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Ami

Teleportation (@go Or @warp)

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Posted

can i suggest that there would be a countdown when you get attack by other players before warping to another spot?; because players are abusing the @warp in for_fild01 when PvPing and its kinda annoying.. :)

Posted

hahaha! you know what i mean.. does range players abusively using the @warp.. xD

Posted

No thanks. I disagree harddddddddddd!!!! I need to be able to warp to places fast in case of something.

Posted

sigh.. just for like 2 or 3 seconds.. just like that.. :/

Posted (edited)

What if your going to join an event and it's just about to close but you can't warp?

Edited by Seraphine
Posted

Make it that way on pvp maps then! If you want to do an event go ahead of time. If you just logged in and missed it then tough theres always events! I like the idea. I hate having snipers warp in the same spot do a few focused arrows and warp again so you cant hit them its pretty abusive.

  • Like 3
Posted (edited)

Let's say a player just keeps on attacking you every 2 seconds and makes it so you can't warp what do you do then? I wouldn't alt+f4 out of the game just to be able to warp,it would get very annoying to deal with and could be highly abusable don't try and fix a problem with something else that could cause even more problems,imagine everyone would be asking for recalls to an event..

Edited by Seraphine
Posted

I like how this suggestion stemmed from that one sniper that's been doing this all the time in for_fild01 for the past two days.

Anyways, I agree - its annoying when you have to face a warper that got stripped, or got sc'ed, or got frozen, or ran out of yggs. And then they warp and don't call it a loss when it clearly is.

I say a good 2 second delay would be great. 10 would be horrible for mvp'ing and farming.

Posted

That is why there is a PvP Room where people cannot warp away. You have to face it, for_fild01 is just an alternative PvP place where people could go either to PvP, chat or hunt, it is a normal map.

So I disagree.

  • Like 1
Posted

I was going to suggest the same thing. Glad I started checking for it beforehand. And I completely agree with this. I've dueled so many people fought back against asstons of randomers and they start warping the moment you get close or start to do anything aggressive towards you. Hell most of the "Pro" people do it then call you a noob cause you die from their random champ while you're distracted with them. Putting a small delay on warp would be great. As for wanting to go to an event? Just die. Drink an edp like everyone does in the pvp room to prevent giving you points if their about to die. +1 to ami i think for suggesting it :O

Posted

make it like 1-2 seconds when you get attacked you can't use @warp command so they don't warp away!

Posted
Hmm, Why not just put the delay on @warp and not @go. This would 1 : remove the issue of event joining etc. 2 : Disable people from constantly warping to for fild to not get hit. They'd have to warp back to town and back to the field again. This would basically remove the warp abuse.
Posted

what if when there hp reaches 3/4 they can't warp for 1 second, therefore if they try to do something they'll die, other then that they'll be warping for no reason.

Posted

what if when there hp reaches 3/4 they can't warp for 1 second, therefore if they try to do something they'll die, other then that they'll be warping for no reason.

Then the person would just ygg and warp. Lawl x.x;
Posted
Warp abuse can make you unhittable/immortal while you can attack once/twice after each warp. Hence why it's abused so much.
Posted

Hmm, Why not just put the delay on @warp and not @go. This would 1 : remove the issue of event joining etc. 2 : Disable people from constantly warping to for fild to not get hit. They'd have to warp back to town and back to the field again. This would basically remove the warp abuse.

Any input on this perhaps ? Would this fix the issue according to you ? (Speaking to everyone)

Posted

I don't think so,to me this idea will just cause problems,more or less if you want a serious and fair fight with no one warping then go to the pvp room.This also has been rejected 2-3 times before just letting you know the chances of this being accepted are slim.

Posted

Lol Ryuk you genius. I didn't even think about separate commands like that. I think that'd work out very well. It'd also stop random Storm Gusters since the AoE spells stop doing damage the moment you leave the map. +10 interwebs for you!

Posted (edited)

I don't think so,to me this idea will just cause problems,more or less if you want a serious and fair fight with no one warping then go to the pvp room.This also has been rejected 2-3 times before just letting you know the chances of this being accepted are slim.

I don't really see how my addition to this suggestion would cause any problems. And in my opinion it's not about a fair fight, it'd about removing the possibility of abusing the @warp command within PvP fields. Aka. warp hit, warp hit. to be invincible and still be able to deal damage.

Lol Ryuk you genius. I didn't even think about separate commands like that. I think that'd work out very well. It'd also stop random Storm Gusters since the AoE spells stop doing damage the moment you leave the map. +10 interwebs for you!

Lol! thanks :3. Edited by Ryuk


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