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kax

Of Valkyrie Blessings

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Posted (edited)

Greetings!

I'll make this simple and easy.

First addition suggestion:

Add the length of the donation for the new weapons up to 4-6 months.

Second addition suggestion:

Add weapons for these classes:

Ninjas -

Creator -

Gunslingers -

Taekwons -

Star Gladiators -

As for the effects, I'll let you guys decide!

Thanks.

Edited by kax
Posted

There is a sword for creators already.

As for the other classes, we are planning on releasing these in the future. :)

Feel free to discuss the effects you'd like for them to have here though!

Posted

Heres what I got seems to be good for valkyrie weapon purposes.

-Fuuton Shuriken-

Atk: 75

Stats: All Stats +15 Matk +35% Increase Damage of All Shuriken/kunai Skills by 50%, Increase Hp +10%, -10% Vit Defense.

Weight: 100

Level Required: 150

Class: Ninja

-Taekwon Spirit-

Atk: 125

Stats: All Stats +20 Vit Defense -15% Reduce All Damage to Demi by 15% Increase All Damage to Demi by 20% Increase All Kick Damage by 50% Increase Damage of Flying Kick by 35%.

Weight: 125

Level Required: 150

Class: Taekwon

-Creators Fury-

Atk: 150

Stats: Increase Damage to Demi Human by 20% +100 Atk +5 Aspd Increase Damage of Mammomite by 30% Gives Level 5 Bowling Bash.

Weight: 125

Level Required: 150

Class: Creator

-Book of Secrets-

Atk: 150

Stats: All Stats +10 Increase Damage to Demi 15% Increase Damage of All Kicks 35% +20% hp Increase Damage of Flying Kick 60%

Weight: 100

Level Required: 150

Class: Star Gladiator

-Grenadiers Partner-

(Gunslingers already a key strong class so taking it easy on them)

Atk: 50

Stats: Increase Damage to Demi 10% Decrease Cast Time of Tracking 100% +15% Hp Increase Damage with Holy 10% Increase Tracking Damage 20%.

Weight: 100

Level Required: 150

Class: 1 Handed Gun.

Class2: Gunslinger

What I think should be added even though they just got one

-Poking Stick-

Atk: 100

Stats: Increase Damage of Bowling Bash 20% Increase Damage to Demi 20% Increase Walk Speed 10% +10% Hp

Weight: 100

Level Required: 150

Class: Stalker

Posted

I can agree with all of the above suggested weapons, except for the creator one. It would be quite useless in my opinion.

Posted

Well if people want to go melee creator people do use it for mammo sometimes could also create more of a pvp style so they can mix mammo and acid demo.

Posted

I agree on extending the donation period for several months, because I don't see myself having enough money to donate for everything I want in just 2-3 weeks.

Posted

agree on making the donations longer than 2 weeks, as Phenomenon said, I won't be able to accumulate enough money for it since I am paying for college and cancer medications of a friend so I am broke now.

Posted (edited)

I also agree on extending the time period on the donation before it close and I'm gonna have to disagree with Ryuk on the creator issue, reason why is because creator have only one good offensive skill AD and this improvement on mammonite will give them a variety of skills to use with mammonite which they truly need instead of having one AD skill that is easy to counter and I think it should be atleast 40% increase mammonite damage. The enable bowling bash skill isn't neccesary.

Edited by bankai`
Posted

Thing is, in order to get proper damage with AD you need int, in order to get good damage with mamo you need str. It would be nearly impossible to get a proper hybrid build as mamo isn't the strongest skill around, and AD isn't either. You'd need to focus on one of the skills and use the other as a side/secondary skill which won't bring out it's full potential.

I think the weapon would be decent, yes. But surely not as good as most current donation weapons.

Posted (edited)

Hm Also

Sniper Dagger

Atk: 120

Stats: All Stats +10 Reduce Damage from Demi Human by 15%, 2% Chance to Strip Armor, Shield, Weapon, Helm.

Weight: 100

Required Level: 150

Class: Sniper

Saying this since snipers ranged strip kinda sucks lol. Also so if u do go for a dagger strip your weapon won't get broken.

~Edit~

On topic before change bonus to all demi on all weapons to damage to medium sized monsters on all of them aside from gunslinger

Edited by nines
Posted

What style weapons is the "Poking Stick" supposed to be? A sword?

I really don't think Stalkers need another weapon... that would give them three... and bowling bash dmg is already high enough with the bow I think.

I like everything else though Nines.

Posted
What style weapons is the "Poking Stick" supposed to be? A sword?

I really don't think Stalkers need another weapon... that would give them three... and bowling bash dmg is already high enough with the bow I think.

I like everything else though Nines.

I have been suggesting a melee weapon for strength build stalkers for awhile. I feel that stalkers have tons of different possible builds but are limited to Bow/Magic based ones because they have no weapon for melee damage. I think that if the "Poking Stick" were to be implemented it should just be another version of the Black Sword similar to how sinx have Dex/Crit and there should be corresponding elite/rental weapons.

These are the stats I've suggested for the elite/rental/donation stalker swords.

Elite:

Forsaken Stalker Sword [4]

Str+10 Agi+10

Max HP+10%

Increase damage on demihuman monsters by 15%

Attack: 110 (same as LK sword)

Increase weight limit is not needed since you would be using this with a high strength build anyway.

Rental:

Str+20 Agi+20

Max HP+15%

Increase damage on demihuman monsters by 20%

Attack: 140

Donation:

For this I'm thinking just make two seperate Stalker Black Swords, one the Magic and the other the Melee. (similar to dexterity and critical for sinx)

Str+30 Agi+30

Max HP+20%

Increase damage on demihuman monsters by 30%

Attack: 170

ASPD+5

Posted

I understand the point of the weapon and it's potential usefulness, I just feel Stalkers have been given enough already. You're right that Stalkers are capable of numerous builds and that most of these can not be made entirely useful with Bow/Magic weapons but I think that if we keep giving Stalkers more and more then most people will just play Stalker. I hate to see a server's population consist of mostly one or two classes and I think the GM team is trying to spread out the abilities of these weapons so that people will actually play more classes.

I would agree to this "Poking Stick" weapon being implemented much later on after all the other classes have had their weapons implemented and potentially more than one for other classes.

Posted

Add also a 1 hand Katar or a Katar with reduction, because with all these new weapons, katar sinx are being pwnd Q_Q

is not cool that a sniper can now wear shield, and a ranged stalker also, katar sinx should be wearing shield !!!

Posted

Now your just being stupid =.= That would beyond ruin pvp <.< Why not try having a sb sinx setup and a dagger setup....sonic blow is only for surprise butt sex kills really, in most real pvp situations there meant to get torn apart because of the mass dmg they put out so fast.

A new weapon that is two handed would be fine but Id say only add like 20% more damage with grimtooth 10 str 10 agi 10 dex and 40% more damage with soul breaker, and 120 atk. Thats it though sonic blow doesn't need a bonus.

Posted

i get your point, but like they did with bows, adding reduction, im suggesting more for reduct in katar.

maybe its ok, leave it two handed but adding reduct would be a bit more fair since redux stalker are only killeable with thanatos/coma/tarot <.<, thats not a chance to pvp, its overpower!

Posted

Everyone agrees stalkers are over powered atm and the reduct is going to be halfed along with the hp bonus.

For Rental katar I can see adding a reduct to it but not for elite.

Posted (edited)
Add also a 1 hand Katar or a Katar with reduction, because with all these new weapons, katar sinx are being pwnd Q_Q

is not cool that a sniper can now wear shield, and a ranged stalker also, katar sinx should be wearing shield !!!

Lol i knew people would come up with 1 handed katars and guns after seeing a one handed bow.

Well anyway,two handed weapons should can have stats boost up ,but we dont have to change the whole structure by making it one handed.The server will become even more unbalanced.

These are my suggestions.

Katar[4]-Atk:150

2 handed[the original katar structure]

str+10 dex+10 hp+10%

10% more damage with sonic blow and grim tooth

Gun[4]-Atk:100

2 handed

Dex+ 15 Vit+15 str+10

15% more dmg with desperado and bullet shower

Edited by maxlittle007
Posted

im going more for reduct, not for damage, its ok having two hand katar but adding 20% reduct to demi, and 15% more hp would be fine!!!

even if i use x2 dev, sgw and expert rings to tank an asura, what about other players??, without shield i get like 32k per hit meele with skolls, so katar should have some resist to be able to tank that

Posted
im going more for reduct, not for damage, its ok having two hand katar but adding 20% reduct to demi, and 15% more hp would be fine!!!

even if i use x2 dev, sgw and expert rings to tank an asura, what about other players??, without shield i get like 32k per hit meele with skolls, so katar should have some resist to be able to tank that

That would never happen kidd..

Posted (edited)

ya hi guys.

Clown/Gypsy Instrument : Stradivari Violin/Harp

10% medium-sized damage reduction*

200 Attack

Weight 75

Weapon Level 3

Required Level 255

+25 Dexterity/+25 Agility/+10 Intelligence

Enable use of level 3 Jupitel Thunder

30% Chance of auto-casting Lv. 5 Tarot Card of Fate when being attacked (or attacking)

30% more damage with Arrow Vulcan and Melody Strike

Maximum HP/SP +10%

Indestructible

4-slots.

and yes, I'm serious.

EDIT:

* Too similar to stalker leetness. Removed from suggestion.

Edited by Forum~
Posted (edited)

I'm sorry, I do not think clowns need a new donation weapon of any sort, they are the epiphany of annoying. Tarot casts so many negative side effects on an enemy, and Arrow Vulcan is powerful enough as it is. I play clown just as you do, and I don't think they need an upgrade by any means.

On the Assassin Cross Katar, I can agree with making an updated, more powerful version. I do not agree with making it 1 hand however, but maybe extending it a 10-15% damage reduction would be OKAY. Nothing close to having an Usakoring Shield equipped, but giving them SOME survivability.

Edited by Phenomenon
Posted

....Drew/Peter grow a brain if your even suggesting that -,- were trying to balance classes not give a class steroids.

Posted (edited)
....Drew/Peter grow a brain if your even suggesting that -,- were trying to balance classes not give a class steroids.

o, lets give lk 200% more with spiral... AND COMA ya. it's not like dey have leetsauce ygg carrying abilites+da high hp...noooo.

o, lets give sniper shield+40% more with all der skeelz. o and dun forget da full strip.

o, lets give stalker leet reducts+ability 2 do reg dmg wit it. dun forget dey have only likeee 450k+hp wit 1 tao ja.

In short, I'm just going with the flow and I believe the suggested clown/gypsy weapon fits the trend well.

EDIT: On another note...

I agree on extending the donation period for several months, because I don't see myself having enough money to donate for everything I want in just 2-3 weeks.

Agreed.

Hm Also

Sniper Dagger

Atk: 120

Stats: All Stats +10 Reduce Damage from Demi Human by 15%, 2% Chance to Strip Armor, Shield, Weapon, Helm.

Weight: 100

Required Level: 150

Class: Sniper

Saying this since snipers ranged strip kinda sucks lol. Also so if u do go for a dagger strip your weapon won't get broken.

Unnecessary. Use a Valkyrie Randgris or Golem on a Main Gauge if you don't want to have your weapon broken. Regardless of whether sniper range strip doesn't work, they now have a default shield so switching to strip or to attack shouldn't be a problem. Plus, the stat bonus+demi-human reduction that you suggested makes them have 95% (or 98%, hehe) at full demi-human reductions (which would end up closely rivaling the infamous stalker reductions, which you already claimed was OP). This dagger is, heh, OP.

I'm sorry, I do not think clowns need a new donation weapon of any sort, they are the epiphany of annoying. Tarot casts so many negative side effects on an enemy, and Arrow Vulcan is powerful enough as it is.

They need a practical weapon that utilizes the instrumental skills. Having a clown bow weapon is obsolete.

Edited by Forum~


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