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xSeraphina

Battlechant?

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Posted (edited)

Please make it so that all negative effects are not removed for at least 15-20 seconds. The fact that a pally can just sit there and tank you for 20 minutes after FCP is gone is kinda BS. If I strip a pallies shield/armor, they shouldn't be able to quickly throw it back on within a few seconds thanks to battle chant. They already have a large amount of HP, as well as good defenses for tanking and I am frustrated!

Btw, given how frustrated I am please forgive me if this comes across as offensive. I just don't like that with any other class, if they were to be stripped they would be absolutely screwed, while a pally can still battlechant while tanking for a few seconds, but it gives the opponent a class to take them out.

Edited by xSeraphina
Posted (edited)

Yeah, I had a frustrating run-in with a Pally the other day.

Name of said Paladin, just curious.

Also note that battle chant removes all of their own buffs as well, which is huge.

Depending on your class, it leaves them open to take some heavy damage they weren't used to before. Loss of guard and def aura. As well as no reflect shield.

Paladins are resilient bastards, just keep forcing them to dispel themselves and hope the pressure overwhelms them.

Edited by Zombee
  • Like 1
Posted

Not sure if this is implementable. Aside from that, I'm not certain if I agree or not. While your claim is valid, what Zombee said also holds. There are pros and cons to them using gospel to remove all buffs, whether they are good or bad.

Posted

This involves changing the skill's script, which the server generally doesn't do unless necessary.

Paladins are supposed to tank anyway, that's their job. Removing their ability to remove debuffs just because they have huge amounts of hp is just absurd. And as people pointed out, applying battlechant removes their defensive buffs as well.

Posted

-1 to this. No need to change skill effect lol. Don't be mad if players who control pally have fast hands or they know how to equip their items fast. It's just they know how to play.

Posted

I disagree. Based on the time this suggestion was posted, I can coclude that the reason for this suggestion was due to Sunday GVG event, in which Endeavour guild managed to win the GVG with only 4 pallies left. You dont just make a suggestion to alter the mechanic of a skill just due to losing an event to certain character class. That does not solve anything anyway. There are pros and cons to battle chant, an experienced pally will think more than twice to gospell, particularly when they are devoing ppl at the same time. They will lost all their defending buff but not the devotion that has been casted before, thus they will be taking massive damage from the people they are devoing and also from themselves without their guard and defending skill during battlechant. From my observation, the reasons why those pallies can tank, survived, and attacking their enemies are due to they used most of the pally's skill avalaible efficiently. Endeavour guild is an old school guild that keep challenging bigger guild in events and woes. There are not many other guilds which keep pushing through 30-40 people defending in emp room just to break the emp with less then 10 ppl on their side. Also, you can find alot of experienced pallies in Endeavour, they have been playing and main as pally for years and and they really know the pros and cons of the skills available to them. They are not just devo, gospel and dead when seeds and fcp gone. They throw whatever they got to the enemies to make sure the survival of their team. Therefore, to me, with good strategies, equips, and experiences, any characters can be formidable and survive on their own.

Posted

I agree on this... if they got strip. They be chant. And go back to normal...it would be help if this is canbe fix.. and pally set is OP as well.

  • Like 1
Posted (edited)

I disagree. Based on the time this suggestion was posted, I can coclude that the reason for this suggestion was due to Sunday GVG event, in which Endeavour guild managed to win the GVG with only 4 pallies left. You dont just make a suggestion to alter the mechanic of a skill just due to losing an event to certain character class. That does not solve anything anyway. There are pros and cons to battle chant, an experienced pally will think more than twice to gospell, particularly when they are devoing ppl at the same time. They will lost all their defending buff but not the devotion that has been casted before, thus they will be taking massive damage from the people they are devoing and also from themselves without their guard and defending skill during battlechant. From my observation, the reasons why those pallies can tank, survived, and attacking their enemies are due to they used most of the pally's skill avalaible efficiently. Endeavour guild is an old school guild that keep challenging bigger guild in events and woes. There are not many other guilds which keep pushing through 30-40 people defending in emp room just to break the emp with less then 10 ppl on their side. Also, you can find alot of experienced pallies in Endeavour, they have been playing and main as pally for years and and they really know the pros and cons of the skills available to them. They are not just devo, gospel and dead when seeds and fcp gone. They throw whatever they got to the enemies to make sure the survival of their team. Therefore, to me, with good strategies, equips, and experiences, any characters can be formidable and survive on their own.

Yes, it was thanks to the last GvG event that I realized this. While, being on my proff I figured the only thing I could really do against a pally since I've been playing for only a few months, was to strip the pally of their armor/shield and throw my full burst at him, however he was able to tank it long enough (obviously) while battle chanting to re-equip his shield and then it was back to square one. I'm suggesting this be a bit more slightly delayed by at least another 10-15 seconds. This gives me, a magic class, to actually stand a chance other than sit there and stare at each other. Usually, during a massive team fight where the majority of the team is still standing and you devo, you're on FCP anyways and don't need to worry about your shield being stripped to have to stop and battle chant while devo'ing your partners - however during the last few survivors and given I was already risking coma reflect anyways, I do not understand how exactly it is okay for a class to be so resilient against strip without FCP. Once my shield was stripped, I was instantly K.O'd since this is a very item dependent game. Then again, this is RO and game mechanics strike me as abit out there to begin with. It's great you like to list your achievements, and don't get me wrong I loved Endv but I'm sure if we all had three alts hiding behind ice walls, as well as years experience in the game we'd be pretty kick ass too. ;]

I also just asked my friend to battle chant for me, while being given blessing and the blessing still seemed to be there after it said immune to all abnormal effects??? Correct me if I'm wrong. :)

Edited by xSeraphina
Posted

Completely disagree with this. " I cant kill a class, therefore nerf them " . thats not the best solution. I play wizard and I can kill a pally. If i stripped their shield, i can quickly cast bolt and bang them. And remember, not all pallies can re equip their items fast after strip. Those players that can reequip their items are called pro pallies. And pally is not OP lol. Pallies still die. There were just few pallies who cant die! And two of them were YummI and Poppa.

Posted (edited)

This gives me, a magic class, to actually stand a chance other than sit there and stare at each other.

There is no sole one-size-fits-all class. Everything has a counter, which is the beauty of RO's intricate class balances. A knee-jerk response to nerf paladin's gospel is not beneficial to class balance.

Completely disagree with this. " I cant kill a class, therefore nerf them " . thats not the best solution.

Once my shield was stripped, I was instantly K.O'd since this is a very item dependent game.

Professor has a ton of defensive measures. Energy coat, safety wall, and wall of fog make them a real hassle to target once they decide to go full defense.

Put on kyrie shoes with RSX armor while spamming the cloak skill and you're talking about near invulnerability.

Then again, this is RO and game mechanics strike me as abit out there to begin with.

Actually, RO mechanics, albeit with some strange things here and there, always leaves me in awe with how many things were considered and how well-balanced it is considering the layers of intracacies involved.

I also just asked my friend to battle chant for me, while being given blessing and the blessing still seemed to be there after it said immune to all abnormal effects??? Correct me if I'm wrong. :)

Wat. Not sure what you're saying but I don't consider buffs to be abnormal effects; quite the opposite. Edited by Forum~
Posted

@xSeraphina

Considering you are from a huge guild which is Avalanche, I don't see how hard it is for you to deal with an enemy paladin.

You suggested that all negative effects are not removed for at least 15-20 seconds for battle chant.

You have a big guild, so whats the point of having a big guild when you don't fully utilize your members?

Have them play Clowns, Stalkers for example.

When a paladin gets stripped, freeze them. How? Clowns using Frost Jokes, HWs using Storm Gust. Then in comes Stalkers, Close Confine them to prevent them from running and when the paladins puts on back gears you strip them again.

Once a paladin gets frozen, they are just as fragile as any other class.

And like what some ppl said above, once paladins cast Battle Chant they lose all their defensive skills until they have to turn off Battle Chant again, put on their gears again and cast their defensive skills again and then getting stripped again. Kinda frustrating isn't it?

So what can a paladin do? Keep spamming Battle Chant and try to put back their gears as quickly as they can? But even if they do, aren't they already frozen? That sounds like a 1 Hit Asura don't they?

It is quite a disadvantage for other players on what you suggested.

Seeing as how you hail from a big guild, I do assume that you won't have a problem with the 10-15 seconds delay since you'll probably have enough Bios running FCP around.

So if you do have Bios to keep you guys Chemically protected, I don't see how hard it would be for you to have Clowns and Stalkers to do what I suggested earlier.

So as for your suggestion, its a -1 for me.

Posted

^ to add to what Ryan is saying here, all you need is a stalker to strip then you to go frost diver if there are no clowns present. Profs also have that dreaded dispel and if the pally went gtb just to save his ass from being dispelled, he will be easy pickings from other classes. Most of the time, coordination with teammates is the key.

Posted

Discussions in the suggestion forums really go out the window once someone goes egotripping.

This is not a discussion of whose guild is stronger than whose, nor was it a discussion of who is the better player. Please just settle those in game and not talk back to each other in the forums.

Posted

Removing somewhat personal posts toward Seraphina. Guess, bash the idea, not the person. This is a suggestion forum and not a place to boast your greatness or bashing other peoples weakness.

Posted

I'm just curious as to why my recent post was removed.

I was just merely asking people to stop bashing.

Posted

I'm just curious as to why my recent post was removed.

I was just merely asking people to stop bashing.

Because it included the bashes. Wasn't directed at you. My intention was to remove the posts and you quoted them, which would mean they're still in this topic.

Posted (edited)

Thank you everyone for your feedback and for the advice. However, I clearly cannot make a debatable argument on the internet over whether or not a specific character skill is balanced.The second you start trying to insult me or ego trip because of the suggestion I made, I'm done responding. I appreciate the people who helped me understand the skill better, as well as persuaded me to understand their point of view. Sorry to have offended people, and thank you for the advice from the reasonable people who are not using this forum discussion as a means of boasting about their guild.

Edited by xSeraphina
Posted

Glad that you finally able to understand after all those inputs posted above. Hopefully that in future, people will think wisely and do some researches first on those skill or on certain class that they lost to or unable to win against before posting asking for nerf on said skill and character class. All skills and character's class have their pros and cons. There's no a single class that able to counter and kill them all in RO by themself. We dont want the suggestion section to be flooded with suggestion's post asking to nerf this and that endlessly. Lets us all play wisely and not emotionally. Have a nice day people. :)

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