Rayray Posted December 28, 2014 Report Posted December 28, 2014 The issue with guilds happens when most people try to make a guild and WoE a business. I would assume these started to become rampant when people started paying tokens as salary, now the issue of drops is up too simply because the Guild leaders cannot back up the demand of salary for all their members. I have to bring up Shadi's point again here: Back then, gearing up will take you months, now it takes a few weeks to be decent(votes and stuff). WoE drops are the PERKS, not the reason for WoE when I was actively doing it. Hell, I even did GvG and BR just for the heck of it, and never once I cared about stuff I get from it. This is from someone who WoEd for Influence for a mere 5 berry tickets and the other perk i have is me being able to duel Epic when I was testing stuff on SinX. A guild made SORELY to just get drops is doomed to fail. That would be the point. If a guild decides to disband simply because it cannot get drops shows the big issue: People simply became too greedy and made WoE a business, instead of it being done for competition and fun.
gennova Posted December 28, 2014 Report Posted December 28, 2014 (edited) The issue with guilds happens when most people try to make a guild and WoE a business. I would assume these started to become rampant when people started paying tokens as salary, now the issue of drops is up too simply because the Guild leaders cannot back up the demand of salary for all their members. I have to bring up Shadi's point again here: Back then, gearing up will take you months, now it takes a few weeks to be decent(votes and stuff). WoE drops are the PERKS, not the reason for WoE when I was actively doing it. Hell, I even did GvG and BR just for the heck of it, and never once I cared about stuff I get from it. This is from someone who WoEd for Influence for a mere 5 berry tickets and the other perk i have is me being able to duel Epic when I was testing stuff on SinX. A guild made SORELY to just get drops is doomed to fail. That would be the point. If a guild decides to disband simply because it cannot get drops shows the big issue: People simply became too greedy and made WoE a business, instead of it being done for competition and fun. A little out of topic. Just as you said its almost 1 year I joined Endeavour and till this moment I never get paid and do every event for free. As long as I can get the fun I want, I won't bother win or lost. I will enjoy the process. And the guild felt like family rather then goldmine for me. And as I know Endeavour already stand for years already in all joyous and sorrowful moments we share together. Edited December 28, 2014 by gennova
Desamor Posted December 28, 2014 Report Posted December 28, 2014 (edited) Well, about people that said it become greedy and not for fun or just for the items, think about this, people WoE everyday, assist and expect a reward after that because, even if You just play for the fun, You are playing for something, and as said before the drops can be used as an alternative payement for a member and You just forget something, You said an emperium won't gear a player full, You're right BUT if he sell it? Even if market drop the emperium auras to what were before, like 400~500, those 400~500 make that 'x' player get some f.set, or save tokens to get a valk weapon or another aura that would fit better. Yea, seems kinda selfish that increase the old emperium aura, as Shadi said, it looks like that just want to increase the value of the newest but this is something like 50/50 because ALWAYS something new will opaque the old one, no matter what it is. And keep in mind that nowsday castle tend to have 0 eco because it break a lot before WoE ends, this mean, less % on getting a drop, making it very difficult to get one, and even is very difficult to defend a castle this day because the population of all guilds is low, not enough to keep attackers at line. Edited December 28, 2014 by Desamor
Shadi Posted December 29, 2014 Report Posted December 29, 2014 (edited) Well, about people that said it become greedy and not for fun or just for the items, think about this, people WoE everyday, assist and expect a reward after that because, even if You just play for the fun, You are playing for something, and as said before the drops can be used as an alternative payement for a member and You just forget something, You said an emperium won't gear a player full, You're right BUT if he sell it? Even if market drop the emperium auras to what were before, like 400~500, those 400~500 make that 'x' player get some f.set, or save tokens to get a valk weapon or another aura that would fit better. Well this is another point to bring up. They expect a reward, they don't expect an emp. Right now a single emp can help gear multiple people by selling the emp and buying suitable gear for multiple guildmembers instead of giving an emp to one player. Emp is in no way a crucial part of any build and highering the drop chance would indeed give more people an emp. but it would also be less rewarding to get an emp as a guild. If guilds truly are concerned about gearing their members, they would sell the emp and not make a list as to whom will get the emp next. The high prices of emps benefit guilds more than highering the droprate and making them much much less rewarding. It is not about giving everyone an emp. it's about rewarding everyone for their efford. Lets give an example. If your guild gets an emp right now you got what 6k tokens instantly? You can gear up multiple people with that, or sell it and get like 5 people similar auras that are just as good. As to if you higher the drop chances and the prices do drop back down to 400. You'd have to give an emp to each person individually. Selling wouldn't be an option because it would no longer have enough benefit to support multiple people at once. Sure you'll have a tiny bit more emps to sell, but it would never give you the same value as it is now. + If more emps out there the demand will quickly drop as well making the emps way harder to sell than they are now. Everything combined, highering the drop chance of the emps is not an appropriate solution for the problems described in this topic. Also only highering drop chance from the old colors makes no sense at all. It just shows that the purpose of the topic is to make the old emps drop value so that the new ones become even more expensive and 'rare' compared to other drops. In other words this seems like a suggestion to make the rich (owners of the newest emps) richer and the average/poor even poorer. Yea, seems kinda selfish that increase the old emperium aura, as Shadi said, it looks like that just want to increase the value of the newest but this is something like 50/50 because ALWAYS something new will opaque the old one, no matter what it is. True newer items have a higher demand. This is where the supply and demand part kicks in and decides the actual price of the emp. Thus, changing to drop chance is not a solution as the prices already differ due to desire for the new ones. Edited December 29, 2014 by Shadi
gennova Posted December 29, 2014 Report Posted December 29, 2014 (edited) Ok now that you say another reason for this suggestion, may I sum up your reasoning as this: You want a way to make a guild to stay established, and thats why you want to increase the drop rate as a way to accomplish it. Is this right? because I'm not quite clear about your reasoning yet. Still no verification bout my question yet. Well this is another point to bring up. They expect a reward, they don't expect an emp. Right now a single emp can help gear multiple people by selling the emp and buying suitable gear for multiple guildmembers instead of giving an emp to one player. Emp is in no way a crucial part of any build and highering the drop chance would indeed give more people an emp. but it would also be less rewarding to get an emp as a guild. If guilds truly are concerned about gearing their members, they would sell the emp and not make a list as to whom will get the emp next. The high prices of emps benefit guilds more than highering the droprate and making them much much less rewarding. It is not about giving everyone an emp. it's about rewarding everyone for their efford. Lets give an example. If your guild gets an emp right now you got what 6k tokens instantly? You can gear up multiple people with that, or sell it and get like 5 people similar auras that are just as good. As to if you higher the drop chances and the prices do drop back down to 400. You'd have to give an emp to each person individually. Selling wouldn't be an option because it would no longer have enough benefit to support multiple people at once. Sure you'll have a tiny bit more emps to sell, but it would never give you the same value as it is now. + If more emps out there the demand will quickly drop as well making the emps way harder to sell than they are now. Just like what he said I know some guild did this and can survive for a long time. The GL sell the drop and use the earning to pay salary and supplies. And sometimes he sell the drop to member in cheap price. Afterall if you ask me whether I like to get the drop from castle in order or getting paid for each attending on WoE, I rather choose to get paid since my effort got paid right away rather then waiting for an unknown time. And some of my friend can getting geared in a decent way because of this system, slowly but surely. It's true that a high number play a great factor in winning an event. But its not the factor to make the guild to stay established. All it need is loyal member who always help the guild whether the guild in slump or glory state, rewarded or not. People who join the guild that looking for salary or reward won't stay long, since mostly he will quit once he stop getting reward or he get enough reward already. Edited December 29, 2014 by gennova
Desamor Posted December 29, 2014 Report Posted December 29, 2014 Well this is another point to bring up. They expect a reward, they don't expect an emp. Right now a single emp can help gear multiple people by selling the emp and buying suitable gear for multiple guildmembers instead of giving an emp to one player. Emp is in no way a crucial part of any build and highering the drop chance would indeed give more people an emp. but it would also be less rewarding to get an emp as a guild. If guilds truly are concerned about gearing their members, they would sell the emp and not make a list as to whom will get the emp next. The high prices of emps benefit guilds more than highering the droprate and making them much much less rewarding. It is not about giving everyone an emp. it's about rewarding everyone for their efford. Lets give an example. If your guild gets an emp right now you got what 6k tokens instantly? You can gear up multiple people with that, or sell it and get like 5 people similar auras that are just as good. As to if you higher the drop chances and the prices do drop back down to 400. You'd have to give an emp to each person individually. Selling wouldn't be an option because it would no longer have enough benefit to support multiple people at once. Sure you'll have a tiny bit more emps to sell, but it would never give you the same value as it is now. + If more emps out there the demand will quickly drop as well making the emps way harder to sell than they are now. My GL do both, they get a drop and sell it to pay salary or give it away, but the problem is, since the econ of the castle is always 0, the chances of getting a drop is too low, there is time were is completly dry and there thing get harder, for example, some people join for the salary because they need it, not greed...Emp is not crucial, but is more demanded than the other drops, f.soldier or imperials, people sell it for too high or buy it for too low (that is OT), and that's why an emperium is a more viable way; And yea at this time an emperium could get more gear of a person, but if the castle never drop one? I mean, is like Meet said, it would take years to a member get an actual drop OR a guild keep paying salary without nothing to sell. The actual topic, could be mistaken, would be better if it was drop in general, I mean, increase ALL, not specific old emperium auras. But yea, in general both side get bad :P! BUT test don't hurt anyone, since they removed old and re-implemnted
gennova Posted December 29, 2014 Report Posted December 29, 2014 (edited) If you said it that way I rather have another drop that can be sold fast with average price rather then increasing the current drop. Since the drop like EMPERIUM, IMPERIAL, and EIDILIC should remain rare drops like this, since it will feel rewarding when one got an actual drop. Or maybe can increase the drop of Forsaken Soldier Card since its become demand now. And why this suggestion have been brought up just now when WoE itself already been held for years already. I wonder what the real problem behind it. Edited December 29, 2014 by gennova
qperteplex Posted December 29, 2014 Report Posted December 29, 2014 If you said it that way I rather have another drop that can be sold fast with average price rather then increasing the current drop. Since the drop like EMPERIUM, IMPERIAL, and EIDILIC should remain rare drops like this, since it will feel rewarding when one got an actual drop. Or maybe can increase the drop of Forsaken Soldier Card since its become demand now. And why this suggestion have been brought up just now when WoE itself already been held for years already. I wonder what the real problem behind it. This has been suggested before and as a result the thread starter went on a tantrum, damaged the servers and its staff's credibility resulting to that player getting banned. The eco doesnt matter much AFAIK. Its still about luck. I managed to get 2 drops(SB IMP and EID) with just 1 win. I even remember that a red emp dropped 2x in just 1 month earlier this year.
ThePerfectHit Posted December 29, 2014 Report Posted December 29, 2014 (edited) This has been suggested before and as a result the thread starter went on a tantrum, damaged the servers and its staff's credibility resulting to that player getting banned. The eco doesnt matter much AFAIK. Its still about luck. I managed to get 2 drops(SB IMP and EID) with just 1 win. I even remember that a red emp dropped 2x in just 1 month earlier this year. I noticed this as well it seems whenever new castles are introduced the drop rates seem to be a lot higher than they actually are. During that time the red emp that dropped before those were about 6 months ago? Honestly don't think a WoE emperium should be so rare, as to only drop 1 or 2 times in a year for some colors. In my opinion should be way harder or take way longer to get a BR/GVG emp then to get one of these new WoE emps, but that's just my opinion. Then again for all I know, we could all just be ridiculously, unlucky. Edited December 29, 2014 by ThePerfectHit
gennova Posted December 29, 2014 Report Posted December 29, 2014 The eco doesnt matter much AFAIK. Its still about luck. I managed to get 2 drops(SB IMP and EID) with just 1 win. I even remember that a red emp dropped 2x in just 1 month earlier this year. Ya the first one who got red emp ws Inui and after some times we finally got the second one and not too long after that premo got it. Now idk how much red emp out there lol.
ThePerfectHit Posted December 29, 2014 Report Posted December 29, 2014 (edited) Ya the first one who got red emp ws Inui and after some times we finally got the second one and not too long after that premo got it. Now idk how much red emp out there lol. That guy wasn't the first to get red emp actually, the first red emp was given to, I believe his name was, Mac for creating or putting the info on the wiki. And the guy you're speaking of didn't even get it as a drop, he bought it off someone. Edited December 29, 2014 by ThePerfectHit