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Fuck Reduction Equipment.

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Posted

Lol yea especially when you cant do shit to stalker full on reducts and chasewalk being so hard to unhide Because they can just hide back right away

Posted

Pfft Get over it, gang them.

Posted

Of course! They should all die when you click them right?

Imagine, what an absurd...they dare to...survive! Oh the nerve...

/ok

Posted
Santa Poring hat ftw!

Santa Poring > Deviling!

Pfft Get over it, gang them.

Yep, or coma.

Of course! They should all die when you click them right?

Imagine, what an absurd...they dare to...survive! Oh the nerve...

/ok

Lol... well said Sorrow.

Posted

Lol says the people who play stalker and I don't expect well played class to drop easy just something are ridiculously just to much but hey it's a rant :)

Posted (edited)

IMO, reduction equipment is balanced. Dev hat has 1 slot, and it doesn't have the effects an FHelm has, therefore they need more Agi for aspd, since they don't get +10 aspd.

Of course! They should all die when you click them right?

Imagine, what an absurd...they dare to...survive! Oh the nerve...

Well said, well said.

Edited by Annie
Posted
IMO, reduction equipment is balanced. Dev hat has 1 slot, and it doesn't have the effects an FHelm has, therefore they need more Agi for aspd, since they don't get +10 aspd.

Of course! They should all die when you click them right?

Imagine, what an absurd...they dare to...survive! Oh the nerve...

Well said, well said.

ya i had to restat just to perma wear that hat D:

Posted

a reducts battle priest with thanatos is harder to kill than reducts stalkers. :p

Posted

Santa Poring Hat isn't always good because it doesn't stack with two Fallen Bishop Hibram. +10 all stats over 20% more damage to DemiHuman!!!!! Dev > Santa Poring jaajaajjaaa

Posted

I think people who cry about reducts are the people that suck too much to kill the people who equip it.

Posted
Santa Poring Hat isn't always good because it doesn't stack with two Fallen Bishop Hibram. +10 all stats over 20% more damage to DemiHuman!!!!! Dev > Santa Poring jaajaajjaaa

I jus use 1 FBH heh.

saves yggs!

Posted (edited)
Lol yea especially when you cant do shit to stalker full on reducts and chasewalk being so hard to unhide Because they can just hide back right away

The new stalker bow... :dry:

Yah, nerf bow pls; and yes, I have suggested already in sessions' post.

Santa Poring hat ftw!

YA, I like Santa Poring. My trademark helmet.

Santa Poring Hat isn't always good because it doesn't stack with two Fallen Bishop Hibram. +10 all stats over 20% more damage to DemiHuman!!!!! Dev > Santa Poring jaajaajjaaa

noooo, for clown, you hit like 200 more dmg with santa poring than with dev hat...

Edited by Forum~
Posted
Of course! They should all die when you click them right?

Imagine, what an absurd...they dare to...survive! Oh the nerve...

/ok

I guess the SinX have to try now? Well said Sorrow ^^;

Posted
I HATE PPL WHO GOES 90% REDUCT AND SAY KILL ME PLZ I PRO U CANT DO SHIT!

I agree'd with you. We can't kill Stalker class because of their reduction. Unless we got a coma'd on them. Even if we get FCP'd. Damage will be 500-2k and they do 15-20k until we drain out of yggs.

Posted
I agree'd with you. We can't kill Stalker class because of their reduction. Unless we got a coma'd on them. Even if we get FCP'd. Damage will be 500-2k and they do 15-20k until we drain out of yggs.

Also another main reason is there chase walk..its so hard to un-hide them and people just give up..

Posted
I agree'd with you. We can't kill Stalker class because of their reduction. Unless we got a coma'd on them. Even if we get FCP'd. Damage will be 500-2k and they do 15-20k until we drain out of yggs.

I agree with this as well, the reduction on the stalker bow is completely ridiculous. They already get a huge damage boost, they get to use a 1 handed bow, so be able to do ranged damage instead of close combat (which already increases survivability) on top of that they get 20% hp. and on top of THAT they even get 20% reductions. Stalkers already had huge survivability, this made them completely unkillable and it's WAY too overpowered. I was hoping this update would balance out the classes some more, instead of making 3 classes superior and the rest useless compared to those 3 classes. ( I assume it's obvious which classes I'm talking about. )

Posted (edited)

I vote for deleting the donate weapons.

Edit: ofc people shud get their money back.

Also another main reason is there chase walk..its so hard to un-hide them and people just give up..

BS.

Edited by Annie
Posted

New weapons have assisted classes in being balanced. The term "balanced" is subjective to the person using it, balance is just champ x being able to kill champ y. Just because class x can't kill class y doesn't mean it is unbalance,d that is why there are different classes to combat other classes. Unfortunately deleting the weapons and just refunding everyone's money is not an option, the weapons were made due to lack of server funds, we'd have to close if we refunded everyone's money. With the whole paypal fiasco we have lost a lot of money, not to mention the lack of funding that came after it. I've had to pay out of my own pocket much much more than usual and I can't afford to do so any longer. I am all up for making valid, productive suggestions. Trying to move an unmovable force (the need for funding) isn't going to accomplish anything, it is just wasting time. If you believe that there are bugs with the weapons, I believe Veracity made a topic about it, if you believe certain classes are underpowered that is what the suggestion forum is for, we'd love to hear from you there. :smile:

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