速い Posted January 4, 2015 Report Posted January 4, 2015 Not much to say, implement a room where breakers are able to attack emps and give feedback on how long it took them to break the emp. It'd also help if there was information listed about the emperiums on the wiki. Meet.
sartorius19 Posted January 5, 2015 Report Posted January 5, 2015 there has been suggestions on this several times. dunno what happened on them though.
ThePerfectHit Posted January 5, 2015 Report Posted January 5, 2015 This won't be implemented for reasons I have speculated on for so long. No matter how many +1's this gets.
Desamor Posted January 5, 2015 Report Posted January 5, 2015 Here [ http://www.forsaken-ro.net/forum/index.php?showtopic=21656&page=2#entry247497 ], Since mostly people rejected the idea, didn't got implemented but they were thinking adding it, maybe if get support this time they might add it :0!
速い Posted January 5, 2015 Author Report Posted January 5, 2015 (edited) I read the other thread and yeah I guess it makes sense, the fact that people will constantly try and try and eventually the most optimal build(s) will be known. So I understand why this would be rejected, though I already mentioned in the original post, why not atleast publish Emperium info on the wiki? Everyone's been left in the dark about it. There's no way to confirm what you think about the emperium is right, unless they publish the information on the wiki. Edited January 5, 2015 by 速い
thePast Posted January 5, 2015 Report Posted January 5, 2015 found it. http://www.forsaken-ro.net/forum/index.php?showtopic=27000&hl=breakin , been a year actually........................................................
plok123 Posted January 5, 2015 Report Posted January 5, 2015 I still really want this to be implemented :) it was gonna get implemented, but i dont know what happened :) If you look at the big servers, they have it.. So i dont really know what's wrong with it :) well, some people are just some people :D
ThePerfectHit Posted January 5, 2015 Report Posted January 5, 2015 (edited) I still really want this to be implemented :) it was gonna get implemented, but i dont know what happened :) If you look at the big servers, they have it.. So i dont really know what's wrong with it :) well, some people are just some people :D Pretty sure someone already stated this, but once everyone figures out the most optimal combo it turns a game of knowledge into a game of chance or a numbers game. Rather keep things the way they are, things are perfectly fine without this emperium breaking room. People need to learn to test combos for themselves without this room. A person can just join the server 3 days ago, donate for gear and already have the best combo like every other breaker. Shouldn't be this way, people should be creative with their builds and use what's best for them. Edited January 5, 2015 by ThePerfectHit 1
速い Posted January 6, 2015 Author Report Posted January 6, 2015 Pretty sure someone already stated this, but once everyone figures out the most optimal combo it turns a game of knowledge into a game of chance or a numbers game. Rather keep things the way they are, things are perfectly fine without this emperium breaking room. People need to learn to test combos for themselves without this room. A person can just join the server 3 days ago, donate for gear and already have the best combo like every other breaker. Shouldn't be this way, people should be creative with their builds and use what's best for them. Yeah I agree, so like I mentioned above, this should instead be taken as post information all the Emperiums on the wiki.
ThePerfectHit Posted January 6, 2015 Report Posted January 6, 2015 Well if you guys really want a sort-of emperium testing room, the closest thing you will get is breaking your guild during non-woe time(assuming your guild has a castle). When you do this, you can enter the castle and attack emperium and see the damage onto it, but don't break it. It's illegal to break emperiums during non-woe time, but doesn't say anything about breaking guilds that have castles.
ecstasy19 Posted January 6, 2015 Report Posted January 6, 2015 +1. altho, when everything has been said and done, more is always said than done.
ChainBreak Posted January 6, 2015 Report Posted January 6, 2015 -1 As most opposed to this already said: it makes things too static. The best build would be found in no time. Releasing the actual stats on the wiki would be even worse since you can get the best build from knowing the mechanics by knowing those stats. Then you don't even need to test anymore.
Zombee Posted January 8, 2015 Report Posted January 8, 2015 It's already a game of luck and not build. +1, because there's no reason NOT to have it. It's fun to mess around with.
AsBloodRunsBlack Posted January 15, 2015 Report Posted January 15, 2015 +1 to this topic, this will help breakers to test their capability to break and for those newbie breaker