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scarcity

Regarding Lk Nerf

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Posted (edited)

Disregard my previous thread as I have been informed since

I've seen a couple people requesting a nerf for LK but I don't think half these people realize that when you nerf a class, it doesn't become even, there will be a new class that is "OP".

So my point is that it is pointless, and people will just bitch about another class.

Edited by scarcity
Posted (edited)

I Agree with you. If LK is Nerfed, people will find another job and tell people that it is OP or some sort.. as a Conclusion, There is NO END if that ever happens. it will just make LK imbalance.

Edited by Victoria
Posted

I wanna see what Zergling has to say. Hope he is not too busy being Spiraled Pierce to the point he cant move.

Posted

I fail to see how making LK unable to perma-stunlock within Spiral range will make that much of a difference. If LK was changed, there would likely be zero change in the server's class tiers, except LK would not tower over everything (at least not as significantly).

By your logic, balancing is pointless, because people will complain. That logic is just stupid. Something shouldn't be allowed to be broken just because "there will be something else that people will complain about". Protip, there will ALWAYS be complaining, about ANYTHING in any game, the trick is finding which complaints to actually listen to.

Name one thing that's as stupid as LK's ability to out-tank and out-range -- and not only out range, but keep out almost entirely -- close-range classes, or their ability to instantly close the distance against ranged classes with no delay, then torture them with perma-stunlock as well. I'll wait. And they can attack from 10 cells away with SB, so if you do actually manage to get some space between you and the LK (which is almost impossible), it won't stop him from doing damage.

Adding a delay on SP small enough that it stops perma-stunlock, or a delay on CA small enough that it lets ranged classes have breathing room against LK, would not make the class something to sneeze at, it will only allow other classes to actually compete. LK will still have their retardedly great tanking ability and, even with a nerf, their DPS would still be one of, if not the, highest in the game.

Posted

You obviously don't have much knowledge of the game if you think that LK is OP. LK has counters just like any other class. I'm sorry you must have some bad experiences with LK where you get killed a lot, Champ Vs. LK is tough but, if you would just learn the counters of LK you could beat 95% of them.

Posted

I Agree with you. If LK is Nerfed, people will find another job and tell people that it is OP or some sort.. as a Conclusion, There is NO END if that ever happens. it will just make LK imbalance.

Been like that since i started, back in dec. 07. People will always complain bout a op class. L2play please
Posted (edited)

You obviously don't have much knowledge of the game if you think that LK is OP. LK has counters just like any other class. I'm sorry you must have some bad experiences with LK where you get killed a lot, Champ Vs. LK is tough but, if you would just learn the counters of LK you could beat 95% of them.

First of all I don't think the entire class is OP (obviously they were designed to be masters of all trades), just SP's ability to perma-stunlock and CA's ability to get them in so easily. Those two skills are definitely too good, and LK could compete just as well with (slight) delays on them -- unless you're stuck in denial, that is.

I love how you have the nerve to question my knowledge of the game, yet you don't even provide an argument to back up what you just said, nor did you even reply to what I asked... Seems legit, man.

In a situation with two people, one LK and one Champ, who are alike financially and ability/skill-wise, the LK wins like 9/10 times. Run away? CA. TSS? Parry shits on TSS, plus you can just CA them while they're in Pneuma. Asura? Perma-SP, not to mention LK can tank the shit out of Asura. Pneuma? CA or BB to knock you out. RSX to counter BB/CA's ability to knock you out of Pneuma? CA and BB spam. I guess if you're playing some garbage LK who has no idea what he's doing, sure, Champ could win. But with both players on even ground, ggs no re.

That last sentence is so vague and uninformative that I don't even know what to say to it.

Edited by Autopsies
Posted

I can beat most of the lks here with my champ. I can beat most of the lks here with my lk. I can even hold my own and win with my pally. Before Yukumaru could beat my lk. I wouldn't think of switching to freys blade to use parry cause you couldn't do anything except defend. Good players can beat any class unless they are heavily out matched like lk vs ninja or champ vs pally. . .

Posted

LK vs pally is a joke... the paladin can use full reflect gear and just sit with defender up making the LK reflect damage back to itself killing it. As was stated before on even ground LK will beat champs, and if you're killing a lord knight on a champ, and both of you are equally geared then the LK shouldn't be on that class because it should be no challenge that the LK would win that. LK can tank more than any class other than paladin, deal the most DPS with the exception of SB sinx, asura strike, and a damn good sniper(which damage can be reduced/nulled with pneuma that everyone has). The point is that the class has been tested with small delays between spiral pierce and charge attack and the class was still a damn good fighting class. The class has the HP to tank so it doesn't need the constant flinch lock that lower HP classes need. That on top of the amount of DPS that they have makes them one of the hardest classes to fight when you actually stop being biased about the class (those of you that are playing LK as a main class), and look at the potential damage it can cause it's by far the most versatile class in the game as of right now with the DPS/tanking/mobility.

Posted

I dont use LK but still think they deserve to stay the same :3

Posted

I still don't understand why some classes received series of nerfs (Ws now needing kiels, profs cannot use fbh cards, added delay on FAS, added delays on most skills, champs not being able to use thana, sinx not being able to use valk randgris card and ws card fully, priests needing kiels now for holy light spam, the removal of the reducts on the stalker bow) and yet we cannot do the same on LK?

A really small delay on Spiral pierce so that it do not stunlock so much wouldn't kill the class.

Posted

It's impossible to remove the stun lock from the skill unless you edit it. On the official server permanent stun lock was possible with 190 aspd. The only way to make it so you can't be stun locked at all by the skill is to add a delay on it so you can only spam one spiral per 4 seconds.

Posted

I still don't understand why some classes received series of nerfs (Ws now needing kiels, profs cannot use fbh cards, added delay on FAS, added delays on most skills, champs not being able to use thana, sinx not being able to use valk randgris card and ws card fully, priests needing kiels now for holy light spam, the removal of the reducts on the stalker bow) and yet we cannot do the same on LK?

A really small delay on Spiral pierce so that it do not stunlock so much wouldn't kill the class.

+1

Posted

It's impossible to remove the stun lock from the skill unless you edit it. On the official server permanent stun lock was possible with 190 aspd. The only way to make it so you can't be stun locked at all by the skill is to add a delay on it so you can only spam one spiral per 4 seconds.

This is not entirely true. It is possible to put a hard delay on the skill itself of 0.25 seconds or 0.3 seconds meaning you cannot use the skill for 0.3 seconds after it has been used. This will allow players being targeted to have some chance to move instead of being flinch locked until they run out of seeds. On the note of official servers, this was only possible with 190 aspd as well as having bragi, we have had the bragi requirement removed due to the kiel cards and because of the fact that bragi only has a limited time of use it was balanced that way, but here there is no limit to the activation time of kiel cards meaning that they always have the effects, and they are never removed. This makes lord knights one of the hardest hitting classes in terms of DPS and maneuverability.

Posted

LKs are offensive classes, they deal a lot of damage. Our server, thanks to community suggestions, is very balanced. You will be hard pressed to find a high rate that lets so many classes participate in PvP. Normally it is 99% Sinx and champs.

  • Like 1
Posted

Disregard my previous thread as I have been informed since

I've seen a couple people requesting a nerf for LK but I don't think half these people realize that when you nerf a class, it doesn't become even, there will be a new class that is "OP".

So my point is that it is pointless, and people will just bitch about another class.

FACT: All classes have PROS & CONS.

& honestly there is a type of balance that is being maintained here. Otherwise as Genesis stated it would only be offensive classes.



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