Specter Posted March 17, 2014 Report Posted March 17, 2014 (edited) Considering the increasing amount of competition between guilds, which is definitely what makes me enjoy this game, I've been thinking it might be nice to bring back the Guild Hideout since we need a token sink in this game as seen in other suggestions. I've seen the Guild hideout before and I think the buffs were broken, but with a few tweaks on it would make it useful and will keep it fair for everyone.The idea is that every two weeks, there should be a forum thread organized by a Senior GM (or a higher position) where guild leaders bid Forsaken Tokens ( which are donatable, that would benefit the server too) to get the hideout. Also only the guilds that own a castle should be able to bid for the guild hideout. Also, only if it's possible, it'd be great if the hideout had a custom map for it, since the normal inns aren't really appealing.This could be the list of things the Guild Hideout would provide:* A Healer NPC that gives Agi/Bless (Take out the buffs in the normal healers).* Flags inside the hideout to go back to your castle, and letting the ones in fcity just for aesthetics.* Seed / Berry / Speed potion Map NPCs with no charge. * 2~3 MvP rooms where instead of zeny, you have to pay 3 Forsaken tokens to get in.* Obviously a Forsaken Kafra for decarding/storage/saving location ( On the day of the reset of the bidding, the save location should be reset to the default which is forsaken city if it's possible. )* A tool dealer with gemstones, Acid bottles, ninja's elemental stones, etc. Pretty much the usables that can be bought in the item mall.Also people shouldn't be able to warp to this map and /memo on it so they don't abuse this.If you agree on this suggestion, I'd like some feedback on it if possible, the token sink and guild competition are two really important things here in ForsakenRO. What do you guys think? Is this too much? Is it worth it? Thanks in advance! Edited March 17, 2014 by Specter 1
jameslamela Posted March 17, 2014 Report Posted March 17, 2014 hmmm... i say no. its better to give those toks to those guild memebers that needs to gear up. especially if they dont have any real mvp cards on. then we already have good token sinker ingame like kingsroom and seed/speed room npc etc. 1
Forum~ Posted March 17, 2014 Report Posted March 17, 2014 (edited) Let me get this straight. 1. This is a great token sink. 2. This is horrible for guild competition. From what I've observed from past iterations of the hideout being implemented, this is a quick 'n dirty way to get large amounts of tokens (order of thousands) to outflow from the economy. It works. I have seen this in action. What I have also observed is this trend where the controlling guild of the hideout gains a huge surge of popularity and membership due to hideout ownership. Pretty much every other guild becomes moot in face of the hideout-owning guild. Therein lies the dichotomy of having the hideout system implemented. You help the economy and you destroy guild competition. I am not necessarily for or against this suggestion; I simply want to bring awareness to what this system entails from what I have seen in the past. Maybe the following discussion can address this issue to some degree. Edited March 17, 2014 by Forum~
bataclanmarriel Posted March 18, 2014 Report Posted March 18, 2014 hmmm... i say no. its better to give those toks to those guild memebers that needs to gear up. especially if they dont have any real mvp cards on. then we already have good token sinker ingame like kingsroom and seed/speed room npc etc. +1 for you james
Rayray Posted March 18, 2014 Report Posted March 18, 2014 Seed rooms/speed potion rooms with no charge, I cannot agree. Lesser charge then normal, then yes. The mvp room idea is good I guess, but I do think the price is too low. I suggest an npc that does fcp, but at the cost of a glistening coat. basically to eliminate having dual accounts to just fcp.
Biomehanika Posted March 18, 2014 Report Posted March 18, 2014 (edited) Seed rooms/speed potion rooms with no charge, I cannot agree. Lesser charge then normal, then yes. The mvp room idea is good I guess, but I do think the price is too low. I suggest an npc that does fcp, but at the cost of a glistening coat. basically to eliminate having dual accounts to just fcp. A great idea at the cost of a glistening good, superb +1 Edited March 18, 2014 by Biomehanika
Aerynth Posted March 18, 2014 Report Posted March 18, 2014 (edited) But I actually agree with what he just suggested, except the MVP/Boss Room. There was a suggestion about this not long ago, and I still stand by agreeing to it. Minus the enormous buffs it was before. You already pay so much tokens for it, you might as well get to go in the rooms for free. It's a necessity consumable and won't degenerate in price. That won't really effect the economy much in my opinion. Raymond suggested a Fcper buff with the cost of a glistening coat, I agree on that, for the purpose he pointed out. Drew has a point about the guild competition, but then again it just goes to show who your loyal members are so they're not really a concern to be honest, besides, if its just a normal healer with agility and blessing buffs, people won't go all hoo-hah about it and idiotically leave their respective guilds. This is just speaking from my experience and speculations though. Hope this helps. Edited March 18, 2014 by Aerynth
Rayray Posted March 18, 2014 Report Posted March 18, 2014 ^ I love that you called me by my full name man. A great idea at the cost of a glistening good, superb +1 Thanks. I got the idea when I myself was having multiple clients open just for woe, which is a hassle most of the time.
Sensation Posted March 18, 2014 Report Posted March 18, 2014 I like where this is going and most of it is valuable feedback. This idea could be merged with the token sink topic if both are accepted as one implementation project. Aerynth made a point though, seeing how much people will eventually pay for those guild hideouts, I could understand making those seed/berry/speed room for free. You need to think about 1-5k bids just to have access to this minor advantage. He didn't mention that the flags outside the castle have to be disabled so players could still use that mechanic, it'll just require an additional warp. But when you've got your savepoint in the hideout, you waste a little bit less time on returning to your castle. I think Drew has some valuable points to keep in mind too, but the benefits aren't that superb that people will massively migrate to a guild. The players want salary and this room will neglect that fact, due to the cost of this minor benefit that guilds will have. So I'm not really afraid of people massively joining the guild who owns it. In the end, it is still up to the guild leader/officers to invite people into their guild. For the MvP room, 3 forsaken tokens equals about 75-90 million, if not a little bit more. So the cost is actually already more than the original price. This seem easier accessible due to the token currency, plus sinks some of the token pool by a small margin. Some of you might have missed that a requirement is to have a castle in order to bid on it (at the time of the bidding). This should increase the competition between guilds quite a bit or perhaps indeed make people massively join another guild, who knows what counts more. Agi/bless and spending tons of tokens for it, or being loyal to your friends & guild members, saving up for the next bidding.
Specter Posted March 19, 2014 Author Report Posted March 19, 2014 (edited) First of all thanks everyone for your feedback, it's really appreciated. Let me get this straight.1. This is a great token sink.2. This is horrible for guild competition.From what I've observed from past iterations of the hideout being implemented, this is a quick 'n dirty way to get large amounts of tokens (order of thousands) to outflow from the economy. It works. I have seen this in action.What I have also observed is this trend where the controlling guild of the hideout gains a huge surge of popularity and membership due to hideout ownership. Pretty much every other guild becomes moot in face of the hideout-owning guild.Therein lies the dichotomy of having the hideout system implemented. You help the economy and you destroy guild competition.I am not necessarily for or against this suggestion; I simply want to bring awareness to what this system entails from what I have seen in the past. Maybe the following discussion can address this issue to some degree. I see your point there, but just like Aerynth commented, I think that people won't go all crazy about this since the benefits aren't as broken as the old hideout. It's just a good way to help guildmates, and instead of giving insane token salaries it's a different option that'll help with the token sink. Seed rooms/speed potion rooms with no charge, I cannot agree. Lesser charge then normal, then yes. The mvp room idea is good I guess, but I do think the price is too low. I suggest an npc that does fcp, but at the cost of a glistening coat. basically to eliminate having dual accounts to just fcp. +1 to the FCP npc, it's a really good idea.Right now to use the normal MvP rooms you need 75 million Zeny , which is around 3 tokens... If the price was higher , the zeny one should rise too. Considering the drop rate of cards in MvP room is pretty low... it wouldn't be a good investment if the price is higher. But I actually agree with what he just suggested, except the MVP/Boss Room. There was a suggestion about this not long ago, and I still stand by agreeing to it. Minus the enormous buffs it was before. You already pay so much tokens for it, you might as well get to go in the rooms for free. It's a necessity consumable and won't degenerate in price. That won't really effect the economy much in my opinion. Raymond suggested a Fcper buff with the cost of a glistening coat, I agree on that, for the purpose he pointed out. Drew has a point about the guild competition, but then again it just goes to show who your loyal members are so they're not really a concern to be honest, besides, if its just a normal healer with agility and blessing buffs, people won't go all hoo-hah about it and idiotically leave their respective guilds. This is just speaking from my experience and speculations though. Hope this helps. Can't agree more on this comment.Sensation pretty much summed it all up, I hope this suggestion is taken in mind because the token quantity in the server right now is too high. Edited March 19, 2014 by Specter
Forum~ Posted March 20, 2014 Report Posted March 20, 2014 Well yeah that's true. My mindset was on how OP the buffer was previously (which was the primary cause of mass guild exodus). I suppose a tamer version of it wouldn't be harmful at all. This is shaping to be a decent suggestion. 1
Genesis Posted March 26, 2014 Report Posted March 26, 2014 Guild hideout resulted in a specific guild being extremely powerful for a while. We want every guild to be able to have a chance. Also, how it is now, every guild has their own little hideout/handout.