ChainBreak Posted May 26, 2013 Report Posted May 26, 2013 (edited) This will be a guide on DMG card stacking, how it works and how to maximize your dmg output. First thing you need to know is that there are 7 type modifiers that will affect your damage. Those are: -Race -Size -Element -Special -Specific -Critical -Attack All dmg increasing cards apply to a certain modifier or in some cases even two different modifiers. The golden rule in card stacking is that same type modifiers add and different type modifiers multiply. Following this rule the following template for dmg calculation can be created Ra Siz Elm Sp Sfc Crit A = total dmg (1)*(1)*(1)*(1)*(1)*(1)*(1)= 1 or 100% Now if we add a card to this template we can look at how the dmg changes. cards: Hydra Hydra Hydra Hydra (1 + 0.2 + 0.2 + 0.2 + 0.2) * (1) * (1) *(1) *(1) *(1) *(1) = 1.80 or 180% Now using different cards Hydra Hydra SkelWorker SkelWorker (1 + 0.2 + 0.2) * (1 + 0.15 + 0.15) * (1) *(1) *(1) *(1) *(1) = 1.82 or 182 % That way we can see that even though the 20% Hydra cards can help the dmg, adding some 15% cards that apply to a different modifier can increase the dmg even more. Now let's use a very common card setup Incant TG TG TG (1) *(1) *(1) *(1 + 0.2 + 0.2 + 0.2) *(1) *(1) *(1) = 1.60 or 160% or Incant TG TG SkelWorker (1) *(1 + 0.15) *(1) *(1 + 0.2 + 0.2) *(1) *(1) *(1) = 1.61 or 161% Also you should watch out that the race modifier cannot become bigger than 2 (200% or +100% additional dmg) This means if you use 2 FBH cards on your boots your race modifier will be (1 + 0.5 + 0.5) = 2 or 200% Now if you try to add more cards (like Hydra or Goldenring) that apply to the same modifier the effect of those card slots will be lost. That means since most people use 2 FBHs anyways you can't use more race modifier cards to increase your dmg. You should try to use cards with a good % bonus which apply to different modifiers. If you play SinX you should also note that all 8 card slots apply to the mainhand dmg. Hope I could help. ^-^ Updated. Edited November 1, 2013 by ChainBreak 2 Quote
jameslamela Posted June 3, 2013 Report Posted June 3, 2013 wow! what an effort! so precise and complex.. nice guide! +1 Quote
leboy27 Posted June 3, 2013 Report Posted June 3, 2013 will it be better if you use goldenring card instead of hydra? it has 25% increase damage 20 on hydra Quote
Victoria Posted June 3, 2013 Report Posted June 3, 2013 will it be better if you use goldenring card instead of hydra? it has 25% increase damage 20 on hydra as what ive heard from many people, Goldenring doesnt stack on FBH :3 Quote
bboygarrison Posted June 4, 2013 Report Posted June 4, 2013 xD i dont really quite understand it xD can u please explain it in dumb version? xD jk nice guide xD i understood a bit xD now im gonna try this Quote
ChainBreak Posted June 4, 2013 Author Report Posted June 4, 2013 (edited) will it be better if you use goldenring card instead of hydra? it has 25% increase damage 20 on hydraMost people use neither Hydra nor Goldenring, since they wear 2 FBH cards in their boots. With 2 FBH their race modifier is already at +100% (meaning 200% total) so using Hydra or Goldenring cards would be wasted slots. But if you have card combinations like FBH, D.Wiz or FBH, AmonRa on your boots you should use Goldenring to get higher dmg. Added some font changes to the guide. Hope it makes it easier to read. ^_^' Edited June 4, 2013 by ChainBreak Quote
sodapopkern Posted June 5, 2013 Report Posted June 5, 2013 So correct me if I'm wrong, gloom won't stack if you already have two fbh? Quote
jameslamela Posted June 5, 2013 Report Posted June 5, 2013 So correct me if I'm wrong, gloom won't stack if you already have two fbh? nope.. its still stack coz, gloom also give additional damage to holy property. so you can disregard the additional damage to angel effect. Quote
oigitel3 Posted June 5, 2013 Report Posted June 5, 2013 what if you use ROP(+10% damage to demi..)and you use 2 FBH.does it stack?. Quote
carlooreste Posted June 5, 2013 Report Posted June 5, 2013 (edited) what if you use ROP(+10% damage to demi..)and you use 2 FBH.does it stack?.Stacking is very complicated. Its better to try it on your own. i think it stacks, first try an aura that gives +20 allstats( zodiac ) then remember the damage. Nxt try ROP, if your damage goes higher then it probably stacks. Edited June 5, 2013 by carlooreste Quote
ChainBreak Posted June 5, 2013 Author Report Posted June 5, 2013 what if you use ROP(+10% damage to demi..)and you use 2 FBH.does it stack?.I think so since it's a eq bonus and those stack differently from cards. Otherwise the demi-human bonuses on eq would be useless no? Quote
Prince_Jester Posted June 6, 2013 Report Posted June 6, 2013 +1 on this :) thanks for this Guide :) Quote
jonalalan1 Posted June 7, 2013 Report Posted June 7, 2013 Will gloom under night card gives (1.4)*(1.4) on emperium since emperium is a Holy Property and an Angel monster? Please let me know. =| Quote
ChainBreak Posted June 7, 2013 Author Report Posted June 7, 2013 Will gloom under night card gives (1.4)*(1.4) on emperium since emperium is a Holy Property and an Angel monster? Please let me know. =|Only if you're not already wearing 2 FBH. When you wear 2 FBH you already have +100% vs Angel race so you only get the +40% vs Holy property. Quote
slacterinc Posted July 2, 2013 Report Posted July 2, 2013 Then how about TG?...how does it calculate coz tg card give 20% to all enemies so it mean it deal 20% to angel also bt when using 2fbh...it doesnt calculate on angel properties ardy...or the TG damage% is apply to other modifier than angel and holy...for example size modifier.. and wht is example of specific and special modifier?? Quote
ChainBreak Posted July 2, 2013 Author Report Posted July 2, 2013 Then how about TG?...how does it calculate coz tg card give 20% to all enemies so it mean it deal 20% to angel also bt when using 2fbh...it doesnt calculate on angel properties ardy...or the TG damage% is apply to other modifier than angel and holy...for example size modifier.. and wht is example of specific and special modifier?? TG applies to the special modifier so you can use it even with 2 FBH on. The specific modifier is influenced by cards/equips that only boost the dmg of one skill (like L.Blade, Imp card, etc) Quote
mmband Posted February 7, 2015 Report Posted February 7, 2015 was wondering as a sinx .... if im using dual wp since u said sinx wp apply all 8 slots if i put * * hydra hydra & * * hydra hydra or * * * * & hydra hydra hydra hydra when im equip in 2 wp is the dmg both same or different if the other 4 cards are da same Quote
gennova Posted February 7, 2015 Report Posted February 7, 2015 (edited) was wondering as a sinx .... if im using dual wp since u said sinx wp apply all 8 slots if i put * * hydra hydra & * * hydra hydra or * * * * & hydra hydra hydra hydra when im equip in 2 wp is the dmg both same or different if the other 4 cards are da same It will be same all the slot in your weapon will calculated at the same time. Order of the card not gonna affect. As far as I know there is capacity on race modifier given by card. The cap is 100%. If you already use 2 FBH which is give 100% Demi Human, then putting Goldenring or Hydra wont give you any effect. I don't know about others kind of modifier since stacking card is kinda complicated. But staciking card only counting on card not include the equipment effect. So lets take an example, if you use 2 FBH which give you 100% improve damage on Demi Human and like I said earlier the capacity is 100% then any other card that will give you increase damage on Demi Human will not counted except the bon us comes from equipment effect such as Rune of Power Aurora. The 10% increase damage on Demi Human effect on Rune of Power still counted even if you already use 2 FBH. But the calculating process was done differently not at the same time like what the guide say. Edited February 7, 2015 by gennova Quote
baswang143 Posted March 7, 2015 Report Posted March 7, 2015 what if i use 4 abysmal cards for emp brk?(1+.25+.25+.25+.25)*1*1*1*1*1*1*1*1 = 2 or 200% ? Am I right? Quote
ChainBreak Posted March 8, 2015 Author Report Posted March 8, 2015 Yes, but you can increase the overall dmg if you use a combination of different cards since different modifiers will multiply. Quote
gennova Posted March 9, 2015 Report Posted March 9, 2015 what if i use 4 abysmal cards for emp brk? (1+.25+.25+.25+.25)*1*1*1*1*1*1*1*1 = 2 or 200% ? Am I right? I always limit myself to use up to 2 cards with the same name since there will be a penalty for it, unless I got an extra slot and I didn't know what to use anymore. 4 Abysmal Card won't give you 200%. It will give 25 + 20 + 15 + 10 = 70 cause of the penalty like my statement above. And for your information I'm not testing my knowledge about this yet in this server (but for official server already confirmed). So feel free to believe or ignore this. Quote