbreakable

You guys were talking about using Str Accessory instead of the Red ifrit ring so the added Str in the weapon will make up for the loss of the other Str Accessory (unless they want to go all Str since they have a chance to cast Asura anyways)

I am not that sure of this effect yet, since we don't know how much damage it will produce with converters, but I am definitely sure that it will do alot of damage with this effect.

What do you think? If it's a little too much, just revise it :)

"READ THE WHOLE STORY BELOW TO KNOW THE WHOLE STORY THANK YOU. :)

Edited by lllKurolll
  • Like 1
Posted

The strike eagle was made as one of the very first valks, therefore it was made when the book is not out yet, hence there is a magic part in it. Tons of old valks suffer this way.

A very specific suggestion would be nice as well. The problem is that priests are not made to actually fight it out. Even though I do have certain success with it(even without thana), the weapon is indeed a bit weaker than the new ones that came out. Hell I even had fun on it just using book of dead for the lulz.

I do not agree with putting edp or another type of skill as even on just theory, i can already see it being OP even if you just rely on ifrit rings. Priests have decent hp and reducts, giving it a high attack is not good.

The only battle priest I know was Xtopher, and he was really good. Sadly he was retired a long time ago and he would have been the better one to reply to this thread.

For the weapon. This would be my specific suggestion to it.

The original is this one:

MATK + 25%
Increase Holy Light damage by 10%
Int + 25, Str + 20, Dex + 20, Max HP + 25%
5% chance of casting lvl 1 lex aeterna on an enemy when doing Physical Attack.
Unbreakable.

My proposed change is:

ATK + 25%(test it out, lower this out or increase it, as long as it is for atk)

Increase physical damage by 10% (or make this an increased damage to medium sized monsters)

STR+ 30, agi+ 30, Hit + 100, Max HP + 25%

5% chance of casting lvl 1 lex aeterna on an enemy when doing a physical attack

?% to cast the skills needed to cast asura. Basically i want to suggest autocasting summon spirit spheres, fury, and asura when attacking, make it the same percentage as it is on the ifrit rings. I do not know how to actually test this one, but it is kinda hindering on the class if we are stuck on ALWAYS using both ifrit rings. For once I would like to actually use blue ifrit rings + loki seals.

Unbreakable.

  • Like 1
Posted (edited)

yup, you have a point there. for the skill or adding enable skill is just my theory. The strike eagle is getting less and less popularity. why not put the effect of the ifrit ring on the weapon itself. because, we want to use lokis or belts instead. my dmg calculation when im experimenting w/ it is 3k-5k dmg w/ strike eagle. why not enable the use of double attack? the sinX skill that lets you double attack.

they should just remove the magical attack and change it into something useful.

This is the Original one on the Weapon and Token Shop Description.

Increase damage on demi humans by 30%, 5% chance of auto casting Level 10 Kyrie Eleison when receiving physical damage
MATK + 25%
Increase Holy Light damage by 10%
Int + 25, Str + 20, Dex + 20, Max HP + 25%
5% chance of casting ^008800Level 1 Lex Aeterna^000000 on an enemy when doing Physical Attack.
Unbreakable.

Propose Effect.

Increase damage on demi humans by 30%, 5% chance of auto casting Level 10 Kyrie Eleison when receiving physical damage
Attack + 10% or make it medium size. (it was 10% Increase Holy Light damage)
Str + 30,Agi+ 30, Vit+ 20 or 30? Hit+ 100 Max HP + 25%
5% chance of casting ^008800Level 1 Lex Aeterna^000000 on an enemy when doing Physical Attack.
?% Chance of Casting Random Skill or Certain skill.?????????????
Unbreakable.

Most Priest has only 160.000 HP. w/o TGK. W/ TGK is 200.000k W/o The Ring.

or how about this?

10%-20% of Autocasting Level 10 Bowling Bash and Soul Destoryer.

and I dont know if the skill being cast on Ifrit rings are max level or just random level being cast??????

Edited by lllKurolll
Posted

Definitely no on the 30% damage to demi humans, you are already wearing 2fbh on a battle priest, that 30% is wasted and would yield lower damage than the other modifiers. Also no on the auto kyrie for priest, kyrie cancels assumptio so you will be more vulnerable.

  • Like 1
Posted (edited)

yup. the 30% dmg to demi human can be change to atk + 25 - 30% cause the 30% to demi-human is the current effect of the Strike Eagle I never change it. So, The only thing that should be change is the Magical attack and the demi-human.

And the Kyrie is also the current Effect of the Strike Eagle.

vZ71IeG.png

Edited by lllKurolll
Posted

Yeah, I removed the kyrie in favor of casting the skills needed for asura and asura itself, that way you do not need the red ifrit ring. And it is rather easy to get kyrie, just use dragoon wizard or amon ra or both on shoes and you get better chances than what you have one the weapon. As a melee priest, atm you use ifrit rings and the strike eagle. You get lower survivability since your items kept on casting kyrie and assumptio and most of the time they just keep on cancelling each other for me.

The 10% chance to cast bowling or soul destroyer is not that good for me. One thing is that priest damage is not that high on melee, having bowling be cast will just push your enemy a bit and you need to move in order to get close and hit again, which lowers overall DPS, I already have that problem when magnum break autocasts. 2nd, Soul destroyer damage modifiers are not good atm, it would just yield less than 10k damage so it would not really help since my priest normally hits 7-12k melee hits without thana.

Posted (edited)

I see, I got your point there. even though the Strike Eagle has 30% dmg to demi human its still not enough to kill. the normal dmg i see while experimenting is 2k-6k only. The only hope is Lucky Punch Asura.

Edited by lllKurolll
Posted

I see, I got your point there. even though the Strike Eagle has 30% dmg to demi human its still not enough to kill. the normal dmg i see while experimenting is 2k-6k only. The only hope is Lucky Punch Asura.

I get more luck with the random tarot than the asura casting off atm.

  • Like 1
Posted

yah =.= . its like asura is 0.1% hahaha because of rare zen, fury and summon spirit.

Posted

Book of the Dead + Ifrit rings is enough to kill :th_heh: :th_heh: :th_heh: :th_heh:

  • Like 1
Posted (edited)

Book of the Dead + Ifrit rings is enough to kill :th_heh: :th_heh: :th_heh: :th_heh:

yup, you're right. That's why we are discussing about changing the effect or stat given by the Strike Eagle Valk Weapon. :th_ok: :th_ok: :th_ok: :th_heh: :th_heh: :th_heh:

Because, its a waste w/ such great weapon but useless.

Edited by lllKurolll
Posted (edited)

Yap increasing the physical damage could be sufficient for a Battle Priest Valk Weapon. If the coma won't kill you, then the melee damage will. I always have a hard time killing melee users like SinXes with Ifrit rings, especially when I get silenced/cursed.

Edit: Redundant

Edited by Victoria
Posted (edited)

Like Rayray said it was the first valk weapon to be released, so it means the Strike Eagle composed of semi-Magic semi-Physical. It should be changed by now because we already have eirs books. :D ^^ :th_meow: :th_meow: :th_meow: . It should be change to pure physical weapon for the battle priest. removing the extra magical attack and the 10% more dmg w/ holy light with something else.

Edited by lllKurolll
Posted (edited)

or We could add ?% of casting Grim Reaper Skill (tarot) because this weapon looks like Death's weapon or Grim's weapon the guy who guides the dead to the underworld. :D

or Like Rayray Said = (?% to cast the skills needed to cast asura. Basically i want to suggest autocasting summon spirit spheres, fury, and asura when attacking, make it the same percentage as it is on the ifrit rings. I do not know how to actually test this one, but it is kinda hindering on the class if we are stuck on ALWAYS using both ifrit rings. For once I would like to actually use blue ifrit rings + loki seals.)

Edited by lllKurolll
Posted

I disagree with the auto casting of the Grim Reaper Card even if the chances are too low. (I think it will be hard to tweak that skill anyways)

If you want something like that, make it similar to the ifrit ring. ?% chance of auto casting Tarot Card of Fate, it has a low chance of casting random tarot cards but atleast there is still a chance to inflict the coma effect on the enemy.

Or you can just add a 1% chance of auto casting coma when hitting an enemy. (The chances to kill will increase if this is to be put in the weapon effect though)

I tested asura and tarot on my priest, and I agree that coma will trigger first rather than asura, coma will kill the enemy that instant, while asura will still leave a few HP especially when the enemy is a ghost property (unless you change his/her property)


I disagree with the auto casting of the Grim Reaper Card even if the chances are too low. (I think it will be hard to tweak that skill anyways)

If you want something like that, make it similar to the ifrit ring. ?% chance of auto casting Tarot Card of Fate, it has a low chance of casting random tarot cards but atleast there is still a chance to inflict the coma effect on the enemy.

Posted (edited)

I disagree with the auto casting of the Grim Reaper Card even if the chances are too low. (I think it will be hard to tweak that skill anyways)

If you want something like that, make it similar to the ifrit ring. ?% chance of auto casting Tarot Card of Fate, it has a low chance of casting random tarot cards but atleast there is still a chance to inflict the coma effect on the enemy.

Or you can just add a 1% chance of auto casting coma when hitting an enemy. (The chances to kill will increase if this is to be put in the weapon effect though)

I tested asura and tarot on my priest, and I agree that coma will trigger first rather than asura, coma will kill the enemy that instant, while asura will still leave a few HP especially when the enemy is a ghost property (unless you change his/her property)

I disagree with the auto casting of the Grim Reaper Card even if the chances are too low. (I think it will be hard to tweak that skill anyways)

If you want something like that, make it similar to the ifrit ring. ?% chance of auto casting Tarot Card of Fate, it has a low chance of casting random tarot cards but atleast there is still a chance to inflict the coma effect on the enemy.

yup, I Agree With you. why not ?% of autocasting Tarot and Asura/Zen/Fury/. But, 1% chance of Coma is too much i think why not 0.1-0.5 or higher? Cause, Dispell has 1% chance and it triggers a lot.

or Rather than that. if GM don't want this to happen. Why not just remove/change the Magical, Holy Light Damage, and auto-casting Kyrie on the Strike Eagle. 30% damage to demi-human can be change to atack + 25-30% or to medium size. Kyrie can be remove or change to Auto assump. For Magical and Holy light damage change them to ?% change of casting random skills or Certain skills.

We don't wanna get stuck on just using Ifrit Ring. because, we also need to use str belt or Lokis.

Edited by lllKurolll
Posted

I presume that the scythe is a mace?

Legendary Priest Mace, 17160

A legendary priest mace designed for the strongest Forsaken City warriors.
Int + 20, Str/Dex + 15
Increase damage done to Demi-Humans by 25%
Max HP +20%
Magic Attack +20%
Add a 3% chance of casting Level 3 Lex Aeterna on an enemy when doing physical damage


Class : Mace
Attack : 200
Weight : 140
Weapon Level : 3
Required Level : 90
Applicable Job : High Priest

If that were to be implemented, what would be the effect of the legendary counterpart which has 80% of the effects of the valk weap? Will it still have the same chance of inflicting the tarot/asura effect?

Posted

I will not agree on putting up any tarot autocasts on the weapon simply because it will be too OP, since it probably will stack with blue ifrit ring in terms of the chances.(kinda like how amon ra and dragoon wizard stack).

Only the skills zen-fury-asura be put on the weapon should be enough. If that is not possible, then a good increase in physical damage is in order.

  • Like 1
Posted (edited)

yup +1 to rayray. its either zen/fury asura or increase of damage to the weapon.

Edited by lllKurolll
Posted

yup +1 to rayray. its either zen/fury asura or increase of damage to the weapon.

Or actually the easiest one I can think of is a massive increase in +STR, enough for us to stick with ifrit rings. So yeah, something along the lines of +80 str + the increase of damage against medium sized monsters should do enough, since we will be using the ifrit rings still anyway.

Posted (edited)

yup, even w/ Str Belt, the dmg of This weapon (Strike Eagle) w/ Turtle general or Skeleton worker is 3k-6k damage only.

Edited by lllKurolll
Posted

Probably the increase in Str and damage boost will increase the melee damage of the Priest, and using ifrit rings will give the tarot and asura effect(And other useful skills). But won't boosting the Str too much make it a little OP? I mean there can be chances wherein a player decides not to use ifrit rings and instead stack his/her priest with Str Boost Gears like Noble Hat, Str Gaunts/Belts/Lokis Seal. The Str will be more or less about 200+, and I'm not sure how much melee damage it can deal to its enemies.

How about auto casting Curse status while attacking in a low percentage? (just a random thought) :th_swt3: :th_meow:

Posted (edited)

i think Rayray is just right on the track, cause w/ Str Belt the Damage is only 5-6k. if you add another 80 str like rayray said it will just increase correctly. its like wearing Str belt while you have ifrit rings. it just supports the build of the character :th_meow: :th_meow: :th_meow:. also, Status ailment does not stack quite well in this server. they mostly work on mobs/monster.

Edited by lllKurolll
Posted

Probably the increase in Str and damage boost will increase the melee damage of the Priest, and using ifrit rings will give the tarot and asura effect(And other useful skills). But won't boosting the Str too much make it a little OP? I mean there can be chances wherein a player decides not to use ifrit rings and instead stack his/her priest with Str Boost Gears like Noble Hat, Str Gaunts/Belts/Lokis Seal. The Str will be more or less about 200+, and I'm not sure how much melee damage it can deal to its enemies.

How about auto casting Curse status while attacking in a low percentage? (just a random thought) :th_swt3: :th_meow:

Priest is not sinx. if you give that boost to a sinx, it will be OP due to EDP. However, a priest using lokis only + the weapon if it has the +str would probably yield like 12k maximum damage himself per hit, or probably less. Also, those priests cannot use thana. The reason is that you can just default skolls against those types of priest, and I am sure they won't be hitting asura somewhere, so there is no need to use raydric. Which means those people are actually making themselves weaker if they are using lokis instead of the ifrit rings.

If it is that much of an issue, we can just make it so that the weapon cannot be used with lokis and str belts OR just lower the bonus str to 40-60

  • Like 1
Posted (edited)

Yup, it is not much. just str boost and remove the magical attack + holy light damage and change it to something else. The 30% Damage to demi-human can be change to Atk + 25-30% or Medium size. (that's all, the purpose of the str boost is that we can stick to ifrit rings or make the weapon wield the effect of it. So, that we can use either str or lokis.)

PS. Also remove the Auto-Kyrie cause when we used assump they will cancel each other and We will be vulnerable.

Edited by lllKurolll


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